NewResult nr; //结果集操作 private void Start() { nt = new NewTalk(); Nresult = new NewResult(); nConversation = new NewConversation(); nr = new NewResult(); s0 = new string[3, 2]; c0 = GameObject.Find("c0").GetComponent <mCharacter>(); c1 = GameObject.Find("c1").GetComponent <mCharacter>(); c2 = GameObject.Find("c2").GetComponent <mCharacter>(); c = isplayer(); if (c.ID == 0) { actor = "Partner_1002"; } if (c.ID == 1) { actor = "Partner_1001"; } if (c.ID == 2) { actor = "Partner_1003"; } floor = GameData.floor; }
public ActionResult <TalkV1Dto> CreateTalkForSpeaker( int speakerId, NewTalk newTalk) { #region dummyvalidation if (!speakerRepository.SpeakerExists(speakerId)) { return(NotFound()); } #endregion if (!ModelState.IsValid) { return(BadRequest()); } var talkEntity = mapper.Map <Talk>(newTalk); talkRepository.AddTalk(speakerId, talkEntity); talkRepository.Save(); var talkToReturn = mapper.Map <TalkV1Dto>(talkEntity); return(CreatedAtRoute("GetTalkForSpeaker", new { speakerId = speakerId, talkId = talkToReturn.Id }, talkToReturn)); }
public Task <Talk> CreateTalk(NewTalk talk) { var newTalk = new Talk() { Id = "Talks/" + (Talks.Select(t => int.Parse(DocumentId.NoPrefix(t.Id))).Max() + 1), Headline = talk.Headline, Description = talk.Description, Speaker = talk.Speaker }; Talks = new List <Talk>(Talks) { newTalk }; return(Task.FromResult(newTalk)); }
public async Task <Talk> CreateTalk(NewTalk talk) { using (var session = this.store.OpenAsyncSession()) { var newTalk = new Talk() { Headline = talk.Headline, Description = talk.Description, Speaker = talk.Speaker }; await session.StoreAsync(newTalk); await session.SaveChangesAsync(); return(newTalk); } }
public async Task <Talk> CreateTalk(NewTalk talk) { throw new NotImplementedException("TODO: Implement CreateTalk"); }