void Start() { //The render scale. Higher numbers = better quality, but trades performance m_RenderScale = 1.5f; VRSettings.renderScale = m_RenderScale; // Debug.Log("WORKING"); PNUtils.LoadSkeletonReference(bones, rootTrans, "Robot_", 0); _connection = NeuronDataReader.BRConnectTo(ServerIP, int.Parse(ServerPort)); // Socket status handle _OnSocketStatusChanged = new SocketStatusChanged(OnSocketStatusChanged); NeuronDataReader.BRRegisterSocketStatusCallback(IntPtr.Zero, _OnSocketStatusChanged); // Data receive handle _OnFrameDataReceived = new FrameDataReceived(OnFrameDataReceived); NeuronDataReader.BRRegisterFrameDataCallback(IntPtr.Zero, _OnFrameDataReceived); // Data receive handle _OnMatchedRigidBodyDataReceived = new MatchedRigidBodyDataReceived(OnMatchedRigidBodyDataReceived); NeuronDataReader.BRRegisterMatchedDataCallback(IntPtr.Zero, _OnMatchedRigidBodyDataReceived); }
static NeuronSource CreateConnection(string address, int port, SocketType socketType) { // Try to make connection with using the native plugin. var socket = IntPtr.Zero; if (socketType == SocketType.TCP) { socket = NeuronDataReader.BRConnectTo(address, port); if (socket == IntPtr.Zero) { Debug.LogError("[Neuron] Connection failed " + address + ":" + port); return(null); } Debug.Log("[Neuron] Connected " + address + ":" + port); } else { socket = NeuronDataReader.BRStartUDPServiceAt(port); if (socket == IntPtr.Zero) { Debug.LogError("[Neuron] Failed listening " + port); return(null); } Debug.Log("[Neuron] Started listening " + port); } // If this is the first connection, register the reader callack. if (_sources.Count == 0) { NeuronDataReader.BRRegisterFrameDataCallback(IntPtr.Zero, OnFrameDataReceived); } // Create a new source. var source = new NeuronSource(address, port, socketType, socket); lock (_sourcesLock) _sources.Add(source); return(source); }
private void btnConnect1_Click(object sender, RoutedEventArgs e) { if (NeuronDataReader.BRGetSocketStatus(sockTCPRef1) == SocketStatus.CS_Running) { NeuronDataReader.BRCloseSocket(sockTCPRef1); sockTCPRef1 = IntPtr.Zero; btnConnect1.Content = "Connect"; } else { sockTCPRef1 = NeuronDataReader.BRConnectTo(txtIP1.Text, int.Parse(txtPort1.Text)); if (sockTCPRef1 == IntPtr.Zero) { string msg = NeuronDataReader.strBRGetLastErrorMessage(); MessageBox.Show(msg, "Connection error", MessageBoxButton.OK, MessageBoxImage.Error); return; } btnConnect1.Content = "Disconnect"; _frameCount1 = 0; } }
private void ButtonConnect_Click(object sender, RoutedEventArgs e) { if (NeuronDataReader.BRGetSocketStatus(sockTCPRef) == SocketStatus.CS_Running) { NeuronDataReader.BRCloseSocket(sockTCPRef); sockTCPRef = IntPtr.Zero; btnConnect.Content = "Connect"; } else { sockTCPRef = NeuronDataReader.BRConnectTo(txtIP.Text, int.Parse(txtPort.Text)); if (sockTCPRef == IntPtr.Zero) { string msg = NeuronDataReader.strBRGetLastErrorMessage(); MessageBox.Show(msg, "Connection error", MessageBoxButton.OK, MessageBoxImage.Error); return; } NeuronDataReader.BRRegisterAutoSyncParmeter(sockTCPRef, CmdId.Cmd_AvatarCount); btnConnect.Content = "Disconnect"; _frameCount = 0; } }
static NeuronSource CreateConnection(string address, int port, int commandServerPort, SocketType socketType) { NeuronSource source = null; IntPtr socketReference = IntPtr.Zero; IntPtr commandSocketReference = IntPtr.Zero; if (socketType == SocketType.TCP) { socketReference = NeuronDataReader.BRConnectTo(address, port); if (socketReference != IntPtr.Zero) { Debug.Log(string.Format("[NeuronConnection] Connected to {0}:{1}.", address, port)); } else { Debug.LogError(string.Format("[NeuronConnection] Connecting to {0}:{1} failed.", address, port)); } } else { socketReference = NeuronDataReader.BRStartUDPServiceAt(port); if (socketReference != IntPtr.Zero) { Debug.Log(string.Format("[NeuronConnection] Start listening at {0}.", port)); } else { Debug.LogError(string.Format("[NeuronConnection] Start listening at {0} failed.", port)); } } if (socketReference != IntPtr.Zero) { if (connections.Count == 0) { RegisterReaderCallbacks(); } if (commandServerPort > 0) { // connect to command server commandSocketReference = NeuronDataReader.BRConnectTo(address, commandServerPort); if (commandSocketReference != IntPtr.Zero) { Debug.Log(string.Format("[NeuronConnection] Connected to command server {0}:{1}.", address, commandServerPort)); } else { Debug.LogError(string.Format("[NeuronConnection] Connected to command server {0}:{1} failed.", address, commandServerPort)); } } source = new NeuronSource(address, port, commandServerPort, socketType, socketReference, commandSocketReference); connections.Add(source.guid, source); socketReferencesIndex.Add(socketReference, source); if (commandSocketReference != IntPtr.Zero) { commandSocketReferenceIndex.Add(commandSocketReference, source); } } return(source); }
static NeuronSource CreateConnection(string address, int port, int commandServerPort, NeuronConnection.SocketType socketType) { NeuronSource source = null; IntPtr socketReference = IntPtr.Zero; IntPtr commandSocketReference = IntPtr.Zero; if (socketType == NeuronConnection.SocketType.TCP) { socketReference = NeuronDataReader.BRConnectTo(address, port); if (socketReference != IntPtr.Zero) { if (bDebugLog) { Debug.Log(string.Format("[NeuronConnection] Connected to {0}:{1}.", address, port)); } } else { if (bDebugLog) { Debug.LogError(string.Format("[NeuronConnection] Connecting to {0}:{1} failed.", address, port)); } } } else { socketReference = NeuronDataReader.BRStartUDPServiceAt(port); if (socketReference != IntPtr.Zero) { if (bDebugLog) { Debug.Log(string.Format("[NeuronConnection] Start listening at {0}.", port)); } } else { if (bDebugLog) { Debug.LogError(string.Format("[NeuronConnection] Start listening at {0} failed.", port)); } } } if (socketReference != IntPtr.Zero) { if (commandServerPort > 0) { // connect to command server commandSocketReference = NeuronDataReader.BRConnectTo(address, commandServerPort); if (commandSocketReference != IntPtr.Zero) { if (bDebugLog) { Debug.Log(string.Format("[NeuronConnection] Connected to command server {0}:{1}.", address, commandServerPort)); } } else { if (bDebugLog) { Debug.LogError(string.Format("[NeuronConnection] Connected to command server {0}:{1} failed.", address, commandServerPort)); } } } source = new NeuronSource(address, port, commandServerPort, socketType, socketReference, commandSocketReference); } return(source); }