コード例 #1
0
ファイル: Snake_classes.cs プロジェクト: ilia-aili/New_Snake
        // Функция, здесь перегруженная, pапускает переназначение координат от хвоста до первого элемента за головой. сделана, чтобы обозначить логику происходящего
        public override void Set_New_Coords()

        {
            m_Last_Position = Location;
            Location        = Next_Block.Location;
            Next_Block.Set_New_Coords();
        }
コード例 #2
0
        }                                                           // the event of exit

        private void Start_Botton_Click(object sender, EventArgs e) // the event of start
        {
            if (Restart == true)
            {
                Start();
                Start_Botton.Text = "End";
            }
            else if (Restart == false)
            {
                End();
                Main_Screen.Refresh();
                Next_Block.Refresh();
                Start_Botton.Text = "Start";
                MessageBox.Show("Game Over!");
                pause            = false;
                Pause_Lable.Text = "Pause";
            }
        }
コード例 #3
0
        public void Show_Next_Block() // the function to show the state of next block
        {
            for (int i = 0; i < 5; i++)
            {
                for (int j = 0; j < 5; j++)
                {
                    next_block_graph[i, j] = 0;
                }
            }
            int The_color = nextblock.color;

            if (nextblock.TypeNumber == 1)
            {
                next_block_graph[2, 3] = The_color;
                next_block_graph[3, 3] = The_color;
                next_block_graph[3, 2] = The_color;
                next_block_graph[3, 4] = The_color;
            }
            else if (nextblock.TypeNumber == 2)
            {
                next_block_graph[1, 2] = The_color;
                next_block_graph[2, 2] = The_color;
                next_block_graph[3, 2] = The_color;
                next_block_graph[3, 3] = The_color;
            }
            else if (nextblock.TypeNumber == 3)
            {
                next_block_graph[1, 3] = The_color;
                next_block_graph[2, 3] = The_color;
                next_block_graph[3, 2] = The_color;
                next_block_graph[3, 3] = The_color;
            }
            else if (nextblock.TypeNumber == 4)
            {
                next_block_graph[1, 2] = The_color;
                next_block_graph[2, 2] = The_color;
                next_block_graph[3, 2] = The_color;
                next_block_graph[4, 2] = The_color;
            }
            else if (nextblock.TypeNumber == 5)
            {
                next_block_graph[2, 2] = The_color;
                next_block_graph[2, 3] = The_color;
                next_block_graph[3, 2] = The_color;
                next_block_graph[3, 3] = The_color;
            }
            else if (nextblock.TypeNumber == 6)
            {
                next_block_graph[2, 2] = The_color;
                next_block_graph[4, 3] = The_color;
                next_block_graph[3, 2] = The_color;
                next_block_graph[3, 3] = The_color;
            }
            else if (nextblock.TypeNumber == 7)
            {
                next_block_graph[4, 2] = The_color;
                next_block_graph[2, 3] = The_color;
                next_block_graph[3, 2] = The_color;
                next_block_graph[3, 3] = The_color;
            }
            Graphics g0 = Next_Block.CreateGraphics();

            g0.DrawLine(new Pen(black), new PointF(0, 0), new PointF(0, 80));
            g0.DrawLine(new Pen(black), new PointF(0, 0), new PointF(80, 0));
            g0.DrawLine(new Pen(black), new PointF(0, 80), new PointF(80, 80));
            g0.DrawLine(new Pen(black), new PointF(80, 0), new PointF(80, 80));
            for (int i = 0; i < 5; i++)
            {
                for (int j = 0; j < 5; j++)
                {
                    if (next_block_graph[i, j] == 0)
                    {
                        g0.FillRectangle(white, Shape[i, j]);
                    }
                    else if (next_block_graph[i, j] == 1)
                    {
                        g0.FillRectangle(black, Shape[i, j]);
                    }
                    else if (next_block_graph[i, j] == 2)
                    {
                        g0.FillRectangle(red, Shape[i, j]);
                    }
                    else if (next_block_graph[i, j] == 3)
                    {
                        g0.FillRectangle(orange, Shape[i, j]);
                    }
                    else if (next_block_graph[i, j] == 4)
                    {
                        g0.FillRectangle(yellow, Shape[i, j]);
                    }
                    else if (next_block_graph[i, j] == 5)
                    {
                        g0.FillRectangle(green, Shape[i, j]);
                    }
                    else if (next_block_graph[i, j] == 6)
                    {
                        g0.FillRectangle(cyan, Shape[i, j]);
                    }
                    else if (next_block_graph[i, j] == 7)
                    {
                        g0.FillRectangle(blue, Shape[i, j]);
                    }
                    else if (next_block_graph[i, j] == 8)
                    {
                        g0.FillRectangle(purple, Shape[i, j]);
                    }
                }
            }
        }