/// <summary> /// Broadcasts a uLink_OnNetworkInstantiate message. This is used by /// <see cref="o:uLink.Network.Instantiate"/>'s default instantiator to broadcast the message. /// </summary> /// <param name="networkView">The NetworkView that you want to broadcast the message for</param> /// <param name="message"></param> /// <param name="info"></param> public static void BroadcastOnNetworkInstantiate(NetworkView networkView, string message, NetworkMessageInfo info) { // We have to create a new NetworkMessageInfo which includes the NetworkView. var instanceInfo = new NetworkMessageInfo(info, networkView); // Call the event on every MonoBehaviour in this game object or any of its children. networkView.BroadcastMessage(NetworkUnity.EVENT_INSTANTIATE, instanceInfo, SendMessageOptions.DontRequireReceiver); }
void SendStartGame(GameObject g) { obj = g; lobbyObj.BroadcastMessage("StartGameS", SendMessageOptions.DontRequireReceiver); running = true; }