public void SendPosition() { if (ownedByClient) { //Send position and ID for this object //NetworkManager.SendInt(objectID, MessageFlags.BROADCAST_ALL); Vector3CS position = new Vector3CS(transform.position.x, transform.position.y, transform.position.z); NetworkThreader.SendVector(position, MessageFlags.BROADCAST_ALL); } }
void InitializeClient() { NetworkThreader.InitClient(); NetworkThreader.ConnectToServer(ip); }
private void OnDestroy() { //Cleanup NetworkThreader.DisconnectFromServer(); NetworkThreader.CloseClient(); }