void HandleFileChooserNetworkFilehandleFileSet(object sender, EventArgs e) { if (this.fileChooserNetworkFile.Filename.EndsWith("cxf")) { n = Network.LoadFromCXF(this.fileChooserNetworkFile.Filename); } else if (this.fileChooserNetworkFile.Filename.EndsWith("graphml")) { n = Network.LoadFromGraphML(this.fileChooserNetworkFile.Filename); } else { n = Network.LoadFromEdgeFile(this.fileChooserNetworkFile.Filename); } NetworkVisualizer.Start(n, new NETGen.Layouts.RandomLayout.RandomLayout(), colorizer, 800, 600); }
public static void Main(string[] args) { // Basic arg checking if (args.Length != 2 || !System.IO.File.Exists(args[0]) || !System.IO.File.Exists(args[1])) { Console.WriteLine("Usage: CuttleFishPlayer [cxf-File] [cef-File]"); return; } // Used to color the network NetworkColorizer colorizer = new NetworkColorizer(); colorizer.DefaultBackgroundColor = Color.White; colorizer.DefaultVertexColor = Color.Black; colorizer.DefaultEdgeColor = Color.Black; // Load network from cuttlefish CXF-File Network n = Network.LoadFromCXF(args[0]); Logger.AddMessage(LogEntryType.AppMsg, string.Format("Initial network: {0} Nodes, {1} Edges", n.VertexCount, n.EdgeCount)); // Start the visualizer with Fruchterman-Reingold layout NetworkVisualizer.Start(n, new RandomLayout(), colorizer); // Compute layout and save initial frame NetworkVisualizer.Layout.DoLayout(); NetworkVisualizer.SaveCurrentImage("frame_0000.bmp"); // Load network evolution from cuttlefish cef file NETGen.Dynamics.CEF.CEFPlayer player = new NETGen.Dynamics.CEF.CEFPlayer(args[1], n, colorizer); // On each evolution step, recompute layout and save current image player.OnStep += new DiscreteDynamics.StepHandler(delegate(long time) { NetworkVisualizer.Layout.DoLayout(); NetworkVisualizer.SaveCurrentImage(string.Format("frame_{0000}.bmp", time)); Logger.AddMessage(LogEntryType.AppMsg, string.Format("Time {0000}: {1} Nodes, {2} Edges", time, n.VertexCount, n.EdgeCount)); }); // Ready, set, go ... Logger.AddMessage(LogEntryType.AppMsg, "Press enter to step through network evolution ..."); Console.ReadLine(); player.Run(); Network.SaveToGraphML("mono_network.graphml", n); }