IEnumerator CheckServerInitialized() { bool isCheck = true; while (isCheck) { yield return(new WaitForSeconds(0.1f)); if (Application.loadedLevel != (int)GameLeve.WaterwheelNet || Network.peerType == NetworkPeerType.Disconnected) { if (Toubi.GetInstance() != null && !Toubi.GetInstance().IsIntoPlayGame) { Toubi.GetInstance().IsIntoPlayGame = true; } continue; } isCheck = false; } if (NetworkRpcMsgCtrl.GetInstance() != null) { NetworkRpcMsgCtrl.GetInstance().RemoveSelf(); } GameObject obj = GameNetCtrlXK.GetInstance().PlayerObj[0]; Transform tran = GameNetCtrlXK.GetInstance().PlayerPos[0].transform; GameObject player = (GameObject)Network.Instantiate(obj, tran.position, tran.rotation, GlobalData.NetWorkGroup); WaterwheelPlayerNetCtrl playerScript = player.GetComponent <WaterwheelPlayerNetCtrl>(); playerScript.SetIsHandlePlayer(); //create AiPlayer CreateAiPlayer(); }
void StopShowWait(int key) { if (!IsInvoking("LoopWait")) { return; } if (RequestMasterServer.GetInstance().GetMovieMasterServerNum() != 1 && key == 0) { Debug.Log("Cannot stop show wait, masterServerNum is wrong!"); return; } CancelInvoke("DelayShowStartBt"); CancelInvoke("LoopWait"); AudioManager.Instance.PlaySFX(AudioListCtrl.GetInstance().AudioStartBt); waitSprite.enabled = false; StartBtObj.SetActive(false); //BackgroudObj.SetActive(false); if (key == 0) { if (Network.peerType == NetworkPeerType.Server || Network.peerType == NetworkPeerType.Client) { if (NetworkRpcMsgCtrl.GetInstance() != null) { NetworkRpcMsgCtrl.GetInstance().SendLoadLevel((int)GameLeve.WaterwheelNet); } } } HiddenLinkPlayer(); }
public void RemoveNetworkRpc() { if (NetworkRpcMsgCtrl.GetInstance() == null) { return; } NetworkRpcMsgCtrl.GetInstance().RemoveSelf(); }
public void RemoveSelf() { if (gameObject == null) { return; } _Instance = null; Network.Destroy(gameObject); Debug.Log("NetworkRpcMsgCtrl::RemoveSelf..."); }
// Use this for initialization void Start() { if (_Instance != null) { _Instance.RemoveSelf(); } _Instance = this; DontDestroyOnLoad(gameObject); gameObject.name = "_NetworkRpcMsgCtrl"; netViewCom = GetComponent <NetworkView>(); }
/// <summary> /// 创建NetworkRpcMsgCtrl组件(只在游戏的循环动画里进行). /// </summary> public void CreateNetworkRpc() { if (NetworkRpcMsgPrefab == null) { return; } GameObject obj = (GameObject)Network.Instantiate(NetworkRpcMsgPrefab, Vector3.zero, Quaternion.identity, 0); mNetworkRpcMsgScript = obj.GetComponent <NetworkRpcMsgCtrl>(); mNetworkRpcMsgScript.Init(); }
/// <summary> /// 创建NetworkRpcMsgCtrl组件(只在游戏的循环动画里进行). /// </summary> public void CreateNetworkRpc() { if (NetworkRpcMsgCtrl.GetInstance() != null) { return; } if (NetworkRpcObjPrefab == null) { return; } GameObject obj = (GameObject)Network.Instantiate(NetworkRpcObjPrefab, Vector3.zero, Quaternion.identity, GlobalData.NetWorkGroup); NetworkRpcMsgCtrl netRpc = obj.GetComponent <NetworkRpcMsgCtrl>(); netRpc.Init(); }
void OnPlayerConnected(NetworkPlayer playerNet) { //CheckShowAllCamera(); ScreenLog.Log("NetworkServerNet::OnPlayerConnected -> ip " + playerNet.ipAddress + ", gameLevel " + GlobalData.GetInstance().gameLeve + ", appGameLevel " + Application.loadedLevel); if (GlobalData.GetInstance().gameLeve == GameLeve.WaterwheelNet && Application.loadedLevel == (int)GameLeve.WaterwheelNet) { StartCoroutine(CheckOpenAllCamera()); } else if (GlobalData.GetInstance().gameLeve == GameLeve.Movie) { LinkServerCount = Network.connections.Length; NetworkRpcMsgCtrl.GetInstance().SetSpawnClientIndex(playerNet, Network.connections.Length); } }
IEnumerator CheckConnectToServer() { if (GlobalData.GetInstance().gameLeve != GameLeve.WaterwheelNet) { yield break; } while (true) { Debug.Log("loadedLevel " + Application.loadedLevel + ", IsIntoPlayGame " + Toubi.GetInstance().IsIntoPlayGame); if (Application.loadedLevel == (int)GameLeve.WaterwheelNet) { break; } if (Application.loadedLevel == (int)GameLeve.Movie) { if (!Toubi.GetInstance().IsIntoPlayGame) { Toubi.GetInstance().StartIntoGame(); Toubi.GetInstance().IsIntoPlayGame = true; } yield return(new WaitForSeconds(0.5f)); } } if (NetworkRpcMsgCtrl.GetInstance() != null) { NetworkRpcMsgCtrl.GetInstance().RemoveSelf(); } int playerIndex = IndexSpawnClient; Debug.Log("CheckConnectToServer::playerIndex " + playerIndex); GameObject obj = GameNetCtrlXK.GetInstance().PlayerObj[playerIndex]; Transform tran = GameNetCtrlXK.GetInstance().PlayerPos[playerIndex].transform; GameObject player = (GameObject)Network.Instantiate(obj, tran.position, tran.rotation, GlobalData.NetWorkGroup); WaterwheelPlayerNetCtrl playerScript = player.GetComponent <WaterwheelPlayerNetCtrl>(); playerScript.SetIsHandlePlayer(); }
public void CreateNetworkRpc() { if (NetworkRpcMsgCtrl.GetInstance() != null || GlobalData.GetInstance().gameLeve != GameLeve.Movie) { return; } if (GlobalData.GetInstance().gameMode != GameMode.OnlineMode) { return; } if (NetworkRpcObj == null) { return; } Transform tran = NetworkRpcObj.transform; Network.Instantiate(NetworkRpcObj, tran.position, tran.rotation, GlobalData.NetWorkGroup); }