// Update is called once per frame void Update() { //if(Input.GetKeyDown(KeyCode.T)) //{ // int ep = Random.Range(0, 80); // TakeDamage(1, ep); // Debug.Log("t"); //} if (IsStageChallange) { if (IsDead) { GameObject.FindObjectOfType <BoxBackageUIControl>().FailState(); Debug.Log("GameOver"); } else { //slider.transform.LookAt(Camera.main.transform); //slider.value = currenthp; ShowHpUI(); if (currenthp < 1) { slider.fillRect.GetComponent <Image>().overrideSprite = (Sprite)Resources.Load("Image/syringeUI/syringe_ui_in", typeof(Sprite)); } /*else if(currenthp>30&& currenthp<80) * { * slider.fillRect.GetComponent<Image>().color = Color.yellow; * }*/ else { slider.fillRect.GetComponent <Image>().overrideSprite = (Sprite)Resources.Load("Image/syringeUI/syringe_ui_in2", typeof(Sprite)); } if (currenthp != theLastHp) { theLastHp = currenthp; minimap.StartCoroutine(minimap.DoFade()); } else { } } } else { if (NoAiStateController) { DoAnim1(); } else { DoAnim(); } } }