private void addDefaultJoystickButtonMapping(NeverdawnInputButton button, int targetIndex) { defaultMappings.Add(string.Concat(device, button), string.Concat(device, STRING_BUTTON, targetIndex)); }
public bool GetButtonUp(NeverdawnInputButton button) { return(Input.GetKeyUp(buttonCodes[button])); }
private void addDefaultKeyboardButtonMapping(NeverdawnInputButton button, string buttonName) { defaultMappings.Add(string.Concat(device, button), buttonName); }
private KeyCode getButtonCode(NeverdawnInputButton neverdawnInputButton) { string prefString = string.Concat(device, neverdawnInputButton); return((KeyCode)Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString(prefString, defaultMappings[prefString]))); }