// Use this for initialization void Start() { ninjaManager = GameObject.Find("CustomFPC").GetComponent <NinjaManager>(); dist2Player = 100f; FPC = GameObject.Find("CustomFPC"); }
void Start() { ninjaManager = GameObject.Find("CustomFPC").GetComponent <NinjaManager>(); }
//Set the NinjaManager with a function: public void SetManager(ninjaManager theManager) { ninjaManager = theManager; rb2D = ninjaManager.rb; boxCollider2D = ninjaManager.boxCollider2D; }