コード例 #1
0
ファイル: FadingCover.cs プロジェクト: holycrab13/neverdawn
    void Update()
    {
        bool containsCharacter = false;


        foreach (Character character in GameController.instance.party.Where(c => c.controller))
        {
            foreach (BoxCollider collider in colliders)
            {
                if (NeverdawnUtility.PointInOABB(character.position, collider))
                {
                    containsCharacter = true;
                }
            }
        }

        if (prevContainsCharacter != containsCharacter)
        {
            solidRenderer.ForEach(r => r.enabled = !containsCharacter);

            //targetAlpha = containsCharacter ? minAlpha : 1.0f;
            //currentAlpha = materials[0].color.a;

            //foreach (Material material in materials)
            //{
            //    if (containsCharacter)
            //    {
            //        material.renderQueue = 3001;
            //    }
            //    else
            //    {

            //        material.renderQueue = 3000;
            //    }

            //}


            lerp = 0.0f;
        }

        //if (lerp <= 1.0f)
        //{
        //    lerp += Time.deltaTime * fadeSpeed;

        //    foreach (Material material in materials)
        //    {
        //        Color color = material.color;
        //        color.a = Mathf.Lerp(currentAlpha, targetAlpha, lerp);

        //        if(color.a >= 0.99f)
        //        {
        //            shadowRenderer.ForEach(r => r.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On);
        //            solidRenderer.ForEach(r => r.enabled = false);
        //        }
        //        else
        //        {
        //            shadowRenderer.ForEach(r => r.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly);
        //            solidRenderer.ForEach(r => r.enabled = true);
        //        }

        //        //material.SetInt("_ZWrite", color.a < 0.5f ? 0 : 1);

        //        material.color = color;
        //    }

        //}

        prevContainsCharacter = containsCharacter;
    }