public virtual void GetShooter(GameObject shooter, GameObject shooterShield) { _shooter = shooter; _Shield = shooterShield; myStats = shooter.GetComponent <PlayerStats>(); myPlayer = _shooter.GetComponent <NetworkedPlayerController>(); }
// Use this for initialization void Start() { nPlayerController = GetComponent <NetworkedPlayerController>(); myHealth = GetComponent <PlayerHealth>(); if (!nPlayerController.isLocalOwner) { return; } }
public override void tileEffect(NetworkedPlayerController player) { if (FlagStatus.FlagAvaliable) { player.playersStats.grabFlag(); FlagStatus.FlagAvaliable = false; } else { return; } }
public override void tileEffect(NetworkedPlayerController player) { //homePanel.SetActive(true); //if (player.hp >= player.maxHp) //{ // healButton.enabled = false; //} //else //{ // healButton.enabled = true; //} }
public override void tileEffect(NetworkedPlayerController player) { player.msPromptPanel.SetActive(true); if (player.playersStats.movement < player.playersStats.maxMove) { //buffPanel.SetActive(true); //player.msPromptPanel.SetActive(true); } else { //gm.Pass(); } }
public override void tileEffect(NetworkedPlayerController player) { print("tile activated"); player.adPromptPanel.SetActive(true); if (player.playersStats.def >= player.playersStats.maxDef) { //defButton.enabled = false; } else { //defButton.enabled = true; } }
public void SetOwner(NetworkedPlayerController owner, Vector3 pos, Quaternion rot) { this.owner = owner; Physics.IgnoreCollision(owner.GetComponent <Collider>(), GetComponent <Collider>(), true); if (networkObject.IsOwner) { networkObject.Position = pos; networkObject.Rotation = rot; } networkObject.SendRpc(RPC_INIT, Receivers.All, pos, rot); initialized = true; }
private void Start() { myRigi = GetComponent <Rigidbody>(); myTransform = transform; networkedPlayer = GetComponent <NetworkedPlayerController>(); combatHandler = GetComponent <PlayerCombatHandler>(); Debug.Log(" PLAYER CONTROLLER : " + networkedPlayer.networkObject.IsOwner); if (networkedPlayer.isLocalOwner) { myCam = FindObjectOfType <CinemachineFreeLook>(); myCam.Follow = transform.Find("CamFollow"); myCam.LookAt = transform; } }
private void Update() { if (photonView.isMine) { if (Input.GetButton("LSelectTrigger")) { reflectID = 0; if (reflectID == 0) { reflect = false; } if (photonView.isMine) { photonView.RPC("ReflectFalse", PhotonTargets.Others); } } else { reflectID = 1; if (reflectID == 1) { reflect = true; } if (photonView.isMine) { photonView.RPC("ReflectTrue", PhotonTargets.Others); } } } else { } if (photonView.isMine) { player = GameObject.Find("NewLobbyPlayer(Clone)"); playerScript = player.GetComponent <NetworkedPlayerController>(); } }
public override void tileEffect(NetworkedPlayerController player) { return; }
IEnumerator movePlayer(int playerIndex) { print(currentState + " - Player" + (playerIndex + 1) + " Moving: " + numberedRolled); //int netPlayerIndex = 0;///TODO: GET RID OF AND MAKE JUST FLAT OUT playerIndex //if (playerIndex == 1 || playerIndex == 3)/// // netPlayerIndex = 1;/// //NetworkedPlayerController currentPlayerController = networkedPlayers[netPlayerIndex].GetComponent<NetworkedPlayerController>(); NetworkedPlayerController currentPlayerController = networkedPlayers[playerIndex].GetComponent <NetworkedPlayerController>(); coroutineStarted = true; for (int i = 0; i < numberedRolled; i++) { BoardTileNetworked currentTile = playersCurrentTile[playerIndex].GetComponent <BoardTileNetworked>(); print(currentTile); //currentPlayerController.responded = false; //currentPlayerController.left = false; //currentPlayerController.fightAccepted = false; //currentPlayerController.tileEffectPassed = false; if (currentTile.NextBoardTiles.Length > 1) { print("Dealing w/ a Switch Tile"); if (!currentPlayerController.isLocalPlayer) { while (!currentPlayerController.responded) { yield return(null); } //break; } if (currentPlayerController.isLocalPlayer) { currentTile.tileEffect(currentPlayerController); } while (!currentPlayerController.responded) { yield return(null); } if (currentPlayerController.left) { playersCurrentTile[playerIndex] = currentTile.NextBoardTiles[0]; } else { playersCurrentTile[playerIndex] = currentTile.NextBoardTiles[1]; } currentPlayerController.responded = false; print("Reponded Reset to: " + currentPlayerController.responded); currentPlayerController.luPromptPanel.SetActive(false); currentPlayerController.lrPromptPanel.SetActive(false); } else { playersCurrentTile[playerIndex] = currentTile.NextBoardTiles[0]; } print("1"); players[playerIndex].transform.position = playersCurrentTile[playerIndex].transform.position; foreach (GameObject player in players) { if (players[playerIndex].transform.position == player.transform.position && players[playerIndex] != player) { if (currentPlayerController.isLocalPlayer) { currentPlayerController.combatPromptPanel.SetActive(true); currentPlayerController.combatPromptText.text = "fight " + player.name + "?"; } while (!currentPlayerController.responded) { yield return(null); } currentPlayerController.responded = false; currentPlayerController.combatPromptPanel.SetActive(false); if (currentPlayerController.fightAccepted) { NetworkedPlayerStats defenderStats = player.GetComponent <NetworkedPlayerController>().playersStats; defenderStats.takeDamage(calculateDamage(currentPlayerController.playersStats, defenderStats)); if (defenderStats.hp >= 0) { currentPlayerController.playersStats.takeDamage(calculateDamage(defenderStats, currentPlayerController.playersStats)); } } } } print("2"); if (currentPlayerController.fightAccepted) { print("fightAccepted"); coroutineStarted = false; break; } print("3"); BoardTileNetworked newCurrentTile = playersCurrentTile[playerIndex].GetComponent <BoardTileNetworked>(); print("4"); if (!(newCurrentTile is LUTileNetworked) && !(newCurrentTile is LRTileNetworked) && !(newCurrentTile is BlankTileNetworked)) { print("Current Player isLocal: " + currentPlayerController.isLocalPlayer); if (!currentPlayerController.isLocalPlayer) { while (!currentPlayerController.responded) { yield return(null); } } if (currentPlayerController.isLocalPlayer) { newCurrentTile.tileEffect(currentPlayerController); } while (!currentPlayerController.responded) { yield return(null); } currentPlayerController.adPromptPanel.SetActive(false); currentPlayerController.msPromptPanel.SetActive(false); print("tile effect passed: " + currentPlayerController.tileEffectPassed); if (!currentPlayerController.tileEffectPassed) { print("Breaking..."); coroutineStarted = false; break; } } print("5"); yield return(new WaitForSeconds(0.2f)); } coroutineStarted = false; currentPlayerController.responded = false; if (currentState == GameStates.Player1Move) { coroutineStarted = false; currentPlayerController.responded = false; currentState = GameStates.Player2Turn; } else if (currentState == GameStates.Player2Move) { print("ok...."); coroutineStarted = false; currentPlayerController.responded = false; currentState = GameStates.Player3Turn; } else if (currentState == GameStates.Player3Move) { coroutineStarted = false; currentPlayerController.responded = false; currentState = GameStates.Player4Turn; } else if (currentState == GameStates.Player4Move) { coroutineStarted = false; currentPlayerController.responded = false; currentState = GameStates.Player1Turn; } }
public abstract void tileEffect(NetworkedPlayerController player);
public override void tileEffect(NetworkedPlayerController player) { print("LUTile"); player.luPromptPanel.SetActive(true); }
// Update is called once per frame void Update() { PhotonNetwork.automaticallySyncScene = true; currentScene = SceneManager.GetActiveScene(); if (currentScene.name == "Arena") { players = (GameObject.FindGameObjectsWithTag("Player")); foreach (GameObject p in players) { if (PhotonNetwork.isMasterClient) { master = p; masterCon = p.GetComponent <NetworkedPlayerController>(); masterStats = p.GetComponent <PlayerStats>(); if (p.GetPhotonView().isMine == false) { notMaster = p; notMasterCon = p.GetComponent <NetworkedPlayerController>(); notMasterStats = p.GetComponent <PlayerStats>(); } } } if (masterDead == true || nonMasterDead == true) { if (masterDead == true) { winnerName = "Player 2"; } else if (nonMasterDead == true) { winnerName = "Player 1"; } GameOver(); } } else if (currentScene.name == "GameOverScene") { winText = GameObject.Find("EndUI/Text").GetComponent <Text>(); winText.text = "Winner" + Environment.NewLine + winnerName; if (spawnable) { MasterSpawn = GameObject.Find("SpawnMaster"); Spawn = GameObject.Find("Spawn"); if (PhotonNetwork.isMasterClient) { Instantiate(player, MasterSpawn.transform.position, MasterSpawn.transform.rotation * Quaternion.Euler(0, 180, 0)); GameObject theplayer = PhotonNetwork.Instantiate("NewLobbyPlayer", MasterSpawn.transform.position, MasterSpawn.transform.rotation * Quaternion.Euler(0, 180, 0), 0); PhotonNetwork.Instantiate("ControllerLeft", player.transform.position, player.transform.rotation * Quaternion.Euler(0, 180, 0), 0); PhotonNetwork.Instantiate("ControllerRight", player.transform.position, player.transform.rotation * Quaternion.Euler(0, 180, 0), 0); PhotonNetwork.Instantiate("GameHead", player.transform.position, player.transform.rotation * Quaternion.Euler(0, 180, 0), 0); } else { Instantiate(player, Spawn.transform.position, Spawn.transform.rotation * Quaternion.Euler(0, 0, 0)); GameObject theplayer = PhotonNetwork.Instantiate("NewLobbyPlayer", Spawn.transform.position, Spawn.transform.rotation * Quaternion.Euler(0, 0, 0), 0); PhotonNetwork.Instantiate("ControllerLeft", player.transform.position, player.transform.rotation * Quaternion.Euler(0, 180, 0), 0); PhotonNetwork.Instantiate("ControllerRight", player.transform.position, player.transform.rotation * Quaternion.Euler(0, 180, 0), 0); PhotonNetwork.Instantiate("GameHead", player.transform.position, player.transform.rotation * Quaternion.Euler(0, 0, 0), 0); // Instantiate(player, Spawn.transform.position, Spawn.transform.rotation * Quaternion.Euler(0, 0, 0)); } spawnable = false; } } if (masterStart == true && playerStart == true) { if (PhotonNetwork.isMasterClient) { PhotonNetwork.LoadLevel(2); } } }