private void Start() { tr = GetComponent <Transform>(); photonView = GetComponent <PhotonView>(); playerMovement = GetComponent <PlayerMovement>(); playerAnimation = GetComponent <PlayerAnimation>(); networkPlayerMovement = GetComponent <NetworkPlayerMovement>(); if (photonView.isMine) { playerObjectComponents = GetComponent <PlayerObjectComponents>(); } }
private void Start() { src = GetComponent <AudioSource>(); if (!photonView.IsMine) { return; } CreateVaultHelper(); playerInput = GetComponent <NetworkPlayerInput>(); movement = GetComponent <NetworkPlayerMovement>(); if (GetComponentInChildren <AnimateLean>()) { animateLean = GetComponentInChildren <AnimateLean>(); } slideLimit = movement.controller.slopeLimit - .1f; radius = movement.controller.radius; height = movement.controller.height; halfradius = radius / 2f; halfheight = height / 2f; rayDistance = halfheight + radius + .1f; }
private void Start() { NetworkPlayerMovement = GetComponent <NetworkPlayerMovement>(); PlayerMovement = GetComponent <PlayerMovement>(); PlayerShooting = GetComponent <PlayerShooting>(); PlayerMouseLook = GetComponent <PlayerObjectComponents>().PlayerCamera.GetComponent <MouseLook>(); Animator_1stPerson = GetComponent <PlayerObjectComponents>().animator1; Animator_3rdPerson = GetComponent <PlayerObjectComponents>().animator3; PhotonView = GetComponent <PhotonView>(); PlayerCamera = GetComponent <PlayerObjectComponents>().PlayerCamera.GetComponent <Camera>(); DeathCamera = GetComponent <PlayerObjectComponents>().DeathCamera.GetComponent <Camera>(); playerCameraView = PlayerCameraView.FirstPerson; if (PlayerMovement.MovementType.Equals(MovementType.Player)) { Param_3rdPersonLowerBody = Animator.StringToHash("Param_3rdPersonLowerBody"); Param_3rdPersonUpperBody = Animator.StringToHash("Param_3rdPersonUpperBody"); Param_3rdPerson_AimAngle = Animator.StringToHash("Param_3rdPerson_AimAngle"); Param_JumpBool = Animator.StringToHash("JumpBool"); Param_DeathBool = Animator.StringToHash("DeathBool"); Param_1stPersonUpperBody_AR = Animator.StringToHash("Param_1stPersonUpperBody_AR"); } }
private void SetupEvents() { On("open", (E) => { Debug.Log("Connection Made to the Server"); }); On("register", (E) => { ClientID = E.data["id"].ToString().Trim('"'); Debug.LogFormat("Our Client's ID ({0})", ClientID); }); On("spawn", (E) => { string id = E.data["id"].ToString().Trim('"'); float x = E.data["position"]["x"].f; float y = E.data["position"]["y"].f; float rotation = E.data["rotation"].f; Vector3 position = new Vector3(x, y, 0); GameObject g = Instantiate(player, position, Quaternion.Euler(0, 0, rotation), networkContainer); g.name = string.Format("Player ({0})", id); NetworkIdentity ni = g.GetComponent <NetworkIdentity>(); ni.SetControllerID(id); ni.SetSocketReference(this); serverObjects.Add(id, ni); if (ni.IsLocalPlayer) { Camera mainCamera = Camera.main; CameraFollowPlayer cameraFollowPlayer = mainCamera.GetComponent <CameraFollowPlayer>(); cameraFollowPlayer.SetFollowPlayer(ni.transform); } else { CircleCollider2D coll = g.GetComponent <CircleCollider2D>(); coll.isTrigger = true; } }); On("respawn", (E) => { string id = E.data["id"].ToString().Trim('"'); float x = E.data["position"]["x"].f; float y = E.data["position"]["y"].f; float rotation = E.data["rotation"].f; GameObject g = serverObjects[id].gameObject; g.SetActive(true); g.transform.position = new Vector3(x, y, 0); g.transform.rotation = Quaternion.Euler(0, 0, rotation); }); On("disconnected", (E) => { string id = E.data["id"].ToString().Trim('"'); GameObject g = serverObjects[id].gameObject; Destroy(g); //Remove from game serverObjects.Remove(id); //Remove from memory }); On("move", (E) => { string id = E.data["id"].ToString().Trim('"'); float x = E.data["position"]["x"].f; float y = E.data["position"]["y"].f; float timeSent = E.data["timeSent"].f; NetworkIdentity ni = serverObjects[id]; NetworkPlayerMovement movement = ni.GetComponent <NetworkPlayerMovement>(); Vector3 position = new Vector3(x, y, 0); movement.CorrectPosition(timeSent, position); }); On("collisionMove", (E) => { string id = E.data["id"].ToString().Trim('"'); float x = E.data["position"]["x"].f; float y = E.data["position"]["y"].f; NetworkIdentity ni = serverObjects[id]; Vector3 position = new Vector3(x, y, 0); ni.transform.position = position; }); On("aim", (E) => { string id = E.data["id"].ToString().Trim('"'); float rotation = E.data["rotation"].f; NetworkIdentity ni = serverObjects[id]; ni.transform.rotation = Quaternion.Euler(0, 0, rotation); }); On("seatMove", (E) => { string id = E.data["id"].ToString().Trim('"'); float x = E.data["position"]["x"].f; float y = E.data["position"]["y"].f; float rotation = E.data["rotation"].f; NetworkIdentity ni = serverObjects[id]; Vector3 position = new Vector3(x, y, 0); ni.transform.position = position; ni.transform.rotation = Quaternion.Euler(0, 0, rotation); }); On("attack", (E) => { string id = E.data["id"].ToString().Trim('"'); NetworkIdentity ni = serverObjects[id]; NetworkAttackManager attack = ni.GetComponent <NetworkAttackManager>(); attack.InduceAttack(); }); On("interact", (E) => { string id = E.data["id"].ToString().Trim('"'); NetworkIdentity ni = serverObjects[id]; NetworkInteractor interactor = ni.GetComponentInChildren <NetworkInteractor>(); interactor.InduceInteract(); }); On("takeDamage", (E) => { string id = E.data["id"].ToString().Trim('"'); float damage = E.data["damage"].f; NetworkIdentity ni = serverObjects[id]; NetworkHealthManager healthManager = ni.GetComponent <NetworkHealthManager>(); healthManager.InduceDamage(damage); }); }