protected override void OnCreate() { base.OnCreate(); worker = World.GetExistingSystem <WorkerSystem>(); networkStatisticsSystem = World.GetOrCreateSystem <NetworkStatisticsSystem>(); }
protected override void OnCreate() { base.OnCreate(); worker = World.GetExistingSystem <WorkerSystem>(); networkStatisticsSystem = World.GetOrCreateSystem <NetworkStatisticsSystem>(); replicationHandles = new NativeList <JobHandle>(Allocator.Persistent); componentQueues = new List <NativeQueue <SerializedMessagesToSend.UpdateToSend> >(); }