private void Nintroller_StateUpdate(object sender, NintrollerStateEventArgs e) { #if DEBUG var wgt = new WiiGuitar(); var sb = new StringBuilder(); if (!Cancelled) { if (e.state is WiiGuitar) { wgt = (WiiGuitar)e.state; sb.Clear(); for (int i = 0; i < wgt.DebugLastData.Length; i++) { sb.Append(wgt.DebugLastData[i].ToString("X2")); sb.Append(" "); } Prompt(sb.ToString(), isBold: true, isItalic: false, isSmall: false, isDebug: false); //System.Threading.Thread.Sleep(16); } } #endif }
private void Debug_Device_StateUpdate(object sender, NintrollerStateEventArgs e) { if (e.state.DebugViewActive) { e.state.DebugViewActive = false; DebugViewActivate(); } }
void device_StateChange(object sender, NintrollerStateEventArgs e) { // Makes the timer wait if (updateTimer != null) { updateTimer.Change(1000, UPDATE_SPEED); } if (holder == null) { return; } // float intensity = 0; // if (holder.Values.TryGetValue(Inputs.Flags.RUMBLE, out intensity)) // { // rumbleAmount = (int)intensity; RumbleStep(); // } holder.ClearAllValues(); switch (e.controllerType) { // TODO: Motion Plus Reading (not for 1st release) // TODO: Balance Board Reading (not for 1st release) // TODO: Musical Extension readings (not for 1st release) case ControllerType.ProController: #region Pro Controller ProController pro = (ProController)e.state; holder.SetValue(Inputs.ProController.A, pro.A); holder.SetValue(Inputs.ProController.B, pro.B); holder.SetValue(Inputs.ProController.X, pro.X); holder.SetValue(Inputs.ProController.Y, pro.Y); holder.SetValue(Inputs.ProController.UP, pro.Up); holder.SetValue(Inputs.ProController.DOWN, pro.Down); holder.SetValue(Inputs.ProController.LEFT, pro.Left); holder.SetValue(Inputs.ProController.RIGHT, pro.Right); holder.SetValue(Inputs.ProController.L, pro.L); holder.SetValue(Inputs.ProController.R, pro.R); holder.SetValue(Inputs.ProController.ZL, pro.ZL); holder.SetValue(Inputs.ProController.ZR, pro.ZR); holder.SetValue(Inputs.ProController.START, pro.Plus); holder.SetValue(Inputs.ProController.SELECT, pro.Minus); holder.SetValue(Inputs.ProController.HOME, pro.Home); holder.SetValue(Inputs.ProController.LS, pro.LStick); holder.SetValue(Inputs.ProController.RS, pro.RStick); holder.SetValue(Inputs.ProController.LRIGHT, pro.LJoy.X > 0 ? pro.LJoy.X : 0f); holder.SetValue(Inputs.ProController.LLEFT, pro.LJoy.X < 0 ? pro.LJoy.X * -1 : 0f); holder.SetValue(Inputs.ProController.LUP, pro.LJoy.Y > 0 ? pro.LJoy.Y : 0f); holder.SetValue(Inputs.ProController.LDOWN, pro.LJoy.Y < 0 ? pro.LJoy.Y * -1 : 0f); holder.SetValue(Inputs.ProController.RRIGHT, pro.RJoy.X > 0 ? pro.RJoy.X : 0f); holder.SetValue(Inputs.ProController.RLEFT, pro.RJoy.X < 0 ? pro.RJoy.X * -1 : 0f); holder.SetValue(Inputs.ProController.RUP, pro.RJoy.Y > 0 ? pro.RJoy.Y : 0f); holder.SetValue(Inputs.ProController.RDOWN, pro.RJoy.Y < 0 ? pro.RJoy.Y * -1 : 0f); #endregion break; case ControllerType.Wiimote: Wiimote wm = (Wiimote)e.state; SetWiimoteInputs(wm); break; case ControllerType.Nunchuk: case ControllerType.NunchukB: #region Nunchuk Nunchuk nun = (Nunchuk)e.state; SetWiimoteInputs(nun.wiimote); holder.SetValue(Inputs.Nunchuk.C, nun.C); holder.SetValue(Inputs.Nunchuk.Z, nun.Z); holder.SetValue(Inputs.Nunchuk.RIGHT, nun.joystick.X > 0 ? nun.joystick.X : 0f); holder.SetValue(Inputs.Nunchuk.LEFT, nun.joystick.X < 0 ? nun.joystick.X * -1 : 0f); holder.SetValue(Inputs.Nunchuk.UP, nun.joystick.Y > 0 ? nun.joystick.Y : 0f); holder.SetValue(Inputs.Nunchuk.DOWN, nun.joystick.Y < 0 ? nun.joystick.Y * -1 : 0f); //TODO: Nunchuk Accelerometer (not for 1st release) holder.SetValue(Inputs.Nunchuk.TILT_RIGHT, nun.accelerometer.X > 0 ? nun.accelerometer.X : 0f); holder.SetValue(Inputs.Nunchuk.TILT_LEFT, nun.accelerometer.X < 0 ? nun.accelerometer.X * -1 : 0f); holder.SetValue(Inputs.Nunchuk.TILT_UP, nun.accelerometer.Y > 0 ? nun.accelerometer.Y : 0f); holder.SetValue(Inputs.Nunchuk.TILT_DOWN, nun.accelerometer.Y < 0 ? nun.accelerometer.Y * -1 : 0f); holder.SetValue(Inputs.Nunchuk.ACC_SHAKE_X, nun.accelerometer.X > 1.15f); holder.SetValue(Inputs.Nunchuk.ACC_SHAKE_Y, nun.accelerometer.Y > 1.15f); holder.SetValue(Inputs.Nunchuk.ACC_SHAKE_Z, nun.accelerometer.Z > 1.15f); #endregion break; case ControllerType.ClassicController: #region Classic Controller ClassicController cc = (ClassicController)e.state; SetWiimoteInputs(cc.wiimote); holder.SetValue(Inputs.ClassicController.A, cc.A); holder.SetValue(Inputs.ClassicController.B, cc.B); holder.SetValue(Inputs.ClassicController.X, cc.X); holder.SetValue(Inputs.ClassicController.Y, cc.Y); holder.SetValue(Inputs.ClassicController.UP, cc.Up); holder.SetValue(Inputs.ClassicController.DOWN, cc.Down); holder.SetValue(Inputs.ClassicController.LEFT, cc.Left); holder.SetValue(Inputs.ClassicController.RIGHT, cc.Right); holder.SetValue(Inputs.ClassicController.L, cc.L.value > 0); holder.SetValue(Inputs.ClassicController.R, cc.R.value > 0); holder.SetValue(Inputs.ClassicController.ZL, cc.ZL); holder.SetValue(Inputs.ClassicController.ZR, cc.ZR); holder.SetValue(Inputs.ClassicController.START, cc.Start); holder.SetValue(Inputs.ClassicController.SELECT, cc.Select); holder.SetValue(Inputs.ClassicController.HOME, cc.Home); holder.SetValue(Inputs.ClassicController.LFULL, cc.LFull); holder.SetValue(Inputs.ClassicController.RFULL, cc.RFull); holder.SetValue(Inputs.ClassicController.LT, cc.L.value > 0.1f ? cc.L.value : 0f); holder.SetValue(Inputs.ClassicController.RT, cc.R.value > 0.1f ? cc.R.value : 0f); holder.SetValue(Inputs.ClassicController.LRIGHT, cc.LJoy.X > 0 ? cc.LJoy.X : 0f); holder.SetValue(Inputs.ClassicController.LLEFT, cc.LJoy.X < 0 ? cc.LJoy.X * -1 : 0f); holder.SetValue(Inputs.ClassicController.LUP, cc.LJoy.Y > 0 ? cc.LJoy.Y : 0f); holder.SetValue(Inputs.ClassicController.LDOWN, cc.LJoy.Y < 0 ? cc.LJoy.Y * -1 : 0f); holder.SetValue(Inputs.ClassicController.RRIGHT, cc.RJoy.X > 0 ? cc.RJoy.X : 0f); holder.SetValue(Inputs.ClassicController.RLEFT, cc.RJoy.X < 0 ? cc.RJoy.X * -1 : 0f); holder.SetValue(Inputs.ClassicController.RUP, cc.RJoy.Y > 0 ? cc.RJoy.Y : 0f); holder.SetValue(Inputs.ClassicController.RDOWN, cc.RJoy.Y < 0 ? cc.RJoy.Y * -1 : 0f); #endregion break; case ControllerType.ClassicControllerPro: #region Classic Controller Pro ClassicControllerPro ccp = (ClassicControllerPro)e.state; SetWiimoteInputs(ccp.wiimote); holder.SetValue(Inputs.ClassicControllerPro.A, ccp.A); holder.SetValue(Inputs.ClassicControllerPro.B, ccp.B); holder.SetValue(Inputs.ClassicControllerPro.X, ccp.X); holder.SetValue(Inputs.ClassicControllerPro.Y, ccp.Y); holder.SetValue(Inputs.ClassicControllerPro.UP, ccp.Up); holder.SetValue(Inputs.ClassicControllerPro.DOWN, ccp.Down); holder.SetValue(Inputs.ClassicControllerPro.LEFT, ccp.Left); holder.SetValue(Inputs.ClassicControllerPro.RIGHT, ccp.Right); holder.SetValue(Inputs.ClassicControllerPro.L, ccp.L); holder.SetValue(Inputs.ClassicControllerPro.R, ccp.R); holder.SetValue(Inputs.ClassicControllerPro.ZL, ccp.ZL); holder.SetValue(Inputs.ClassicControllerPro.ZR, ccp.ZR); holder.SetValue(Inputs.ClassicControllerPro.START, ccp.Start); holder.SetValue(Inputs.ClassicControllerPro.SELECT, ccp.Select); holder.SetValue(Inputs.ClassicControllerPro.HOME, ccp.Home); holder.SetValue(Inputs.ClassicControllerPro.LRIGHT, ccp.LJoy.X > 0 ? ccp.LJoy.X : 0f); holder.SetValue(Inputs.ClassicControllerPro.LLEFT, ccp.LJoy.X < 0 ? ccp.LJoy.X * -1 : 0f); holder.SetValue(Inputs.ClassicControllerPro.LUP, ccp.LJoy.Y > 0 ? ccp.LJoy.Y : 0f); holder.SetValue(Inputs.ClassicControllerPro.LDOWN, ccp.LJoy.Y < 0 ? ccp.LJoy.Y * -1 : 0f); holder.SetValue(Inputs.ClassicControllerPro.RRIGHT, ccp.RJoy.X > 0 ? ccp.RJoy.X : 0f); holder.SetValue(Inputs.ClassicControllerPro.RLEFT, ccp.RJoy.X < 0 ? ccp.RJoy.X * -1 : 0f); holder.SetValue(Inputs.ClassicControllerPro.RUP, ccp.RJoy.Y > 0 ? ccp.RJoy.Y : 0f); holder.SetValue(Inputs.ClassicControllerPro.RDOWN, ccp.RJoy.Y < 0 ? ccp.RJoy.Y * -1 : 0f); #endregion break; } holder.Update(); // Resumes the timer in case this method is not called withing 100ms if (updateTimer != null) { updateTimer.Change(100, UPDATE_SPEED); } }
private void StateUpdate(object sender, NintrollerStateEventArgs e) { Dispatcher.Invoke(() => { try { switch (e.controllerType) { case ControllerType.ProController: #region Pro Controller Display ProController pro = new ProController(); pro = (ProController)e.state; if (_stackDigitalInputs.Children.Count < 17) { return; } ((CheckBox)_stackDigitalInputs.Children[0]).IsChecked = pro.A; ((CheckBox)_stackDigitalInputs.Children[1]).IsChecked = pro.B; ((CheckBox)_stackDigitalInputs.Children[2]).IsChecked = pro.X; ((CheckBox)_stackDigitalInputs.Children[3]).IsChecked = pro.Y; ((CheckBox)_stackDigitalInputs.Children[4]).IsChecked = pro.Up; ((CheckBox)_stackDigitalInputs.Children[5]).IsChecked = pro.Down; ((CheckBox)_stackDigitalInputs.Children[6]).IsChecked = pro.Left; ((CheckBox)_stackDigitalInputs.Children[7]).IsChecked = pro.Right; ((CheckBox)_stackDigitalInputs.Children[8]).IsChecked = pro.L; ((CheckBox)_stackDigitalInputs.Children[9]).IsChecked = pro.R; ((CheckBox)_stackDigitalInputs.Children[10]).IsChecked = pro.ZL; ((CheckBox)_stackDigitalInputs.Children[11]).IsChecked = pro.ZR; ((CheckBox)_stackDigitalInputs.Children[12]).IsChecked = pro.Plus; ((CheckBox)_stackDigitalInputs.Children[13]).IsChecked = pro.Minus; ((CheckBox)_stackDigitalInputs.Children[14]).IsChecked = pro.Home; ((CheckBox)_stackDigitalInputs.Children[15]).IsChecked = pro.LStick; ((CheckBox)_stackDigitalInputs.Children[16]).IsChecked = pro.RStick; if (_stackAnalogInputs.Children.Count < 4) { return; } ((Label)_stackAnalogInputs.Children[0]).Content = pro.LJoy.rawX.ToString(); ((Label)_stackAnalogInputs.Children[1]).Content = pro.LJoy.rawY.ToString(); ((Label)_stackAnalogInputs.Children[2]).Content = pro.LJoy.ToString(); ((Label)_stackAnalogInputs.Children[3]).Content = pro.RJoy.rawX.ToString(); ((Label)_stackAnalogInputs.Children[4]).Content = pro.RJoy.rawY.ToString(); ((Label)_stackAnalogInputs.Children[5]).Content = pro.RJoy.ToString(); #endregion break; case ControllerType.Wiimote: #region Wiimote Display //Wiimote wm = new Wiimote(); //wm = (Wiimote)e.state; // try/catch if we must UpdateWiimoteInputs((Wiimote)e.state); #endregion break; case ControllerType.Nunchuk: case ControllerType.NunchukB: #region Nunchuk Display var nun = ((Nunchuk)e.state); UpdateWiimoteInputs(nun.wiimote); // Update Digital Inputs if (_stackDigitalInputs.Children.Count < 17) { return; } ((CheckBox)_stackDigitalInputs.Children[15]).IsChecked = nun.C; ((CheckBox)_stackDigitalInputs.Children[16]).IsChecked = nun.Z; if (_stackAnalogInputs.Children.Count < 15) { return; } ((Label)_stackAnalogInputs.Children[8]).Content = "Left Joy: " + nun.joystick.ToString(); ((Label)_stackAnalogInputs.Children[9]).Content = "LJoy X: " + nun.joystick.rawX.ToString(); ((Label)_stackAnalogInputs.Children[10]).Content = "LJoy Y: " + nun.joystick.rawY.ToString(); ((Label)_stackAnalogInputs.Children[11]).Content = "Acc: " + nun.accelerometer.ToString(); ((Label)_stackAnalogInputs.Children[12]).Content = "Acc X: " + nun.accelerometer.rawX.ToString(); ((Label)_stackAnalogInputs.Children[13]).Content = "Acc Y: " + nun.accelerometer.rawY.ToString(); ((Label)_stackAnalogInputs.Children[14]).Content = "Acc Z: " + nun.accelerometer.rawZ.ToString(); #endregion break; case ControllerType.ClassicController: #region Classic Controller Display var cc = ((ClassicController)e.state); UpdateWiimoteInputs(cc.wiimote); // Update Digital Inputs if (_stackDigitalInputs.Children.Count < 32) { return; } ((CheckBox)_stackDigitalInputs.Children[15]).IsChecked = cc.A; ((CheckBox)_stackDigitalInputs.Children[16]).IsChecked = cc.B; ((CheckBox)_stackDigitalInputs.Children[17]).IsChecked = cc.X; ((CheckBox)_stackDigitalInputs.Children[18]).IsChecked = cc.Y; ((CheckBox)_stackDigitalInputs.Children[19]).IsChecked = cc.Up; ((CheckBox)_stackDigitalInputs.Children[20]).IsChecked = cc.Down; ((CheckBox)_stackDigitalInputs.Children[21]).IsChecked = cc.Left; ((CheckBox)_stackDigitalInputs.Children[22]).IsChecked = cc.Right; ((CheckBox)_stackDigitalInputs.Children[23]).IsChecked = cc.L.value > 0; ((CheckBox)_stackDigitalInputs.Children[24]).IsChecked = cc.R.value > 0; ((CheckBox)_stackDigitalInputs.Children[25]).IsChecked = cc.LFull; // cc.L.full; ((CheckBox)_stackDigitalInputs.Children[26]).IsChecked = cc.RFull; // cc.R.full; ((CheckBox)_stackDigitalInputs.Children[27]).IsChecked = cc.ZL; ((CheckBox)_stackDigitalInputs.Children[28]).IsChecked = cc.ZR; ((CheckBox)_stackDigitalInputs.Children[29]).IsChecked = cc.Plus; ((CheckBox)_stackDigitalInputs.Children[30]).IsChecked = cc.Minus; ((CheckBox)_stackDigitalInputs.Children[31]).IsChecked = cc.Home; if (_stackAnalogInputs.Children.Count < 16) { return; } ((Label)_stackAnalogInputs.Children[8]).Content = "Left Joy: " + cc.LJoy.ToString(); ((Label)_stackAnalogInputs.Children[9]).Content = "LJoy X: " + cc.LJoy.rawX.ToString(); ((Label)_stackAnalogInputs.Children[10]).Content = "LJoy Y: " + cc.LJoy.rawY.ToString(); ((Label)_stackAnalogInputs.Children[11]).Content = "Right Joy: " + cc.RJoy.ToString(); ((Label)_stackAnalogInputs.Children[12]).Content = "RJoy X: " + cc.RJoy.rawX.ToString(); ((Label)_stackAnalogInputs.Children[13]).Content = "RJoy Y: " + cc.RJoy.rawY.ToString(); ((Label)_stackAnalogInputs.Children[14]).Content = "LTrigger: " + cc.L.rawValue.ToString(); ((Label)_stackAnalogInputs.Children[15]).Content = "RTrigger: " + cc.R.rawValue.ToString(); #endregion break; case ControllerType.ClassicControllerPro: #region Classic Controller Pro Display var ccp = ((ClassicControllerPro)e.state); UpdateWiimoteInputs(ccp.wiimote); // Update Digital Inputs if (_stackDigitalInputs.Children.Count < 30) { return; } ((CheckBox)_stackDigitalInputs.Children[15]).IsChecked = ccp.A; ((CheckBox)_stackDigitalInputs.Children[16]).IsChecked = ccp.B; ((CheckBox)_stackDigitalInputs.Children[17]).IsChecked = ccp.X; ((CheckBox)_stackDigitalInputs.Children[18]).IsChecked = ccp.Y; ((CheckBox)_stackDigitalInputs.Children[19]).IsChecked = ccp.Up; ((CheckBox)_stackDigitalInputs.Children[20]).IsChecked = ccp.Down; ((CheckBox)_stackDigitalInputs.Children[21]).IsChecked = ccp.Left; ((CheckBox)_stackDigitalInputs.Children[22]).IsChecked = ccp.Right; ((CheckBox)_stackDigitalInputs.Children[23]).IsChecked = ccp.L; ((CheckBox)_stackDigitalInputs.Children[24]).IsChecked = ccp.R; ((CheckBox)_stackDigitalInputs.Children[25]).IsChecked = ccp.ZL; ((CheckBox)_stackDigitalInputs.Children[26]).IsChecked = ccp.ZR; ((CheckBox)_stackDigitalInputs.Children[27]).IsChecked = ccp.Plus; ((CheckBox)_stackDigitalInputs.Children[28]).IsChecked = ccp.Minus; ((CheckBox)_stackDigitalInputs.Children[29]).IsChecked = ccp.Home; if (_stackAnalogInputs.Children.Count < 14) { return; } ((Label)_stackAnalogInputs.Children[8]).Content = "Left Joy: " + ccp.LJoy.ToString(); ((Label)_stackAnalogInputs.Children[9]).Content = "LJoy X: " + ccp.LJoy.rawX.ToString(); ((Label)_stackAnalogInputs.Children[10]).Content = "LJoy Y: " + ccp.LJoy.rawY.ToString(); ((Label)_stackAnalogInputs.Children[11]).Content = "Right Joy: " + ccp.RJoy.ToString(); ((Label)_stackAnalogInputs.Children[12]).Content = "RJoy X: " + ccp.RJoy.rawX.ToString(); ((Label)_stackAnalogInputs.Children[13]).Content = "RJoy Y: " + ccp.RJoy.rawY.ToString(); #endregion break; case ControllerType.BalanceBoard: #region Balance Board Display #endregion break; } } catch (Exception ex) { } }); }