private void ThreadedValidation() { if (!MySQLManager.ValidateInput(m_Owner, m_Answer, m_TriesLeft)) { if (m_TriesLeft == 1) { new KillTimer(m_Owner).Start(); //Dirty fix to fix any possible threaded issues. } if (m_TotalTriesLeft <= 0) //So people can't spam and eventually enter the correct answer { m_Owner.SendAsciiMessage("You have entered the incorrect answer too many times and you will now need to page staff to get unfrozen"); m_Owner.AntiMacroGump = false; return; } if (m_TriesLeft > 0) { m_TriesLeft--; } m_TotalTriesLeft--; m_Owner.SendAsciiMessage("Wrong answer!"); AntiMacroGump newGump = new AntiMacroGump(this); m_Owner.SendGump(newGump); //We dont want to end the timer and free the owner return; } //End the timer if (m_MacroTimer != null) { m_MacroTimer.Stop(); m_MacroTimer = null; } FreeOwner(); m_Owner.SendAsciiMessage(string.Format("Thank you {0} for validating your presence. Have a nice day!", m_Owner.Name)); m_Owner.CantWalk = false; if (m_Owner.Frozen) { m_Owner.Frozen = false; } }
private AntiMacroGump(PlayerMobile owner) : base( 0, 0 ) { m_Owner = owner; m_Owner.AntiMacroGump = true; m_Seed = Utility.Random(9999); m_TriesLeft = c_MaxTriesBeforeDeath; m_TotalTriesLeft = c_MaxAllowedTries; //Start the macro check timer. If the user doesn't respond within c_MaxTime seconds, he will be penalized. m_MacroTimer = new NewMacroTimer(this, c_MaxTime); m_MacroTimer.Start(); InitiateGump(); if (m_GumpDictionary.ContainsKey(m_Owner)) m_GumpDictionary[m_Owner] = this; else m_GumpDictionary.Add(m_Owner, this); }
private AntiMacroGump(AntiMacroGump oldGump) : base(0, 0) { m_Owner = oldGump.m_Owner; m_Seed = oldGump.m_Seed; m_TriesLeft = oldGump.m_TriesLeft; m_TotalTriesLeft = oldGump.m_TotalTriesLeft; m_MacroTimer = oldGump.m_MacroTimer; InitiateGump(); if (m_GumpDictionary.ContainsKey(m_Owner)) { m_GumpDictionary[m_Owner] = this; } else { m_GumpDictionary.Add(m_Owner, this); } }
private AntiMacroGump(PlayerMobile owner) : base(0, 0) { m_Owner = owner; m_Owner.AntiMacroGump = true; m_Seed = Utility.Random(9999); m_TriesLeft = c_MaxTriesBeforeDeath; m_TotalTriesLeft = c_MaxAllowedTries; //Start the macro check timer. If the user doesn't respond within c_MaxTime seconds, he will be penalized. m_MacroTimer = new NewMacroTimer(this, c_MaxTime); m_MacroTimer.Start(); InitiateGump(); if (m_GumpDictionary.ContainsKey(m_Owner)) { m_GumpDictionary[m_Owner] = this; } else { m_GumpDictionary.Add(m_Owner, this); } }
private AntiMacroGump(AntiMacroGump oldGump) : base(0, 0) { m_Owner = oldGump.m_Owner; m_Seed = oldGump.m_Seed; m_TriesLeft = oldGump.m_TriesLeft; m_TotalTriesLeft = oldGump.m_TotalTriesLeft; m_MacroTimer = oldGump.m_MacroTimer; InitiateGump(); if (m_GumpDictionary.ContainsKey(m_Owner)) m_GumpDictionary[m_Owner] = this; else m_GumpDictionary.Add(m_Owner, this); }
private void ThreadedValidation() { if (!MySQLManager.ValidateInput(m_Owner, m_Answer, m_TriesLeft)) { if (m_TriesLeft == 1) new KillTimer(m_Owner).Start(); //Dirty fix to fix any possible threaded issues. if (m_TotalTriesLeft <= 0) //So people can't spam and eventually enter the correct answer { m_Owner.SendAsciiMessage("You have entered the incorrect answer too many times and you will now need to page staff to get unfrozen"); m_Owner.AntiMacroGump = false; return; } if (m_TriesLeft > 0) m_TriesLeft--; m_TotalTriesLeft--; m_Owner.SendAsciiMessage("Wrong answer!"); AntiMacroGump newGump = new AntiMacroGump(this); m_Owner.SendGump(newGump); //We dont want to end the timer and free the owner return; } //End the timer if (m_MacroTimer != null) { m_MacroTimer.Stop(); m_MacroTimer = null; } FreeOwner(); m_Owner.SendAsciiMessage(string.Format("Thank you {0} for validating your presence. Have a nice day!", m_Owner.Name)); m_Owner.CantWalk = false; if (m_Owner.Frozen) m_Owner.Frozen = false; }