コード例 #1
0
        public object Edit(Rect region, GUIContent label, object element, fiGraphMetadata metadata)
        {
            DisableFoldouts(metadata);

            if (_indent)
            {
                region.x     += fiRectUtility.IndentHorizontal;
                region.width -= fiRectUtility.IndentHorizontal;
            }

            var heights = new List <float>(_editors.Count);

            for (int i = 0; i < _editors.Count; ++i)
            {
                heights.Add(_editors[i].GetElementHeight(label, element, metadata.Enter(i)));
            }

            Rect editRegion = region;

            for (int i = 0; i < _editors.Count; ++i)
            {
                editRegion.height = heights[i];
                element           = _editors[i].Edit(editRegion, label, element, metadata.Enter(i));
                editRegion.y     += editRegion.height;
            }

            if (_showPrimary)
            {
                editRegion.height = NextEditor.GetElementHeight(label, element, metadata.Enter("Primary"));
                element           = NextEditor.Edit(editRegion, label, element, metadata.Enter("Primary"));
            }

            return(element);
        }
コード例 #2
0
        public object OnSceneGUI(object element)
        {
            for (int i = 0; i < _editors.Count; ++i)
            {
                element = _editors[i].OnSceneGUI(element);
            }

            if (_showPrimary)
            {
                element = NextEditor.OnSceneGUI(element);
            }

            return(element);
        }
コード例 #3
0
        public float GetElementHeight(GUIContent label, object element, fiGraphMetadata metadata)
        {
            float height = 0;

            for (int i = 0; i < _editors.Count; ++i)
            {
                height += _editors[i].GetElementHeight(label, element, metadata.Enter(i));
            }

            if (_showPrimary)
            {
                height += NextEditor.GetElementHeight(label, element, metadata.Enter("Primary"));
            }

            return(height);
        }