コード例 #1
0
    private void UpdateWalkEffect(bool bDirectUpdate)
    {
        NrCharBase @char = NrTSingleton <NkCharManager> .Instance.GetChar(1);

        if (@char != null)
        {
            bool flag  = @char.m_kCharMove.IsMoving();
            bool flag2 = this.preRunState != flag;
            if (!bDirectUpdate && !flag2)
            {
                return;
            }
            this.preRunState = flag;
            Vector3 centerPosition = @char.GetCenterPosition();
            Vector3 vPos           = @char.m_kCharMove.GetCharPos();
            string  effectKey      = string.Empty;
            Ray     ray            = new Ray(centerPosition, Vector3.down);
            if (NkRaycast.Raycast(ray))
            {
                effectKey = this.GetEffectState(NkRaycast.HIT.transform, flag);
                vPos      = NkRaycast.HIT.point;
                Debug.DrawRay(ray.origin, ray.direction * 1000f, Color.black);
            }
            @char.OnWalkEffect(effectKey, vPos);
        }
    }
コード例 #2
0
    public static float CalcHeight(Vector3 pos)
    {
        float result = 0f;
        float y      = pos.y;

        pos.y = 200f;
        Vector3 vector = Vector3.zero;
        Ray     ray    = new Ray(pos, new Vector3(0f, -1f, 0f));

        if (NkRaycast.Raycast(ray))
        {
            vector = NkRaycast.POINT;
            RaycastHit hIT = NkRaycast.HIT;
            if (hIT.transform != null)
            {
                if (hIT.transform.position == Vector3.zero)
                {
                    result = NrTSingleton <NrTerrain> .Instance.SampleHeight(pos);
                }
                else
                {
                    result = hIT.transform.collider.ClosestPointOnBounds(pos).y;
                }
            }
        }
        pos.y = y;
        return(result);
    }
コード例 #3
0
    public static Vector3 GetHitPointFromVector2(Vector2 vPos)
    {
        Ray ray  = new Ray(new Vector3(vPos.x, 200f, vPos.y), Vector3.down);
        int mask = 256;

        if (NkRaycast.Raycast(ray, float.PositiveInfinity, mask))
        {
            return(NkRaycast.POINT);
        }
        return(Vector3.zero);
    }
コード例 #4
0
    private bool Raycast(Vector3 _Pos, ref Vector3 _Vertex)
    {
        GameObject gameObject = GameObject.Find("battle_height");

        if (gameObject != null)
        {
            _Vertex   = _Pos;
            _Vertex.y = gameObject.transform.position.y;
            return(true);
        }
        Vector3 down      = Vector3.down;
        float   fDistance = 1000f;

        if (NkRaycast.Raycast(new Ray(_Pos, down), fDistance, SoldierBatchGridCell.mc_kPickLayer))
        {
            _Vertex = NkRaycast.POINT;
            return(true);
        }
        return(false);
    }
コード例 #5
0
    public float GetBattleMapHeight(Vector3 pos)
    {
        Terrain component = this.m_BattleTerrain.GetComponent <Terrain>();
        float   num       = 0f;

        if (component != null)
        {
            num = component.SampleHeight(pos) + this.m_BattleTerrain.transform.position.y;
        }
        TsLayerMask layerMask = TsLayer.NOTHING + TsLayer.TERRAIN;

        pos.y += 1000f;
        if (!NkRaycast.Raycast(new Ray(pos, Vector3.down), 1500f, layerMask))
        {
            return(num);
        }
        RaycastHit hIT = NkRaycast.HIT;

        if (hIT.point != Vector3.zero && num < hIT.point.y)
        {
            num = hIT.point.y;
        }
        return(num);
    }
コード例 #6
0
    public static bool PickTerrain(Vector3 _RayPos, ref Vector3 _CenterPos)
    {
        GameObject gameObject = GameObject.Find("battle_height");

        if (gameObject != null)
        {
            _CenterPos   = _RayPos;
            _CenterPos.y = gameObject.transform.position.y;
            return(false);
        }
        Vector3 down = Vector3.down;

        _RayPos.y = 600f;
        if (NkRaycast.Raycast(new Ray(_RayPos, down), 600f, SoldierBatchGridCell.mc_kPickLayer))
        {
            RaycastHit hIT = NkRaycast.HIT;
            _CenterPos = hIT.point;
            if (hIT.collider && typeof(MeshCollider) == hIT.collider.GetType())
            {
                return(false);
            }
        }
        return(true);
    }
コード例 #7
0
ファイル: NrCharMove.cs プロジェクト: parikharsh/GLOH_Source
    public static float CalcHeight(Vector3 pos)
    {
        float result = 0f;

        pos.y = 200f;
        Ray ray = new Ray(pos, new Vector3(0f, -1f, 0f));

        if (NkRaycast.Raycast(ray))
        {
            RaycastHit hIT = NkRaycast.HIT;
            if (hIT.transform != null)
            {
                if (hIT.transform.position == Vector3.zero)
                {
                    result = NrTSingleton <NrTerrain> .Instance.SampleHeight(pos);
                }
                else
                {
                    result = hIT.point.y;
                }
            }
        }
        return(result);
    }
コード例 #8
0
    public void GridInputMouse()
    {
        bool mouseButtonUp   = NkInputManager.GetMouseButtonUp(0);
        bool mouseButtonDown = NkInputManager.GetMouseButtonDown(0);

        if (mouseButtonDown && NrTSingleton <UIManager> .Instance.DragUpUI)
        {
            return;
        }
        if (mouseButtonUp && NrTSingleton <UIManager> .Instance.DragUpUI)
        {
            this.m_SoldierBatch.CastedTarget.InitSelectMoveChar(this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendPersonID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendCharKind);
            this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.Init();
            return;
        }
        if (NrTSingleton <FormsManager> .Instance.GetForm(G_ID.BABELTOWER_CHAT) != null && NrTSingleton <FormsManager> .Instance.GetForm(G_ID.BABELTOWER_CHAT).Visible)
        {
            return;
        }
        if (this.m_SoldierBatch.CastedTarget.IsMessageBox)
        {
            return;
        }
        SoldierBatchGrid soldierBatchGrid = null;

        if (NkRaycast.Raycast(this.mc_kPlunderPickLayer))
        {
            GameObject gameObject = NkRaycast.HIT.transform.gameObject;
            if (null != gameObject)
            {
                soldierBatchGrid = gameObject.GetComponent <SoldierBatchGrid>();
                if (null != soldierBatchGrid)
                {
                    eBATTLE_ALLY aLLY           = soldierBatchGrid.ALLY;
                    short        sTARTPOS_INDEX = soldierBatchGrid.STARTPOS_INDEX;
                    int          iNDEX          = soldierBatchGrid.INDEX;
                    long         solID          = soldierBatchGrid.SolID;
                    long         personID       = soldierBatchGrid.PersonID;
                    int          charKind       = soldierBatchGrid.CharKind;
                    byte         objID          = soldierBatchGrid.ObjID;
                    if (aLLY == eBATTLE_ALLY.eBATTLE_ALLY_0)
                    {
                        soldierBatchGrid.SetMODE(E_RENDER_MODE.ACTIVE_SELECT);
                    }
                    if (mouseButtonDown)
                    {
                        if (aLLY != eBATTLE_ALLY.eBATTLE_ALLY_0)
                        {
                            return;
                        }
                        if (solID != 0L && this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID == 0L)
                        {
                            this.SetMakeUpChar(solID, personID, charKind, objID);
                        }
                    }
                    else if (mouseButtonUp)
                    {
                        if (aLLY != eBATTLE_ALLY.eBATTLE_ALLY_0)
                        {
                            if (this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID != 0L)
                            {
                                this.m_SoldierBatch.CastedTarget.InitCharBattlePos(this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendPersonID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendCharKind);
                            }
                            this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.Init();
                            return;
                        }
                        if (solID != 0L)
                        {
                            if (this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID != solID)
                            {
                                if (this.m_SoldierBatch.CastedTarget.EnableChangePos(this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID, solID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendPersonID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendCharKind) && !this.m_SoldierBatch.CastedTarget.ChangePos(this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID, solID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendPersonID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendCharKind))
                                {
                                    this.m_SoldierBatch.CastedTarget.InitSelectMoveChar(this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendPersonID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendCharKind);
                                }
                            }
                            else
                            {
                                this.m_SoldierBatch.CastedTarget.InitSelectMoveChar(solID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendPersonID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendCharKind);
                            }
                            this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.Init();
                        }
                        else
                        {
                            if (!this.m_SoldierBatch.CastedTarget.InsertEmptyGrid((byte)sTARTPOS_INDEX, (byte)iNDEX, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendPersonID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendCharKind, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_nObjectid))
                            {
                                this.m_SoldierBatch.CastedTarget.InitSelectMoveChar(this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendPersonID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendCharKind);
                            }
                            this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.Init();
                        }
                    }
                }
            }
        }
        else if (mouseButtonUp)
        {
            if (this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID != 0L)
            {
                this.m_SoldierBatch.CastedTarget.InitCharBattlePos(this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_SolID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendPersonID, this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.m_FriendCharKind);
            }
            this.m_SoldierBatch.CastedTarget.MakeUpCharInfo.Init();
        }
        this.m_SoldierBatch.CastedTarget.SelectGrid = soldierBatchGrid;
    }
コード例 #9
0
 public static bool Raycast(int Mask)
 {
     return(NkRaycast.Raycast(3.40282347E+38f, Mask));
 }
コード例 #10
0
 public static bool Raycast(Ray ray)
 {
     return(NkRaycast.Raycast(ray, 3.40282347E+38f, NkRaycast.mc_kPickLayer));
 }
コード例 #11
0
    private void GridInputMouse()
    {
        if (this.m_Battle.CastedTarget == null)
        {
            return;
        }
        if (this.m_Battle.CastedTarget.InputControlTrigger)
        {
            return;
        }
        if (NrTSingleton <FormsManager> .Instance.IsMouseOverForm())
        {
            return;
        }
        if (!this.m_Battle.CastedTarget.IsEnableMouseInput())
        {
            return;
        }
        NmBattleGrid nmBattleGrid   = null;
        bool         mouseButtonUp  = NkInputManager.GetMouseButtonUp(0);
        bool         mouseButtonUp2 = NkInputManager.GetMouseButtonUp(1);

        if (NkRaycast.Raycast(this.mc_kBattlePickLayer))
        {
            GameObject gameObject = NkRaycast.HIT.transform.gameObject;
            if (null != gameObject)
            {
                nmBattleGrid = gameObject.GetComponent <NmBattleGrid>();
                if (null != nmBattleGrid)
                {
                    eBATTLE_ALLY aLLY           = nmBattleGrid.ALLY;
                    short        sTARTPOS_INDEX = nmBattleGrid.STARTPOS_INDEX;
                    int          iNDEX          = nmBattleGrid.INDEX;
                    short        bUID           = nmBattleGrid.BUID;
                    NkBattleChar charByBUID     = NrTSingleton <NkBattleCharManager> .Instance.GetCharByBUID(bUID);

                    Vector3          pOINT            = NkRaycast.POINT;
                    BATTLESKILL_BASE bATTLESKILL_BASE = null;
                    int num = 0;
                    if (this.m_Battle.CastedTarget.m_iBattleSkillIndex >= 0 && this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_SKILL)
                    {
                        NkBattleChar nkBattleChar = this.m_Battle.CastedTarget.SelectBattleSkillChar();
                        if (nkBattleChar == null)
                        {
                            return;
                        }
                        int skillUnique = nkBattleChar.GetSoldierInfo().SelectBattleSkillByWeapon(this.m_Battle.CastedTarget.m_iBattleSkillIndex);
                        bATTLESKILL_BASE = NrTSingleton <BattleSkill_Manager> .Instance.GetBattleSkillBase(skillUnique);

                        if (bATTLESKILL_BASE == null)
                        {
                            return;
                        }
                        this.m_Battle.CastedTarget.GRID_MANAGER.SetSelectBattleSkillGrid();
                        if (bATTLESKILL_BASE.m_nSkillTargetType == 1 || bATTLESKILL_BASE.m_nSkillTargetType == 2)
                        {
                            num = 1;
                        }
                        else if (bATTLESKILL_BASE.m_nSkillTargetType == 3)
                        {
                            num = 2;
                        }
                        else if (bATTLESKILL_BASE.m_nSkillTargetType == 4)
                        {
                            num = 3;
                        }
                    }
                    if (this.m_Battle.CastedTarget.MyAlly != aLLY)
                    {
                        if (bATTLESKILL_BASE != null)
                        {
                            if ((num == 2 || num == 3) && bUID >= 0)
                            {
                                this.m_Battle.CastedTarget.GRID_MANAGER.ActiveBattleSkillGrid(aLLY, sTARTPOS_INDEX, iNDEX, bATTLESKILL_BASE.m_nSkillUnique);
                            }
                        }
                        if (mouseButtonUp)
                        {
                            if (this.m_Battle.CastedTarget.IsEmotionSet)
                            {
                                this.m_Battle.CastedTarget.Send_GS_BATTLE_EMOTICON_REQ(bUID);
                            }
                            else if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_ATTACK_LAND)
                            {
                                this.m_Battle.CastedTarget.Send_AttackLand_Order(pOINT);
                                this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE;
                            }
                            else if (this.m_Battle.CastedTarget.m_iBattleSkillIndex >= 0 && this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_SKILL)
                            {
                                if (num == 2 || num == 3)
                                {
                                    this.m_Battle.CastedTarget.GRID_MANAGER.ActiveBattleSkillGrid(aLLY, sTARTPOS_INDEX, iNDEX, bATTLESKILL_BASE.m_nSkillUnique);
                                    this.m_Battle.CastedTarget.Send_BattleSkill_Order(this.m_Battle.CastedTarget.m_iBattleSkillIndex, this.m_Battle.CastedTarget.SelectBattleSkillChar(), charByBUID, pOINT, (short)iNDEX);
                                    this.m_Battle.CastedTarget.Init_BattleSkill_Input(false);
                                    this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE;
                                }
                                else
                                {
                                    Main_UI_SystemMessage.ADDMessage(NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("578"), SYSTEM_MESSAGE_TYPE.IMPORTANT_MESSAGE);
                                }
                            }
                            else if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_SEARCH)
                            {
                                NkBattleChar currentSelectChar = this.m_Battle.CastedTarget.GetCurrentSelectChar();
                                if (currentSelectChar != null)
                                {
                                }
                                this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE;
                            }
                            else
                            {
                                if (Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_PLUNDER || Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_INFINITY)
                                {
                                    if (Battle.BATTLE.GetCheckTargetBt() && charByBUID != null && charByBUID.GetSoldierInfo().GetHP() > 0 && charByBUID.GetCharKindInfo().GetCharKind() != 916)
                                    {
                                        Battle.BATTLE.Send_GS_BATTLE_PLUNDER_AGGROADD_REQ(charByBUID.GetBUID());
                                        Battle.BATTLE.ClickCheckTargetBt();
                                        Battle.BATTLE.SetTargetBtDisCount();
                                        NrTSingleton <NkEffectManager> .Instance.AddEffect("FX_ATTACK_TARGET", charByBUID);
                                    }
                                }
                                else
                                {
                                    NkBattleChar currentSelectChar2 = this.m_Battle.CastedTarget.GetCurrentSelectChar();
                                    if (currentSelectChar2 != null && charByBUID != null)
                                    {
                                        this.m_Battle.CastedTarget.GRID_MANAGER.ActiveAttack(aLLY, sTARTPOS_INDEX, iNDEX, charByBUID);
                                        if (charByBUID.GetSoldierInfo().GetHP() > 0)
                                        {
                                            currentSelectChar2.OrderAttackReq(charByBUID, (short)iNDEX, nmBattleGrid.GetCenter());
                                        }
                                    }
                                }
                                this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE;
                            }
                        }
                    }
                    else
                    {
                        if (bATTLESKILL_BASE != null && (num == 1 || num == 3) && bUID >= 0)
                        {
                            this.m_Battle.CastedTarget.GRID_MANAGER.ActiveBattleSkillGrid(aLLY, sTARTPOS_INDEX, iNDEX, bATTLESKILL_BASE.m_nSkillUnique);
                        }
                        if (mouseButtonUp)
                        {
                            if (this.m_Battle.CastedTarget.IsEmotionSet)
                            {
                                this.m_Battle.CastedTarget.Send_GS_BATTLE_EMOTICON_REQ(bUID);
                            }
                            else if (this.m_Battle.CastedTarget.m_iBattleSkillIndex >= 0 && this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_SKILL)
                            {
                                if (num == 1 || num == 3)
                                {
                                    this.m_Battle.CastedTarget.GRID_MANAGER.ActiveBattleSkillGrid(aLLY, sTARTPOS_INDEX, iNDEX, bATTLESKILL_BASE.m_nSkillUnique);
                                    this.m_Battle.CastedTarget.Send_BattleSkill_Order(this.m_Battle.CastedTarget.m_iBattleSkillIndex, this.m_Battle.CastedTarget.SelectBattleSkillChar(), charByBUID, pOINT, (short)iNDEX);
                                    this.m_Battle.CastedTarget.Init_BattleSkill_Input(false);
                                    this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE;
                                }
                            }
                            else if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_CHANGEPOS)
                            {
                                NkBattleChar currentSelectChar3 = this.m_Battle.CastedTarget.GetCurrentSelectChar();
                                if (currentSelectChar3 != null)
                                {
                                    int num2 = currentSelectChar3.OrderChangePosReq(sTARTPOS_INDEX, (short)iNDEX);
                                    if (num2 < 0)
                                    {
                                        if (num2 < -1)
                                        {
                                            Main_UI_SystemMessage.ADDMessage(NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("176"), SYSTEM_MESSAGE_TYPE.NAGATIVE_MESSAGE);
                                        }
                                        else
                                        {
                                            Main_UI_SystemMessage.ADDMessage(NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("404"), SYSTEM_MESSAGE_TYPE.IMPORTANT_MESSAGE);
                                        }
                                    }
                                }
                                this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE;
                            }
                            else if (charByBUID != null)
                            {
                                if (charByBUID.GetTurnState() == eBATTLE_TURN_STATE.eBATTLE_TURN_STATE_ENABLE)
                                {
                                    this.m_Battle.CastedTarget.SelectCharacter(bUID);
                                }
                                this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE;
                            }
                            else
                            {
                                this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE;
                            }
                        }
                        else if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_CHANGEPOS)
                        {
                            NkBattleChar currentSelectChar4 = this.m_Battle.CastedTarget.GetCurrentSelectChar();
                            if (currentSelectChar4 != null)
                            {
                                this.m_Battle.CastedTarget.GRID_MANAGER.ActiveChangePos(nmBattleGrid.ALLY, nmBattleGrid.STARTPOS_INDEX, currentSelectChar4.GetBUID(), (short)iNDEX);
                            }
                        }
                        else
                        {
                            this.m_Battle.CastedTarget.GRID_MANAGER.SetOver(nmBattleGrid);
                        }
                    }
                }
            }
        }
        if (mouseButtonUp2)
        {
            if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_CHANGEPOS)
            {
                this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE;
                Main_UI_SystemMessage.ADDMessage(NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("402"), SYSTEM_MESSAGE_TYPE.IMPORTANT_MESSAGE);
            }
            else if (this.m_Battle.CastedTarget.REQUEST_ORDER == eBATTLE_ORDER.eBATTLE_ORDER_SKILL)
            {
                this.m_Battle.CastedTarget.REQUEST_ORDER = eBATTLE_ORDER.eBATTLE_ORDER_NONE;
                this.m_Battle.CastedTarget.Init_BattleSkill_Input(true);
            }
        }
        if (null == nmBattleGrid)
        {
            this.m_Battle.CastedTarget.GRID_MANAGER.SetOver(null);
            if (this.m_Battle.CastedTarget.m_iBattleSkillIndex < 0 && this.m_Battle.CastedTarget.REQUEST_ORDER != eBATTLE_ORDER.eBATTLE_ORDER_SKILL && this.m_Battle.CastedTarget.GetCurrentSelectChar() == null)
            {
                this.m_Battle.CastedTarget.GRID_MANAGER.InitAll();
            }
        }
    }