//广播给所有的U3D客户端 public virtual void Broadcast2AllU3DPlayerActor(Packet packet) { NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName); List <PlayerActor> u3dPlayerActorList = module.GetU3DPlayerActors(); if (u3dPlayerActorList == null) { return; } foreach (var playerActor in u3dPlayerActorList) { playerActor.Agent.SendPacket(packet.Packet2Bytes()); } }