コード例 #1
0
        private static void init()
        {
            if (Allocation != null)
            {
                return;
            }

            Allocation          = Memory.Allocate(0x90);
            TempPoint1          = MemoryObject.FromAddress <NiPoint3>(Allocation.Address);
            TempPoint2          = MemoryObject.FromAddress <NiPoint3>(Allocation.Address + 0x10);
            TempNormal          = MemoryObject.FromAddress <NiPoint3>(Allocation.Address + 0x20);
            TempSafety          = MemoryObject.FromAddress <NiPoint3>(Allocation.Address + 0x30);
            TempTransform       = MemoryObject.FromAddress <NiTransform>(Allocation.Address + 0x40);
            TempTransform.Scale = 1.0f;
            TempSafety.X        = 0.0f;
            TempSafety.Y        = 0.0f;
            TempSafety.Z        = 0.0f;

            SetupRaycastMask(new[]
            {
                CollisionLayers.AnimStatic,
                CollisionLayers.Biped,
                CollisionLayers.CharController,
                //CollisionLayers.Clutter,
                CollisionLayers.DebrisLarge,
                CollisionLayers.Ground,
                //CollisionLayers.Props,
                CollisionLayers.Static,
                CollisionLayers.Terrain,
                CollisionLayers.Trap,
                CollisionLayers.Trees,
                CollisionLayers.Unidentified
            });
        }
コード例 #2
0
        internal void Initialize()
        {
            var alloc = Memory.Allocate(0x110);

            alloc.Pin();

            this.TargetMarkerPoint        = MemoryObject.FromAddress <NiPoint3>(alloc.Address);
            this.TargetTeleportPoint      = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x10);
            this.AimVectorPoint           = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x20);
            this.SourceTeleportPoint      = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x30);
            this.CurrentTeleportPoint     = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x40);
            this.AimVectorPointDoubled    = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x50);
            this.ThirdPersonTempTransform = MemoryObject.FromAddress <NiTransform>(alloc.Address + 0x60);
            this.SourceMovePoint          = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x100);

            this.AimVectorPoint.X = 0.0f;
            this.AimVectorPoint.Z = 0.0f;
            this.AimVectorPoint.Y = Math.Max(100.0f, Math.Min(8000.0f, this.Plugin.Settings.MaxDistance));

            this.AimVectorPointDoubled.X = 0.0f;
            this.AimVectorPointDoubled.Z = 0.0f;
            this.AimVectorPointDoubled.Y = 2000.0f + Math.Max(100.0f, Math.Min(8000.0f, this.Plugin.Settings.MaxDistance));

            this.fn_Actor_SetPosition            = NetScriptFramework.Main.GameInfo.GetAddressOf(36319);
            this.fn_BGSSoundDescriptor_PlaySound = NetScriptFramework.Main.GameInfo.GetAddressOf(32301);
            this.fn_TESImageSpaceModifier_Apply  = NetScriptFramework.Main.GameInfo.GetAddressOf(18185);
            this.fn_FlashHudMeter         = NetScriptFramework.Main.GameInfo.GetAddressOf(51907);
            this.fn_GetMagicFailedMessage = NetScriptFramework.Main.GameInfo.GetAddressOf(11295);

            /*var cost = this.Plugin.Settings.MagickaCost;
             * if (cost > 0.0f)
             * {
             *  var spell = this.Plugin.Settings.SpellForm;
             *  if (spell != null)
             *  {
             *      var effectItem = Memory.ReadPointer(spell.Address + 0x58);
             *      if (effectItem != IntPtr.Zero)
             *      {
             *          effectItem = Memory.ReadPointer(effectItem);
             *          if (effectItem != IntPtr.Zero)
             *          {
             *              var effect = MemoryObject.FromAddress<EffectSetting>(Memory.ReadPointer(effectItem + 0x10));
             *              if (effect != null)
             *                  Memory.WriteFloat(effect.Address + 0x6C, cost);
             *
             *              Memory.WriteFloat(effectItem + 0x18, cost);
             *          }
             *      }
             *
             *      Memory.WriteInt32(spell.Address + 0xC0, (int)(cost + 0.1f));
             *  }
             * }*/
        }
コード例 #3
0
        protected override void Free()
        {
            if (Main.IsShutdown)
            {
                return;
            }

            Transform = null;

            if (Allocation != null)
            {
                Allocation.Dispose();
                Allocation = null;
            }
        }
コード例 #4
0
        protected override void Free()
        {
            if (NetScriptFramework.Main.IsShutdown)
            {
                return;
            }

            this.Transform = null;

            if (this.Allocation != null)
            {
                this.Allocation.Dispose();
                this.Allocation = null;
            }
        }
コード例 #5
0
        private void ApplyPositionOffset(NiTransform transform, float x, float y, float z, NiPoint3 result)
        {
            if (x == 0.0f && y == 0.0f && z == 0.0f)
            {
                var tpos = transform.Position;
                if (!result.Equals(tpos))
                {
                    result.CopyFrom(tpos);
                }
                return;
            }

            var pos = this.TempResult.Transform.Position;

            pos.X = x;
            pos.Y = y;
            pos.Z = z;
            transform.Translate(pos, result);
        }
コード例 #6
0
        internal bool Get(NiAVObject root, NiTransform result)
        {
            if (this.NeedRecalculate)
            {
                this.Recalculate();
                this.NeedRecalculate = false;
            }

            if (this.LastCalculated == null)
            {
                return(false);
            }

            root.WorldTransform.Rotation.GetEulerAngles(this.TempPoint);
            float angle = this.TempPoint.Z;

            this.TempPoint.X = this.LastCalculated.Position[0];
            this.TempPoint.Y = this.LastCalculated.Position[1];
            this.TempPoint.Z = this.LastCalculated.Position[2];
            float len = this.TempPoint.Length;

            if (len > 0.0f)
            {
                this.TempPoint.Normalize(this.TempPoint);
            }

            var tpos = this.TempTransform.Position;

            tpos.X = 0.0f;
            tpos.Y = 0.0f;
            tpos.Z = 0.0f;
            this.TempTransform.LookAt(this.TempPoint);

            this.TempTransform.Rotation.RotateZ(-angle, this.TempTransform.Rotation);

            this.TempPoint.X = 0.0f;
            this.TempPoint.Y = len;
            this.TempPoint.Z = 0.0f;

            this.TempTransform.Translate(this.TempPoint, this.TempPoint);

            var pos  = result.Position;
            var spos = root.WorldTransform.Position;

            pos.X = spos.X + this.TempPoint.X;
            pos.Y = spos.Y + this.TempPoint.Y;
            pos.Z = spos.Z + this.TempPoint.Z;

            root.WorldTransform.Rotation.GetEulerAngles(this.TempPoint);

            float y = (float)Utility.ClampToPi(this.TempPoint.X + this.LastCalculated.OffsetY);
            float x = (float)Utility.ClampToPi(this.TempPoint.Z + this.LastCalculated.OffsetX);

            var rot = result.Rotation;

            rot.Identity(1.0f);

            if (y != 0.0f)
            {
                rot.RotateX(y, rot);
            }

            if (x != 0.0f)
            {
                rot.RotateZ(-x, rot);
            }

            return(true);
        }
コード例 #7
0
ファイル: State.cs プロジェクト: Bia10/.NetScriptFramework
        internal void Initialize()
        {
            if (this.Marker == null && !this.TriedToLoadMarker)
            {
                this.TriedToLoadMarker = true;

                NiObject.LoadFromFileAsync(new NiObjectLoadParameters()
                {
                    Callback = p =>
                    {
                        if (p.Success)
                        {
                            var obj = p.Result[0].As <NiAVObject>();
                            if (obj != null)
                            {
                                this.Marker = obj;
                                this.Marker.IncRef();
                                this.Marker.LocalTransform.Scale = this.Plugin.Settings.MarkerScale;
                            }
                        }
                    },
                    Count    = 1,
                    FileName = this.Plugin.Settings.MarkerNif
                });
            }

            var alloc = Memory.Allocate(0x110);

            alloc.Pin();

            this.TargetMarkerPoint        = MemoryObject.FromAddress <NiPoint3>(alloc.Address);
            this.TargetTeleportPoint      = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x10);
            this.AimVectorPoint           = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x20);
            this.SourceTeleportPoint      = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x30);
            this.CurrentTeleportPoint     = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x40);
            this.AimVectorPointDoubled    = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x50);
            this.ThirdPersonTempTransform = MemoryObject.FromAddress <NiTransform>(alloc.Address + 0x60);
            this.SourceMovePoint          = MemoryObject.FromAddress <NiPoint3>(alloc.Address + 0x100);

            this.AimVectorPoint.X = 0.0f;
            this.AimVectorPoint.Z = 0.0f;
            this.AimVectorPoint.Y = Math.Max(100.0f, Math.Min(8000.0f, this.Plugin.Settings.MaxDistance));

            this.AimVectorPointDoubled.X = 0.0f;
            this.AimVectorPointDoubled.Z = 0.0f;
            this.AimVectorPointDoubled.Y = 2000.0f + Math.Max(100.0f, Math.Min(8000.0f, this.Plugin.Settings.MaxDistance));

            // Setup GameOffset - Updated PrepareFunction & InstallHook to take this value, I didn't update directly incase some use a different Offset.
            int GameOffset  = 0x0;                                      // Everything is based from 1_5_62
            var GameVersion = NetScriptFramework.Main.Game.GameVersion; // Get the game version

            if (GameVersion[0] == 1 && GameVersion[1] == 5 && GameVersion[2] >= 73 && GameVersion[2] <= 97)
            {
                GameOffset = 0x1F0;                                                                                             // Check for game version 1_5_73 to 1_5_97, update GameOffset
            }
            var debug = CrashLog.Debug;

            DebugInfo.DebugFunctionInfo fn = null;
            if (debug == null || (fn = debug.GetFunctionInfo(36319)) == null)
            {
                throw new InvalidOperationException(this.Plugin.Name + " can't work without a debug library!");
            }

            this.fn_Actor_SetPosition = new IntPtr(((long)(debug.BaseOffset + fn.Begin) - (uint)GameOffset));

            fn = debug.GetFunctionInfo(32301);
            if (fn != null)
            {
                this.fn_BGSSoundDescriptor_PlaySound = new IntPtr(((long)(debug.BaseOffset + fn.Begin) - (uint)GameOffset));
            }

            fn = debug.GetFunctionInfo(18185);
            if (fn != null)
            {
                this.fn_TESImageSpaceModifier_Apply = new IntPtr(((long)(debug.BaseOffset + fn.Begin) - (uint)GameOffset));
            }

            fn = debug.GetFunctionInfo(51907);
            if (fn != null)
            {
                this.fn_FlashHudMeter = new IntPtr(((long)(debug.BaseOffset + fn.Begin) - (uint)GameOffset));
            }

            fn = debug.GetFunctionInfo(11295);
            if (fn != null)
            {
                this.fn_GetMagicFailedMessage = new IntPtr(((long)(debug.BaseOffset + fn.Begin) - (uint)GameOffset));
            }

            /*var cost = this.Plugin.Settings.MagickaCost;
             * if (cost > 0.0f)
             * {
             *  var spell = this.Plugin.Settings.SpellForm;
             *  if (spell != null)
             *  {
             *      var effectItem = Memory.ReadPointer(spell.Address + 0x58);
             *      if (effectItem != IntPtr.Zero)
             *      {
             *          effectItem = Memory.ReadPointer(effectItem);
             *          if (effectItem != IntPtr.Zero)
             *          {
             *              var effect = MemoryObject.FromAddress<EffectSetting>(Memory.ReadPointer(effectItem + 0x10));
             *              if (effect != null)
             *                  Memory.WriteFloat(effect.Address + 0x6C, cost);
             *
             *              Memory.WriteFloat(effectItem + 0x18, cost);
             *          }
             *      }
             *
             *      Memory.WriteInt32(spell.Address + 0xC0, (int)(cost + 0.1f));
             *  }
             * }*/
        }
コード例 #8
0
        internal bool Get(NiAVObject root, NiTransform result)
        {
            if (NeedRecalculate)
            {
                Recalculate();
                NeedRecalculate = false;
            }

            if (LastCalculated == null)
            {
                return(false);
            }

            root.WorldTransform.Rotation.GetEulerAngles(TempPoint);
            var angle = TempPoint.Z;

            TempPoint.X = LastCalculated.Position[0];
            TempPoint.Y = LastCalculated.Position[1];
            TempPoint.Z = LastCalculated.Position[2];
            var len = TempPoint.Length;

            if (len > 0.0f)
            {
                TempPoint.Normalize(TempPoint);
            }

            var tpos = TempTransform.Position;

            tpos.X = 0.0f;
            tpos.Y = 0.0f;
            tpos.Z = 0.0f;
            TempTransform.LookAt(TempPoint);

            TempTransform.Rotation.RotateZ(-angle, TempTransform.Rotation);

            TempPoint.X = 0.0f;
            TempPoint.Y = len;
            TempPoint.Z = 0.0f;

            TempTransform.Translate(TempPoint, TempPoint);

            var pos  = result.Position;
            var spos = root.WorldTransform.Position;

            pos.X = spos.X + TempPoint.X;
            pos.Y = spos.Y + TempPoint.Y;
            pos.Z = spos.Z + TempPoint.Z;

            root.WorldTransform.Rotation.GetEulerAngles(TempPoint);

            var y = (float)Utility.ClampToPi(TempPoint.X + LastCalculated.OffsetY);
            var x = (float)Utility.ClampToPi(TempPoint.Z + LastCalculated.OffsetX);

            var rot = result.Rotation;

            rot.Identity(1.0f);

            if (y != 0.0f)
            {
                rot.RotateX(y, rot);
            }

            if (x != 0.0f)
            {
                rot.RotateZ(-x, rot);
            }

            return(true);
        }
コード例 #9
0
 internal static void CopyFrom(this NiTransform pt, NiTransform other)
 {
     Memory.Copy(other.Address, pt.Address, 0x34);
 }
コード例 #10
0
        internal static bool Apply(CameraUpdate update, NiTransform transform, NiPoint3 result)
        {
            init();

            if (update == null || transform == null || result == null)
            {
                return(false);
            }

            if (update.Values.CollisionEnabled.CurrentValue < 0.5)
            {
                return(false);
            }

            var actor = update.Target.Actor;

            if (actor == null)
            {
                return(false);
            }

            var cell = actor.ParentCell;

            if (cell == null)
            {
                return(false);
            }

            float safety = (float)(update.Values.NearClip.CurrentValue + 1.0);

            if (safety < 1.0f)
            {
                safety = 1.0f;
            }

            float safety2 = Math.Max(0.0f, Settings.Instance.CameraCollisionSafety);

            var tpos = transform.Position;

            TempPoint1.CopyFrom(actor.Position);
            TempPoint1.Z = tpos.Z;

            if (safety2 > 0.0f)
            {
                TempSafety.Y = -safety2 * 0.5f;
                TempTransform.CopyFrom(transform);
                TempTransform.Position.CopyFrom(TempPoint1);
                TempTransform.Translate(TempSafety, TempPoint1);
            }

            TempNormal.X = tpos.X - TempPoint1.X;
            TempNormal.Y = tpos.Y - TempPoint1.Y;
            TempNormal.Z = tpos.Z - TempPoint1.Z;

            float len = TempNormal.Length;

            if (len <= 0.0f)
            {
                return(false);
            }

            TempNormal.Normalize(TempNormal);
            TempNormal.Multiply(len + safety + safety2, TempNormal);

            TempPoint2.X = TempPoint1.X + TempNormal.X;
            TempPoint2.Y = TempPoint1.Y + TempNormal.Y;
            TempPoint2.Z = TempPoint1.Z + TempNormal.Z;

            var ls = TESObjectCELL.RayCast(new RayCastParameters()
            {
                Cell  = cell,
                Begin = new float[] { TempPoint1.X, TempPoint1.Y, TempPoint1.Z },
                End   = new float[] { TempPoint2.X, TempPoint2.Y, TempPoint2.Z }
            });

            if (ls == null || ls.Count == 0)
            {
                return(false);
            }

            RayCastResult     best     = null;
            float             bestDist = 0.0f;
            List <NiAVObject> ignore   = new List <NiAVObject>(3);

            {
                var sk = actor.GetSkeletonNode(true);
                if (sk != null)
                {
                    ignore.Add(sk);
                }
            }
            {
                var sk = actor.GetSkeletonNode(false);
                if (sk != null)
                {
                    ignore.Add(sk);
                }
            }
            if (update.CachedMounted)
            {
                var mount = actor.GetMount();
                if (mount != null)
                {
                    var sk = mount.GetSkeletonNode(false);
                    if (sk != null)
                    {
                        ignore.Add(sk);
                    }
                }
            }

            foreach (var r in ls)
            {
                if (!IsValid(r, ignore))
                {
                    continue;
                }

                float dist = r.Fraction;
                if (best == null)
                {
                    best     = r;
                    bestDist = dist;
                }
                else if (dist < bestDist)
                {
                    best     = r;
                    bestDist = dist;
                }
            }

            if (best == null)
            {
                return(false);
            }

            bestDist *= len + safety + safety2;
            bestDist -= safety + safety2;
            bestDist /= len + safety + safety2;

            // Negative is ok!

            result.X = (TempPoint2.X - TempPoint1.X) * bestDist + TempPoint1.X;
            result.Y = (TempPoint2.Y - TempPoint1.Y) * bestDist + TempPoint1.Y;
            result.Z = (TempPoint2.Z - TempPoint1.Z) * bestDist + TempPoint1.Z;

            return(true);
        }