void playBakeAudio() { if (NetworkServerScript.GetIsServer()) { return; } if (bakeAudio.Length <= 0) { return; } int indexAudio = Random.Range(0, bakeAudio.Length); AudioSourceObj.clip = bakeAudio[indexAudio]; AudioSourceObj.volume = 0.5f; AudioSourceObj.Play(); }
IEnumerator checkBakeAudio() { if (NetworkServerScript.GetIsServer()) { yield break; } if (bakeAudio.Length <= 0) { yield break; } if (!Go.IsStartGame) { yield return(new WaitForSeconds(1.0f)); yield return(checkBakeAudio()); } if (!AudioSourceObj.isPlaying && !MusicUiObj.activeSelf) { playBakeAudio(); MusicUiObj.SetActive(true); yield return(new WaitForSeconds(2f)); MusicUiObj.SetActive(false); } if (GlobalScript.GetInstance().player.IsPass) { //Debug.Log("stop background audio"); AudioSourceObj.Stop(); StopCoroutine("checkBakeAudio"); yield break; } yield return(new WaitForSeconds(1)); yield return(StartCoroutine("checkBakeAudio")); }