public static void ChangeLayerWithChild(GameObject rootObj, int nLayer) { if (rootObj == null) { return; } rootObj.set_layer(nLayer); for (int i = 0; i < rootObj.get_transform().get_childCount(); i++) { NgObject.ChangeLayerWithChild(rootObj.get_transform().GetChild(i).get_gameObject(), nLayer); } }
public static void ChangeLayerWithChild(GameObject rootObj, int nLayer) { if (rootObj == null) { return; } rootObj.layer = nLayer; for (int i = 0; i < rootObj.transform.childCount; i++) { NgObject.ChangeLayerWithChild(rootObj.transform.GetChild(i).gameObject, nLayer); } }