コード例 #1
0
        private void UpdateParticles()
        {
            foreach (Particle o in DeadParticles)
            {
                o.Die(this);
                Particles.Remove(o);
            }
            DeadParticles.Clear();

            foreach (Particle o in NewParticles)
            {
                Particles.Add(o);
            }
            NewParticles.Clear();
        }
コード例 #2
0
 // Crap, when must this happen?
 // It can happen whenever Objs is the current state... which is thoretically always.
 // This will nuke the particles though.
 // This is actually pretty close to correct.
 public void SetLevel(int level)
 {
     UpdateObjects();
     Objs.Remove(Player);
     Levels[CurrentLevel].Objs = Objs;
     // This is PROBABLY right, but I'm not sure.
     CurrentLevel = level;
     Objs         = Levels[CurrentLevel].Objs;
     Objs.Add(Player);
     NewObjs.Clear();
     DeadObjs.Clear();
     Particles.Clear();
     NewParticles.Clear();
     DeadParticles.Clear();
     UpdateCollisionTree();
 }
コード例 #3
0
 public void AddParticle(Particle p)
 {
     NewParticles.Add(p);
 }