private void OnPlayerUpdateRequest(NetworkMessage netMsg) { NetworkMessagePlayerUpdate msg = netMsg.ReadMessage <NetworkMessagePlayerUpdate>(); if (isServer && msg.isServerResponse == false) { msg.isServerResponse = true; NetworkInstanceId netID = new NetworkInstanceId(msg.PlayerNetID); GameObject go = NetworkServer.FindLocalObject(netID); if (go != null) { PlayerInfo pinfo = go.GetComponent <PlayerInfo>(); msg.deaths = pinfo.ThePlayerData.playerDeaths; msg.kills = pinfo.ThePlayerData.playerKills; NetworkServer.SendToAll(4001, msg); } } else if (Client.isConnected) { NetworkInstanceId netID = new NetworkInstanceId(msg.PlayerNetID); GameObject go = ClientScene.FindLocalObject(netID); if (go != null) { PlayerInfo pinfo = go.GetComponent <PlayerInfo>(); pinfo.ThePlayerData.playerKills = msg.kills; pinfo.ThePlayerData.playerDeaths = msg.deaths; } } }
public void RequestPlayerUpdate(PlayerInfo pinfo, uint playerNetID) { NetworkMessagePlayerUpdate msg = new NetworkMessagePlayerUpdate(); msg.isServerResponse = false; msg.PlayerNetID = playerNetID; msg.kills = pinfo.ThePlayerData.playerKills; msg.deaths = pinfo.ThePlayerData.playerDeaths; Client.Send(4001, msg); }