コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     tryAgain.onClick.AddListener(TaskOnClick);
     nextLevel.onClick.AddListener(TaskOnClick2);
     gameOverUI.GetComponent <Canvas>().enabled  = false;
     NextLevelUI.GetComponent <Canvas>().enabled = false;
 }
コード例 #2
0
 void Update()
 {
     if (nextLevelAwake)
     {
         NextLevelUI.SetActive(true);
         nextLevelAwake = false;
     }
 }
コード例 #3
0
        public NextLevelUI CreateNextLevelUI(Transform parent)
        {
            NextLevelUI nextLevelUI = GameObject.Instantiate(ResourceManager.Instance.GetResource <GameObject>("NextLevelUI"), parent).GetComponent <NextLevelUI>();

            return(nextLevelUI);
        }