public override void Update(Player player, ref int buffIndex) { NinjaDamagePlayer.ModPlayer(player).NinjaDamageMult += 0.2f; if (player.HasBuff(mod.BuffType("HiddenTechnique"))) { player.DelBuff(buffIndex); buffIndex--; } }
public override void UpdateEquip(Player player) { player.moveSpeed += 0.03f; NinjaDamagePlayer.ModPlayer(player).NinjaDamageAdd += 0.02f; }
public override void UpdateEquip(Player player) { NinjaDamagePlayer.ModPlayer(player).NinjaDamageAdd += 0.15f; }
public override void UpdateEquip(Player player) { NinjaDamagePlayer.ModPlayer(player).NinjaCrit += 4; player.moveSpeed += 0.02f; }