public void PostInitialize() { //m_log.Info("[LOADREGIONS]: Load Regions addin being initialized"); IRegionLoader regionLoader; if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem") { m_log.Info("[LOADREGIONS]: Loading region configurations from filesystem"); regionLoader = new RegionLoaderFileSystem(); } else { m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations from web"); regionLoader = new RegionLoaderWebServer(); } regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source); RegionInfo[] regionsToLoad = regionLoader.LoadRegions(); m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule()); m_openSim.ModuleLoader.LoadDefaultSharedModule(new InstantMessageModule()); m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule()); m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule()); m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule()); if (!CheckRegionsForSanity(regionsToLoad)) { m_log.Error("[LOADREGIONS]: Halting startup due to conflicts in region configurations"); Environment.Exit(1); } List <IScene> loadedRegions = new List <IScene>(); for (int i = 0; i < regionsToLoad.Length; i++) { IScene scene; m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + Thread.CurrentThread.ManagedThreadId.ToString() + ")"); m_openSim.CreateRegion(regionsToLoad[i], true, out scene); if (scene != null) { loadedRegions.Add(scene); m_newRegionCreatedHandler = OnNewRegionCreated; if (m_newRegionCreatedHandler != null) { m_newRegionCreatedHandler(scene); } } } m_openSim.ModuleLoader.PostInitialize(); m_openSim.ModuleLoader.ClearCache(); foreach (var region in loadedRegions) { region.InformNeighborsImUp(); } }
public void PostInitialise() { IRegionLoader regionLoader; if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem") { m_log.Info("[Load Regions]: Loading region configurations from filesystem"); regionLoader = new RegionLoaderFileSystem(); } else { m_log.Info("[Load Regions]: Loading region configurations from web"); regionLoader = new RegionLoaderWebServer(); } m_log.Info("[Load Regions]: Loading region configurations..."); regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source); RegionInfo[] regionsToLoad = regionLoader.LoadRegions(); m_log.Info("[Load Regions]: Loading specific shared modules..."); m_log.Info("[Load Regions]: DynamicTextureModule..."); m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule()); m_log.Info("[Load Regions]: LoadImageURLModule..."); m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule()); m_log.Info("[Load Regions]: XMLRPCModule..."); m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule()); m_log.Info("[Load Regions]: AssetTransactionModule..."); m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule()); m_log.Info("[Load Regions]: Done."); if (!CheckRegionsForSanity(regionsToLoad)) { m_log.Error("[Load Regions]: Halting startup due to conflicts in region configurations"); Environment.Exit(1); } for (int i = 0; i < regionsToLoad.Length; i++) { IScene scene; m_log.Debug("[Load Regions]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + Thread.CurrentThread.ManagedThreadId.ToString() + ")"); m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); m_openSim.CreateRegion(regionsToLoad[i], true, out scene); regionsToLoad[i].EstateSettings.Save(); if (scene != null) { m_newRegionCreatedHandler = OnNewRegionCreated; if (m_newRegionCreatedHandler != null) { m_newRegionCreatedHandler(scene); } } } m_openSim.ModuleLoader.PostInitialise(); m_openSim.ModuleLoader.ClearCache(); }
public void PostInitialise() { //m_log.Info("[LOADREGIONS]: Load Regions addin being initialised"); IRegionLoader regionLoader; if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem") { m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem"); regionLoader = new RegionLoaderFileSystem(); } else { m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web"); regionLoader = new RegionLoaderWebServer(); } regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source); RegionInfo[] regionsToLoad = regionLoader.LoadRegions(); m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules..."); m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule..."); m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule()); m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule..."); m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule()); m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule..."); m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule()); // m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule..."); // m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule()); m_log.Info("[LOAD REGIONS PLUGIN]: Done."); if (!CheckRegionsForSanity(regionsToLoad)) { m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations"); Environment.Exit(1); } for (int i = 0; i < regionsToLoad.Length; i++) { IScene scene; m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + Thread.CurrentThread.ManagedThreadId.ToString() + ")"); m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); m_openSim.CreateRegion(regionsToLoad[i], true, out scene); regionsToLoad[i].EstateSettings.Save(); if (scene != null) { m_newRegionCreatedHandler = OnNewRegionCreated; if (m_newRegionCreatedHandler != null) { m_newRegionCreatedHandler(scene); } } } m_openSim.ModuleLoader.PostInitialise(); m_openSim.ModuleLoader.ClearCache(); }
public void PostInitialise() { //m_log.Info("[LOADREGIONS]: Load Regions addin being initialised"); IRegionLoader regionLoader; if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem") { m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem"); regionLoader = new RegionLoaderFileSystem(); } else { m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web"); regionLoader = new RegionLoaderWebServer(); } regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source); RegionInfo[] regionsToLoad = regionLoader.LoadRegions(); m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules..."); //m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule..."); //m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule()); //m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule..."); //m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule()); //m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule..."); //m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule()); // m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule..."); // m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule()); m_log.Info("[LOAD REGIONS PLUGIN]: Done."); if (!CheckRegionsForSanity(regionsToLoad)) { m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations"); Environment.Exit(1); } List <IScene> createdScenes = new List <IScene>(); for (int i = 0; i < regionsToLoad.Length; i++) { IScene scene; m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + Thread.CurrentThread.ManagedThreadId.ToString() + ")"); bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); m_openSim.CreateRegion(regionsToLoad[i], true, out scene); createdScenes.Add(scene); if (changed) { m_openSim.EstateDataService.StoreEstateSettings(regionsToLoad[i].EstateSettings); } } foreach (IScene scene in createdScenes) { scene.Start(); m_newRegionCreatedHandler = OnNewRegionCreated; if (m_newRegionCreatedHandler != null) { m_newRegionCreatedHandler(scene); } } foreach (IScene scene in createdScenes) { scene.TriggerOnAllInitialScenesStarted(); } }
public void PostInitialise() { List<IRegionLoader> regionLoaders = AuroraModuleLoader.PickupModules<IRegionLoader>(); foreach (IRegionLoader loader in regionLoaders) { loader.Initialise(m_openSim.ConfigSource, this, m_openSim); m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations from " + loader.Name + "..."); RegionInfo[] regionsToLoad = loader.LoadRegions(); if (regionsToLoad == null) continue; if (!CheckRegionsForSanity(regionsToLoad)) { m_log.Error("[LOADREGIONS]: Halting startup due to conflicts in region configurations"); throw new Exception(); } SceneManager manager = m_openSim.ApplicationRegistry.Get<SceneManager>(); manager.AllRegions += regionsToLoad.Length; Util.NumberofScenes += regionsToLoad.Length; for (int i = 0; i < regionsToLoad.Length; i++) { IScene scene = null; m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName); manager.CreateRegion(regionsToLoad[i], true, out scene); if (scene != null) { m_newRegionCreatedHandler = OnNewRegionCreated; if (m_newRegionCreatedHandler != null) { m_newRegionCreatedHandler(scene); } } } } }