// Start is called before the first frame update void Start() { tryAgain.onClick.AddListener(TaskOnClick); nextLevel.onClick.AddListener(TaskOnClick2); gameOverUI.GetComponent <Canvas>().enabled = false; NextLevelUI.GetComponent <Canvas>().enabled = false; }
void Update() { if (nextLevelAwake) { NextLevelUI.SetActive(true); nextLevelAwake = false; } }
public NextLevelUI CreateNextLevelUI(Transform parent) { NextLevelUI nextLevelUI = GameObject.Instantiate(ResourceManager.Instance.GetResource <GameObject>("NextLevelUI"), parent).GetComponent <NextLevelUI>(); return(nextLevelUI); }