private void AddScore(object obj) { AddScore(obj as Label); canAddScore = false; AddScoreCommand.CanExecute(new Object()); canNextTurn = true; NextTurnCommand.CanExecute(new Object()); }
private void StartNewGame() { gameEngine.StartNewGame(); OnPropertyChanged("Tiles"); OnPropertyChanged("Players"); NextTurnCommand.UpdateCanExecuteState(); }
private void NextTurn(object obj) { canRollDice = NextTurn(); canAddScore = false; AddScoreCommand.CanExecute(new Object()); ResetDiceRectangle(); canNextTurn = false; NextTurnCommand.CanExecute(new Object()); }