void Awake() { NetworkRoomManagerExt.singleton.sceneManager = this; networkRoomManagerExt = NetworkRoomManagerExt.singleton; projectManager = networkRoomManagerExt.GetComponent <ProjectManager>(); SetPlayerDic(); QualitySettings.antiAliasing = 2; Debug.Log("The current MSAA level is " + QualitySettings.antiAliasing); }
void InitSet() { networkRoomManagerExt = NetworkRoomManagerExt.singleton; projectManager = networkRoomManagerExt.GetComponent <ProjectManager>(); hapticMovement = projectManager.GetComponent <HapticMovement>(); for (int i = 0; i < mainEventMiddles.Length; i++) { mainEventMiddles[i].Init(); dicMainEventMiddle.Add(mainEventMiddles[i].missionState, mainEventMiddles[i]); } StartCoroutine(ICheckPlayerSettingToStart()); }
public void testva() { networkRoomManagerExt.GetComponent <HapticMovement>().PlayHaptic(0); }