private void MineStart() { playerGO = GameObject.FindGameObjectWithTag("Player"); generateLevel = FindObjectOfType <GenerateLevel>(); _gridBehavior = FindObjectOfType <GridBehavior>(); oreGenerator = FindObjectOfType <OreGenerator>(); _nextLevelLoadController = FindObjectOfType <NextLevelLoadController>(); progressBar = FindObjectOfType <ProgressBar>(); _chancesGenerator = FindObjectOfType <ChancesGenerator>(); }
public DescentData(NextLevelLoadController nextLevelLoadController) { descentWasSpawned = nextLevelLoadController.descentWasSpawned; if (descentWasSpawned) { position[0] = nextLevelLoadController.descent.transform.position.x; position[1] = nextLevelLoadController.descent.transform.position.y; position[2] = nextLevelLoadController.descent.transform.position.z; } }
private void Awake() { for (int i = 0; i < gameObject.transform.childCount; i++) { _GOs.Add(gameObject.transform.GetChild(i).gameObject); } _filledProgressBarImage = gameObject.transform.Find("FilledProgressBar").GetComponent <Image>(); _nextLevelLoadController = FindObjectOfType <NextLevelLoadController>(); #if UNITY_EDITOR maxVal = 3; #endif }