private void SerializeModeTransform(NetworkWriter writer) { writer.Write(m_Target.localPosition); if (m_SyncRotationAxis != 0) { NetworkTransform.SerializeRotation3D(writer, m_Target.localRotation, syncRotationAxis, rotationSyncCompression); } m_PrevPosition = m_Target.localPosition; m_PrevRotation = m_Target.localRotation; }
void SerializeModeTransform(NetworkWriter writer) { // position writer.Write(m_Target.localPosition); // rotation if (m_SyncRotationAxis != NetworkTransform.AxisSyncMode.None) { NetworkTransform.SerializeRotation3D(writer, m_Target.localRotation, syncRotationAxis, rotationSyncCompression); } m_PrevPosition = m_Target.localPosition; m_PrevRotation = m_Target.localRotation; }