void Start() { chargeSpeed = (maxLaunchForce - minLaunchForce) / maxChargeTime; layerMask = 1 << 12; hud = GameObject.Find("GameUI").GetComponent <HUD> (); inventory = GameObject.FindGameObjectWithTag("UI").GetComponent <NewInventory> (); }
void Start() { inv = GameObject.Find("GameUI").GetComponent <NewInventory> (); hud = GameObject.Find("GameUI").GetComponent <HUD> (); tooltip = inv.GetComponent <ToolTip> (); crossHairSprite = GameObject.FindGameObjectWithTag("CrossHair"); }
void Update() { if (this.gameObject.name == "Images") { if (image.sprite == null) { text.text = "Images 1: null"; } else { text.text = "Images 1: " + image.sprite.name; } } if (this.gameObject.name == "Inventory") { NewInventory inventory = GameObject.Find("Player").GetComponent <NewInventory>(); if (inventory.playerDrinks[0] == null) { text.text = "Inventory 1: null"; } else { text.text = "Inventory 1: " + inventory.playerDrinks[0].drinks_SOs.name; } } if (this.gameObject.name == "Count") { NewInventory inventory = GameObject.Find("Player").GetComponent <NewInventory>(); text.text = "Items in Inventory: " + inventory.itemInInventory; } }
private void loadNewInventory() { NewInventory newInventory = new NewInventory(); newInventory.Tag = this; this.mainFrame.Content = newInventory; }
public bool Relay(Inventory inventory) { if (connectedPeers.Count == 0) { return(false); } lock (KnownHashes) { if (!KnownHashes.Add(inventory.Hash)) { return(false); } } if (inventory is Block) { if (Blockchain.Default == null) { return(false); } Block block = (Block)inventory; if (Blockchain.Default.ContainsBlock(block.Hash)) { return(false); } if (!Blockchain.Default.AddBlock(block)) { return(false); } } else if (inventory is Transaction) { if (!AddTransaction((Transaction)inventory)) { return(false); } } else //if (inventory is Consensus) { if (!inventory.Verify()) { return(false); } } lock (connectedPeers) { if (connectedPeers.Count == 0) { return(false); } RelayCache.Add(inventory); foreach (RemoteNode node in connectedPeers) { node.Relay(inventory); } } NewInventory?.Invoke(this, inventory); return(true); }
public bool Relay(IInventory inventory) { if (inventory is MinerTransaction) { return(false); } lock (KnownHashes) { if (!KnownHashes.Add(inventory.Hash)) { return(false); } } if (inventory is Block) { if (Blockchain.Default == null) { return(false); } Block block = (Block)inventory; if (Blockchain.Default.ContainsBlock(block.Hash)) { return(false); } if (!Blockchain.Default.AddBlock(block)) { return(false); } } else if (inventory is Transaction) { if (!AddTransaction((Transaction)inventory)) { return(false); } } else //if (inventory is Consensus) { if (!inventory.Verify()) { return(false); } } bool relayed = RelayDirectly(inventory); NewInventory?.Invoke(this, inventory); return(relayed); }
public static async Task <Inventory> CreateInventoryDemo() { using var client = BricklinkClientFactory.Build(); var newInventory = new NewInventory { ColorId = 1, Condition = Condition.Used, Item = new ItemBase { Number = "3003", Type = ItemType.Part }, Quantity = 5, UnitPrice = 0.01M, Description = "Good used condition" }; var inventory = await client.CreateInventoryAsync(newInventory); PrintHelper.PrintAsJson(inventory); return(inventory); }
public static async Task CreateInventoriesDemo() { using var client = BricklinkClientFactory.Build(); var newInventories = new NewInventory[] { new NewInventory { ColorId = 2, Condition = Condition.Used, Item = new ItemBase { Number = "3003", Type = ItemType.Part }, Quantity = 5, UnitPrice = 0.01M, Remarks = "Good used condition" }, new NewInventory { ColorId = 3, Condition = Condition.Used, Item = new ItemBase { Number = "3003", Type = ItemType.Part }, Quantity = 5, UnitPrice = 0.01M, Remarks = "Good used condition" } }; await client.CreateInventoriesAsync(newInventories); }
public async Task <IActionResult> AddNewStock([FromBody] NewInventory newInventory) { var orgId = getOrg(); if (newInventory != null) { var stockRecord = _context.StockRecords.Where(x => x.ProductServiceId == newInventory.ProductServiceId).FirstOrDefault(); newInventory.Id = Guid.NewGuid(); newInventory.OrganisationId = orgId; var product = _context.ProductServices.Where(x => x.Id == newInventory.ProductServiceId).FirstOrDefault(); try { _context.Add(newInventory); await _context.SaveChangesAsync(); float remainQuantity = stockRecord.QuantityRemain; float unitPrice = stockRecord.CostPrice; float totalprice = remainQuantity * unitPrice; stockRecord.QuantityRemain = remainQuantity + newInventory.Quantity; stockRecord.AllTimeQuantity = stockRecord.AllTimeQuantity + newInventory.Quantity; stockRecord.CostPrice = (totalprice + (newInventory.TotalPrice)) / stockRecord.QuantityRemain; _context.Update(stockRecord); await _context.SaveChangesAsync(); Transaction tCredit = new Transaction() { Id = Guid.NewGuid(), TransactionType = "IT", TransactionId = newInventory.Id, DebitCredit = "C", TransactionDetails = "Inventory - " + newInventory.Quantity + " pcs " + product.ProductServiceName, Amount = newInventory.TotalPrice, OrganisationId = orgId }; _context.Add(tCredit); await _context.SaveChangesAsync(); Cashflow credit = new Cashflow() { Id = Guid.NewGuid(), FlowType = "IT", FlowTypeId = newInventory.Id, DebitCredit = "C", FlowDetails = "Inventory - " + newInventory.Quantity + " pcs " + product.ProductServiceName, Amount = newInventory.TotalPrice, OrganisationId = orgId }; _context.Add(credit); await _context.SaveChangesAsync(); return(Json(new { msg = "Success" })); } catch { return(Json(new { msg = "Failed" })); } //StatusMessage = "New Vendor successfully created."; } //StatusMessage = "Error! Check fields..."; //ViewData["StatusMessage"] = StatusMessage; return(Json(new { msg = "No Data" })); }
private void Awake() { inventory = GetComponent <NewInventory>(); giveToCustomer = GetComponent <GiveDrinksToCustomer>(); }
private void Awake() { //reference the Raycast script detect = GetComponent <DetectRaycastObject>(); inventory = GetComponent <NewInventory>(); }
private void Awake() { inventory = GetComponent<NewInventory>(); interaction = GetComponent<Interaction>(); }
private void Awake() { inventory = GetComponent <NewInventory>(); }