public void OpenVideoFile(MediaPlaylist.MediaItem mediaItem) { bool isMediaAlreadyLoaded = false; /* * if (NextPlayer.m_VideoPath == mediaItem.filePath && NextPlayer.m_VideoLocation == mediaItem.fileLocation) * { * isMediaAlreadyLoaded = true; * }*/ if (mediaItem.isOverrideTransition) { SetTransition(mediaItem.overrideTransition, mediaItem.overrideTransitionDuration, mediaItem.overrideTransitionEasing.preset); } else { SetTransition(_nextTransition, _transitionDuration, _transitionEasing.preset); } this.m_Loop = NextPlayer.m_Loop = mediaItem.loop; this.m_AutoStart = NextPlayer.m_AutoStart = mediaItem.autoPlay; this.m_VideoLocation = NextPlayer.m_VideoLocation = mediaItem.fileLocation; this.m_VideoPath = NextPlayer.m_VideoPath = mediaItem.filePath; this.m_StereoPacking = NextPlayer.m_StereoPacking = mediaItem.stereoPacking; this.m_AlphaPacking = NextPlayer.m_AlphaPacking = mediaItem.alphaPacking; if (isMediaAlreadyLoaded) { NextPlayer.Rewind(false); if (_nextItem.startMode == StartMode.Immediate) { NextPlayer.Play(); } // TODO: We probably want to wait until the new frame arrives before swapping after a Rewind() SwapPlayers(); } else { if (string.IsNullOrEmpty(NextPlayer.m_VideoPath)) { NextPlayer.CloseVideo(); } else { //NextPlayer.m_AutoStart = false; NextPlayer.OpenVideoFromFile(NextPlayer.m_VideoLocation, NextPlayer.m_VideoPath, _nextItem.startMode == StartMode.Immediate); } } }
public void OpenVideoFile(MediaPlaylist.MediaItem mediaItem) { bool isMediaAlreadyLoaded = false; if (NextPlayer.m_VideoPath == mediaItem.filePath && NextPlayer.m_VideoLocation == mediaItem.fileLocation) { isMediaAlreadyLoaded = true; } SetTransition(_nextTransition); this.m_Loop = NextPlayer.m_Loop = mediaItem.loop; this.m_VideoLocation = NextPlayer.m_VideoLocation = mediaItem.fileLocation; this.m_VideoPath = NextPlayer.m_VideoPath = mediaItem.filePath; this.m_StereoPacking = NextPlayer.m_StereoPacking = mediaItem.stereoPacking; this.m_AlphaPacking = NextPlayer.m_AlphaPacking = mediaItem.alphaPacking; if (isMediaAlreadyLoaded) { NextPlayer.Rewind(false); NextPlayer.Play(); // TODO: We probably want to wait until the new frame arrives before swapping after a Rewind() SwapPlayers(); } else { if (string.IsNullOrEmpty(NextPlayer.m_VideoPath)) { NextPlayer.CloseVideo(); } else { //NextPlayer.m_AutoStart = false; NextPlayer.OpenVideoFromFile(NextPlayer.m_VideoLocation, NextPlayer.m_VideoPath, true); } } }