public void UpdatePriority() { priority.gameObject.SetActive(true); int priorityValue = 0; NetworkScheduler networkScheduler = GameObject.Find("NetworkScheduler").GetComponent <NetworkScheduler>(); try { priorityValue = Int32.Parse(priorityInput.text); } catch (Exception) { return; } networkScheduler.ChangeShipPriority(shipController, priorityValue); //shipListController.UpdateAllPriorityInput(); }