コード例 #1
0
    // Start is called before the first frame update
    IEnumerator Start()
    {
        yield return(new WaitForSeconds(.25f));

        int currentDay = 0;

        EffectMixer.SetFloat("NoiseVolume", -80f);

start:
        currentDay %= Days.Length;
        SpawnTrash();
        NewDayEvent?.Invoke();
        yield return(RunDay(Days[currentDay]));

        exited = false;
        while (true)
        {
            yield return(null);

            if (timeOfDay.DayIsOver)
            {
                goto evaluate;
            }
            if (exited)
            {
                goto evaluate;
            }
        }

evaluate:
        Player.GetComponent <Interaction>().DropCurrentObject();
        yield return(FadeToBlack.ToBlack(1f));

        if (Days[currentDay].EndDayAudio != null)
        {
            yield return(PlaySnippet(Days[currentDay].EndDayAudio));
        }
        EffectMixer.SetFloat("NoiseVolume", -80f);
        yield return(new WaitForSeconds(.5f));

        yield return(BreakdownPrint.ShowDayBreakdown(penalty: 50 * BussGenerator.MissedTrash()));

        BussGenerator.Reset();
        currentDay++;
        goto start;
    }
コード例 #2
0
        private void Start()
        {
            if (_preDayEvent == null)
            {
                _preDayEvent = new PreDayEvent();
            }

            if (_newDayEvent == null)
            {
                _newDayEvent = new NewDayEvent();
            }

            if (_dayEndEvent == null)
            {
                _dayEndEvent = new UnityEvent();
            }

            PreDay();
        }
コード例 #3
0
ファイル: BaseUI.cs プロジェクト: CeilingPhantom/TheHarvest2
 public virtual void ProcessEvent(NewDayEvent e)
 {
 }
コード例 #4
0
 public void GetNewDay(int dayInd)
 {
     NewDayEvent?.Invoke(dayInd);
 }