void SendClientLoadGameLevel()
    {
        if (Network.peerType != NetworkPeerType.Server)
        {
            return;
        }

        if (IsSendLoadLevel)
        {
            return;
        }
        IsSendLoadLevel = true;

        XkGameCtrl.IsLoadingLevel = true;
        switch (GameTypeCtrl.PlayerPCState)
        {
        case PlayerEnum.PlayerOne:
            NetworkServerNet.ChangeMasterServerHostName(PlayerEnum.PlayerOne);
            break;

        case PlayerEnum.PlayerTwo:
            NetworkServerNet.ChangeMasterServerHostName(PlayerEnum.PlayerTwo);
            break;
        }

        GameModeCtrl.GetInstance().ServerPortHiddenGameMode();
        if (SceneManager.GetActiveScene().buildIndex == (int)GameLevel.Movie && !NetworkServerNet.IsFindMasterServer)
        {
            Invoke("DelayLoadingGameScene_1", 6f);
        }
        NetworkViewCom.RPC("NetCtrlSendClientLoadGameLevel", RPCMode.Others);
    }