// Start void Start() { NetworkTransport.Init(); reliableChannel = config.AddChannel(QosType.Reliable); unreliableChannel = config.AddChannel(QosType.Unreliable); var hostTopology = new HostTopology(config, maxConnections); hostId = NetworkTransport.AddHost(hostTopology, port); receiveBuffer = new byte[bufferSize]; onConnect += (connectionId) => { Debug.Log("Player " + connectionId + " connected."); var player = new NetworkTarget(connectionId); NetworkPlayers.Add(player); // Send connected message player.Send(ServerMessage.Connected); }; onDisconnect += (connectionId) => { Debug.Log("Player " + connectionId + " disconnected."); NetworkPlayers.Remove(NetworkPlayers.Find(connectionId)); }; isStarted = true; }
public void Ping(NetworkTarget player, long timeStamp) { var ping = Utils.GetTimeStamp() - timeStamp; // Send ping back to client player.Send(ServerMessage.Ping, ping); }