public override void onAddedToEntity() { var bmfont = entity.scene.content.Load <SpriteFont>("Fonts/font"); font = new NezSpriteFont(bmfont); coinTexture = entity.scene.content.Load <Texture2D>("Sprites/Coin"); }
public NameField(NezSpriteFont font, Color color) { var textComponent = new Text(font, $"Name: {GameManager.playerName}", new Vector2(0, 0), color); addComponent(textComponent); this.text = textComponent; }
public TitleText(string text, NezSpriteFont font, Color color) { var textComponent = new Text(font, text, new Vector2(0, 0), color); addComponent(textComponent); this.text = textComponent; }
public static void Start() { gameScene = Scene.createWithDefaultRenderer(Color.DarkMagenta); Core.scene = gameScene; nezFont = new NezSpriteFont(gameScene.content.Load <SpriteFont>("testFont")); gameScene.content.Load <SoundEffect>("StartSound").Play(0.4f, 0.0f, 0.0f); startText.destroy(); Title.destroy(); Spider spider = new Spider(); player = spider; WaveManager waveManager = new WaveManager(); spider.waveManager = waveManager; gameScene.addEntity(spider); gameScene.addEntity(waveManager); InitializeLevel(); InitializeGUI(); waveManager.Start(); }
private static void AddStartText() { nezFont = new NezSpriteFont(titleScene.content.Load <SpriteFont>("testFont")); Title = new TitleText("SPIDER STRIDER", nezFont, Color.Yellow); titleScene.addEntity(Title); Title.transform.scale = new Vector2(8, 8); Title.position = new Vector2(GameManager.Width / 2, GameManager.Height / 8); Title.position -= new Vector2(Title.text.width / 2, Title.text.height / 2); startText = new StartText("START", nezFont, Color.Red); titleScene.addEntity(startText); startText.transform.scale = new Vector2(3, 3); startText.position = new Vector2(GameManager.Width / 2, GameManager.Height / 4); startText.position -= new Vector2(startText.text.width / 2, startText.text.height / 2); titleScene.addEntity(GetHighScoreBoard(nezFont)); NameField nameField = new NameField(nezFont, Color.Black); titleScene.addEntity(nameField); nameField.transform.scale = new Vector2(3, 3); nameField.position = new Vector2(GameManager.Width / 2, GameManager.Height / 3f); nameField.position -= new Vector2(nameField.text.width / 2, nameField.text.height / 2); }
protected override void Initialize( ) { base.Initialize( ); // Create the scene var playScene = Scene.createWithDefaultRenderer(new Color(51, 68, 85)); // Load the games fonts and create associated spritefonts var bigFont = playScene.content.Load <SpriteFont>("fonts/BigFont"); var smallFont = playScene.content.Load <SpriteFont>("fonts/SmallFont"); var bigSpritefont = new NezSpriteFont(bigFont); var smallSpritefont = new NezSpriteFont(smallFont); // Setup the scene var boardPos = setupBoard(playScene); setupScoreDisplay(playScene, bigSpritefont, boardPos); setupNextShapeDisplay(playScene, bigSpritefont, boardPos); setupHelp(playScene, smallSpritefont, boardPos); // Setup the audio setupAudio(playScene); // Set core scene scene = playScene; }
public override void OnAddedToScene(Scene scene) { base.OnAddedToScene(scene); var f = scene.Content.Load <SpriteFont>("Fonts/Font"); font = new NezSpriteFont(f); }
public StartText(string text, NezSpriteFont font, Color color) : base(text, font, color) { Timer startButtonFlash = new Timer(new TimerCallback((o) => { setEnabled(!enabled); })); startButtonFlash.Change(1000, 1000); }
public SideBarButton(NezSpriteFont font) { DisplayName = new Text(font, String.Empty, Vector2.Zero, Color.Black); DisplayNumber = new Text(font, String.Empty, Vector2.Zero, Color.Black); DisplayStatus = new Text(font, String.Empty, Vector2.Zero, Color.Black); addComponent(DisplayName); addComponent(DisplayNumber); addComponent(DisplayStatus); }
public SpecUi(NezSpriteFont font) { DisplayName = new Text(font, SpecTitle, Vector2.Zero, Color.Black); Spec = new Text(font, string.Empty, Vector2.Zero, Color.Black); ExtraSpec = new Text(font, string.Empty, Vector2.Zero, Color.Black); addComponent(DisplayName); addComponent(Spec); addComponent(ExtraSpec); }
public ScoreCounter(string text, NezSpriteFont font, Color color) : base(text, font, color) { Points = 0; powerUpList = new Stack <Powerup>(); for (int i = 0; i < 10; i++) { powerUpList.Push(new Powerup()); } }
public override void onAddedToScene() { base.onAddedToScene(); // Load scoreFont and put it in a NezSpriteFont (it needs in Text() component) var scoreFont = new NezSpriteFont(scene.content.Load <SpriteFont>(Content.Font.scoreFont)); // Components to draw text score _textScore = new Text(scoreFont, "", new Vector2(Screen.width / 2, 30), Color.White); addComponent(_textScore); }
public HeroButton(NezSpriteFont font, Texture2D texture, Hero hero) : base(font) { Hero = hero; DisplayName.text = Hero.Name; DisplayNumber.text = Hero.Cost.ToString(); Hero.Updated += HeroUpdated; addComponent(new Sprite(texture)); }
public static TitleText GetHighScoreBoard(NezSpriteFont font) { string highscores = "Highscores\n"; foreach (Highscore score in HighScoreManager.highscores) { highscores += $"{score.name}: {score.score}\n"; } TitleText scores = new TitleText(highscores, font, Color.White); scores.position = new Vector2(GameManager.Width / 2, GameManager.Height / 2.5f); scores.position -= new Vector2(scores.text.width, 0); scores.transform.scale = new Vector2(2, 2); return(scores); }
public TechBuildingButton(NezSpriteFont font, TechLevel level) : base(font) { switch (level) { case TechLevel.One: TechLevelString = one; break; case TechLevel.Two: TechLevelString = two; break; case TechLevel.Three: TechLevelString = three; break; } DisplayName.text = tech + TechLevelString; }
public UiAssets() { PixeledBMFont = FufCore.contentSource.Load <BitmapFont>("Fonts/bm_pixeled"); AndinaBMFont = FufCore.contentSource.Load <BitmapFont>("Fonts/bm_andina"); Andina = new NezSpriteFont(FufCore.contentSource.Load <SpriteFont>("Fonts/andina")); AndinaLarge = new NezSpriteFont(FufCore.contentSource.Load <SpriteFont>("Fonts/andina_lg")); const int buttonColorVal = 60; TextButtonStyle = new TextButtonStyle( new PrimitiveDrawable(new Color(buttonColorVal, buttonColorVal, buttonColorVal)), new PrimitiveDrawable(new Color(buttonColorVal, buttonColorVal, buttonColorVal, 204)), new PrimitiveDrawable(new Color(buttonColorVal, buttonColorVal, buttonColorVal, 153))) { downFontColor = Color.Gray, font = PixeledBMFont, fontColor = Color.GhostWhite, disabledFontColor = Color.DimGray }; }
public void GameFinish() { GameManager.gameScene.destroyAllEntities(); active = false; currentWave = waveList.Count + 1; MediaPlayer.Stop(); var gameOverScene = Scene.createWithDefaultRenderer(Color.DarkGray); Core.scene = gameOverScene; var nezFont = new NezSpriteFont(gameOverScene.content.Load <SpriteFont>("testFont")); gameOverScene.content.Load <SoundEffect>("GameOverJingle").Play(0.4f, 0.0f, 0.0f); HighScoreManager.highscores.Add(new Highscore(GameManager.playerName, ScoreCounter.Points)); HighScoreManager.highscores.Sort((a, b) => b.score.CompareTo(a.score)); HighScoreManager.SaveFile(); gameOverScene.addEntity(GameManager.GetHighScoreBoard(nezFont)); GameOverText gameOverText = new GameOverText("GAME OVER", nezFont, Color.Red); TitleText score = new TitleText($"SCORE: {ScoreCounter.Points}", nezFont, Color.Yellow); gameOverScene.addEntity(gameOverText); gameOverText.transform.scale = new Vector2(8, 8); gameOverText.position = new Vector2(GameManager.Width / 2, GameManager.Height / 5); gameOverText.position -= new Vector2(gameOverText.text.width / 2, gameOverText.text.height / 2); gameOverScene.addEntity(score); score.transform.scale = new Vector2(3, 3); score.position = new Vector2(GameManager.Width / 2, GameManager.Height / 3); score.position -= new Vector2(score.text.width / 2, score.text.height / 2); }
public GoldUi(NezSpriteFont font) { Gold = new Text(font, 0.ToString(), Vector2.Zero, Color.Black); addComponent(Gold); }
public ZoneButton(NezSpriteFont font, string name, int count) : base(font) { DisplayName.text = name; DisplayNumber.text = count.ToString(); }
public BaseButton(NezSpriteFont font) : base(font) { DisplayName.text = baseName; DisplayNumber.text = GameBase.Health.ToString(); //addComponent(new BoxCollider(texture.Width, texture.Height }
public GameOverText(string text, NezSpriteFont font, Color color) : base(text, font, color) { }
public AddOnButton(NezSpriteFont font) : base(font) { DisplayName.text = addOnString; }
private void InitializeGameComponentsUi(Hero[] myHeroes, Hero[] opponentHeroes, Card[] myCards) { NezSpriteFont font = new NezSpriteFont(InGameScene.content.Load <SpriteFont>("Arial")); BoardAreaUi[] sideBarEntities = new BoardAreaUi[30]; int localPlayerWorkerCount = localPlayerFirst ? GameConstants.StartingWorkerCountFirstPlayer : GameConstants.StartingWorkerCountSecondPlayer; int opponentWorkerCount = localPlayerFirst ? GameConstants.StartingWorkerCountSecondPlayer : GameConstants.StartingWorkerCountFirstPlayer; for (int x = 0; x < sideBarEntities.Length; x += sideBarEntities.Length / 2) { HandUi handUi = new HandUi(); Texture2D handTexture = InGameScene.content.Load <Texture2D>(handTextureName); handUi.addComponent(new Sprite(handTexture)); handUi.getComponent <Sprite>().renderLayer = BoardRenderLayer; InGameScene.addEntity(handUi); InPlayUi inPlayUi = new InPlayUi(); handUi.getComponent <Sprite>().renderLayer = BoardRenderLayer; InGameScene.addEntity(inPlayUi); bool isOpponent = x < 15; Hero[] currentHeroes = isOpponent ? opponentHeroes : myHeroes; sideBarEntities[0 + x] = new HeroButton(font, null, currentHeroes[0]); if (GameMode == GameMode.ThreeHero) { sideBarEntities[1 + x] = new HeroButton(font, null, currentHeroes[1]); sideBarEntities[2 + x] = new HeroButton(font, null, currentHeroes[2]); } sideBarEntities[3 + x] = new BaseButton(font); sideBarEntities[4 + x] = new AddOnButton(font); sideBarEntities[5 + x] = new SpecUi(font); sideBarEntities[6 + x] = new TechBuildingButton(font, TechLevel.One); sideBarEntities[7 + x] = new TechBuildingButton(font, TechLevel.Two); sideBarEntities[8 + x] = new TechBuildingButton(font, TechLevel.Three); sideBarEntities[9 + x] = new ZoneButton(font, Discard.DiscardString, 0); sideBarEntities[10 + x] = new ZoneButton(font, Deck.DeckString, GameConstants.StartingDeckSize); sideBarEntities[11 + x] = new ZoneButton(font, Hand.HandString, GameConstants.StartingHandSize); sideBarEntities[12 + x] = new GoldUi(font); int currentWorkerCount = isOpponent ? opponentWorkerCount : localPlayerWorkerCount; sideBarEntities[13 + x] = new WorkerCountUi(font, currentWorkerCount); SideBarButton CodexButton = new SideBarButton(font); CodexButton.DisplayName.text = Codex.CodexString; sideBarEntities[14 + x] = new BoardAreaUi(); } int numberOfColumns = 3; for (int x = 0; x < sideBarEntities.Length; x += numberOfColumns) { int verticalPosition = x / numberOfColumns * ScreenHeight / sideBarEntities.Length / numberOfColumns; for (int y = 0; y < numberOfColumns; y++) { sideBarEntities[x + y]?.setPosition(new Vector2( y * SideBarButton.SideBarWidth / numberOfColumns, verticalPosition )); } } }
public BuildingButton(NezSpriteFont font) : base(font) { //addComponent(new BoxCollider(texture.Width, texture.Height)); }
public override void Initialize() { base.Initialize(); font = new NezSpriteFont(Content.Load <SpriteFont>("Arial")); // // MIDI sequencer must have processes // sequencer1 = new Sanford.Multimedia.Midi.Sequencer(); sequencer1.clock.Tick += onTick; this.sequencer1.PlayingCompleted += new System.EventHandler(this.HandlePlayingCompleted); this.sequencer1.ChannelMessagePlayed += new System.EventHandler <Sanford.Multimedia.Midi.ChannelMessageEventArgs>(this.HandleChannelMessagePlayed); this.sequencer1.SysExMessagePlayed += new System.EventHandler <Sanford.Multimedia.Midi.SysExMessageEventArgs>(this.HandleSysExMessagePlayed); this.sequencer1.Chased += new System.EventHandler <Sanford.Multimedia.Midi.ChasedEventArgs>(this.HandleChased); this.sequencer1.Stopped += new System.EventHandler <Sanford.Multimedia.Midi.StoppedEventArgs>(this.HandleStopped); // // Default output device (usually 0) // outDevice = new OutputDevice(outDeviceID); //DialogBar db = new DialogBar(-1); //znznznznznznznznznznznznznznznznznznznznznznznznznznznznzn // mouse entity (used for tracking of clicks) //znznznznznznznznznznznznznznznznznznznznznznznznznznznznzn MouseCursor = CreateEntity("mouse"); MouseCursor.AddComponent(new BoxCollider()); MouseCursor.AddComponent(new MouseComponent()); //znznznznznznznznznznznznznznznznznznznznznznznznznznznznzn // keyboard entity (playing piano manually) //znznznznznznznznznznznznznznznznznznznznznznznznznznznznzn MouseCursor = CreateEntity("keyboard"); MouseCursor.AddComponent(new KeyComponent()); //znznznznznznznznznznznznznznznznznznznznznznznznznznznznzn // Text entity with component (Game name label) //znznznznznznznznznznznznznznznznznznznznznznznznznznznznzn TextEntity = CreateEntity("txt"); TextEntity.Transform.Position = new Vector2(10, 20); TextEntity.Transform.Scale = new Vector2(1, 1); txt = new TextComponent(Graphics.Instance.BitmapFont, "MIDI Player", new Vector2(0, 0), Color.White); txt.SetFont(font); TextEntity.AddComponent(txt); //znznznznznznznznznznznznznznznznznznznznznznznznznznznznzn // Background, with high value render layer //znznznznznznznznznznznznznznznznznznznznznznznznznznznznzn Background = CreateEntity("background", new Vector2(0, 0)); Background.Tag = 90; //SpriteRenderer comp = new SpriteRenderer(Content.Load<Texture2D>("Background")).SetRenderLayer(99); Background.AddComponent(new SpriteRenderer(Content.Load <Texture2D>("Slider/BackgroundMetal")).SetRenderLayer(99)); Background.GetComponent <SpriteRenderer>().SetOrigin(new Vector2(0, 0)); Background.SetPosition(new Vector2(310, 15)); //znznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznzn // Canvas //znznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznzn // int StartX = 10; Entity uiCan = CreateEntity("ui"); canvas = uiCan.AddComponent(new UICanvas()); canvas.IsFullScreen = true; canvas.RenderLayer = -10;//= SCREEN_SPACE_RENDER_LAYER; // // Display for track number // TrackMsg = canvas.Stage.AddElement(new Nez.UI.Label("All Tracks")); TrackMsg.SetPosition(320, 310); TrackMsg.SetSize(100f, 50f); // // Display for channel number // ChnlMsg = canvas.Stage.AddElement(new Nez.UI.Label("All Channels")); ChnlMsg.SetPosition(320, 330); ChnlMsg.SetSize(100f, 50f); AllChannels = -1; // // Display for instrument name // InstrumentMsg = canvas.Stage.AddElement(new Nez.UI.Label("All Channels")); InstrumentMsg.SetPosition(320, 350); InstrumentMsg.SetSize(100f, 50f); // // Dispaly for note number being played // NoteMsg = canvas.Stage.AddElement(new Nez.UI.Label("Piano note played")); NoteMsg.SetPosition(320, 370); NoteMsg.SetSize(100f, 50f); // // Track buttons and channels // for (int i = 0; i < 16; i++) { TrackChanl[i] = -1; TracksInMidi[i] = false; //is track number active in MIDI file TracksPlaying[i] = false; //individual tracks playing (buttons) ChannelsPlaying[i] = true; //they all are playing } // // turn off all buttons // //SetTrackButtonOff(); // // Progress bar // PgBar = canvas.Stage.AddElement(new Nez.UI.ProgressBar(0, 1000, 1, false, Nez.UI.ProgressBarStyle.Create(Color.Green, Color.White))); PgBar.SetPosition(10, StartPos); // // Play button // PlayImageUp = new SpriteDrawable((Content.Load <Texture2D>("Player/play_blk"))); PlayImageDn = new SpriteDrawable((Content.Load <Texture2D>("Player/play_grn"))); PlayBtn = canvas.Stage.AddElement(new ImageButton(PlayImageUp, PlayImageDn)); PlayBtn.SetPosition(StartX, StartPos + 30); PlayBtn.OnClicked += Play; // // Stop button // StopImageUp = new SpriteDrawable((Content.Load <Texture2D>("Player/stop_blk"))); StopImageDn = new SpriteDrawable((Content.Load <Texture2D>("Player/stop_grn"))); StopBtn = canvas.Stage.AddElement(new ImageButton(StopImageUp, StopImageDn)); StopBtn.SetPosition(StartX + 71, StartPos + 30); StopBtn.OnClicked += Stop; // // Load/Eject button (stop playing, look for another MIDI file) // LoadImageUp = new SpriteDrawable((Content.Load <Texture2D>("Player/eject_blk"))); LoadImageDn = new SpriteDrawable((Content.Load <Texture2D>("Player/eject_grn"))); LoadBtn = canvas.Stage.AddElement(new ImageButton(LoadImageUp, LoadImageDn)); LoadBtn.SetPosition(StartX + 110, StartPos + 30); LoadBtn.OnClicked += Load; // //znznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznzn // Systems to process our requests //znznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznznzn // this.AddEntityProcessor(new MouseClickSystem(new Matcher().All(typeof(MouseComponent)))); this.AddEntityProcessor(new KeyClickSystem(new Matcher().All(typeof(KeyComponent)))); this.AddEntityProcessor(new PianoClickSystem(new Matcher().All(typeof(NoteComponent), typeof(PlayingComponent)))); // // Start by loading a file // if (!LoadMidiFile()) { return; } // // Create the Mixer image with buttons, sliders, etc // var Track = new TrackMixerEntity(this, new Vector2(310, 20), canvas, TracksInMidi); // // Create the piano keys on bottom of mixer // var pi00 = new PianoEntity(this, new Vector2(StartX + 245, StartPos + 420), 0); // // Octave 4 is the middle C (note 60), color the keys // HandleOctaveColor(60); }
public WaveManager() { SpriteFont font = GameManager.gameScene.content.Load <SpriteFont>("testFont"); NezSpriteFont nezFont = new NezSpriteFont(font); Text text = new Text(nezFont, $"Wave {currentWave}", new Vector2(500, 0), Color.Yellow); addComponent(text); waveLabel = text; waveLabel.transform.scale = new Vector2(2, 2); waveList = new List <List <Entity> >(); waveList.Add(GenerateWave(new EnemyWave[] { new EnemyWave(typeof(Fly), 19), new EnemyWave(typeof(RedFly), 1) })); waveList.Add(GenerateWave(new EnemyWave[] { new EnemyWave(typeof(Fly), 15), new EnemyWave(typeof(BlueFly), 1), new EnemyWave(typeof(RedFly), 5) })); waveList.Add(GenerateWave(new EnemyWave[] { new EnemyWave(typeof(BlueFly), 15), new EnemyWave(typeof(RedFly), 5) })); waveList.Add(GenerateWave(new EnemyWave[] { new EnemyWave(typeof(Wasp), 1) })); waveList.Add(GenerateWave(new EnemyWave[] { new EnemyWave(typeof(RedFly), 25) })); waveList.Add(GenerateWave(new EnemyWave[] { new EnemyWave(typeof(Fly), 10), new EnemyWave(typeof(BlueFly), 10), new EnemyWave(typeof(RedFly), 10) })); waveList.Add(GenerateWave(new EnemyWave[] { new EnemyWave(typeof(Wasp), 2), new EnemyWave(typeof(Fly), 15), new EnemyWave(typeof(RedFly), 15) })); waveList.Add(GenerateWave(new EnemyWave[] { new EnemyWave(typeof(BlueFly), 15), new EnemyWave(typeof(RedWasp), 1), new EnemyWave(typeof(RedFly), 15) })); waveList.Add(GenerateWave(new EnemyWave[] { new EnemyWave(typeof(Wasp), 5), new EnemyWave(typeof(RedFly), 20) })); waveList.Add(GenerateWave(new EnemyWave[] { new EnemyWave(typeof(Wasp), 5), new EnemyWave(typeof(RedWasp), 5), })); //define a few waves. updateOrder = 2; }
public WorkerCountUi(NezSpriteFont font, int workerCount) { Workers = new Text(font, workerCount.ToString(), Vector2.Zero, Color.Black); addComponent(Workers); }