public void OnMatchList(bool success, string extendedInfo, List <MatchInfoSnapshot> matches) { if (success && matches != null) { int foundRoom = -1; for (int i = 0; i < matches.Count; i++) { if (matches[i].name == roomName) { foundRoom = i; } } if (foundRoom == -1) { networkMatch.CreateMatch(roomName, 1000, true, "", "", "", 0, gameVersion, OnMatchCreated); } else { networkMatch.JoinMatch(matches[foundRoom].networkId, "", "", "", 0, 0, OnMatchJoined); } } else if (!success) { Debug.LogError("List match failed: " + extendedInfo); } }
private void OnGUI() { if (GUILayout.Button("Create Room")) { string matchName = "room"; uint matchSize = 2; bool matchAdvertise = true; string matchPassword = ""; networkMatch.CreateMatch(matchName, matchSize, matchAdvertise, matchPassword, "", "", 0, 0, OnMatchCreate); } if (GUILayout.Button("Refresh")) { networkMatch.ListMatches(0, 20, "", true, 0, 0, OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Available rooms"); } foreach (MatchInfoSnapshot mis in matchList) { if (GUILayout.Button(mis.name)) { networkMatch.JoinMatch(mis.networkId, "", "", "", 0, 0, OnMatchJoined); } } }
void OnGUI() { // You would normally not join a match you created yourself but this is possible here for demonstration purposes. if (GUILayout.Button("Create Room")) { CreateMatchRequest create = new CreateMatchRequest(); create.name = "NewRoom"; create.size = 4; create.advertise = true; create.password = ""; networkMatch.CreateMatch(create, OnMatchCreate); } if (GUILayout.Button("List rooms")) { networkMatch.ListMatches(0, 20, "", OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current rooms"); } foreach (var match in matchList) { if (GUILayout.Button(match.name)) { networkMatch.JoinMatch(match.networkId, "", OnMatchJoined); } } }
void OnGUI() { if (GUILayout.Button("Create Room")) { networkMatch.CreateMatch("New Room", 4, true, "", "", "", 0, 0, OnMatchCreate); } if (GUILayout.Button("List Rooms")) { networkMatch.ListMatches(0, 10, "", true, 0, 0, OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current Rooms"); foreach (var match in matchList) { if (GUILayout.Button(match.name)) { if (GUILayout.Button(match.name)) { networkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnMatchJoined); } } } } }
void OnGUI() { // You would normally not join a match you created yourself but this is possible here for demonstration purposes. if (GUILayout.Button("Create Room")) { string matchName = "room"; uint matchSize = 4; bool matchAdvertise = true; string matchPassword = ""; networkMatch.CreateMatch(matchName, matchSize, matchAdvertise, matchPassword, "", "", 0, 0, OnMatchCreate); } if (GUILayout.Button("List rooms")) { networkMatch.ListMatches(0, 20, "", true, 0, 0, OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current rooms"); } foreach (var match in matchList) { if (GUILayout.Button(match.name)) { networkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnMatchJoined); } } }
void OnGUI() { // You would normally not join a match you created yourself but this is possible here for demonstration purposes. if (GUILayout.Button("Create Room")) { networkMatch.CreateMatch("NewRoom", 4, true, "", "", "", 0, 0, OnMatchCreate); } if (GUILayout.Button("List rooms")) { networkMatch.ListMatches(0, 20, "", false, 0, 0, OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current rooms"); } foreach (var match in matchList) { if (GUILayout.Button(match.name)) { networkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnMatchJoined); } } }
void OnGUI() { if (GUILayout.Button("Start Match")) { CreateMatchRequest create = new CreateMatchRequest(); create.name = "NewRoom"; create.size = 4; create.advertise = true; create.password = ""; networkMatch.CreateMatch(create, OnMatchCreate); } if (GUILayout.Button("List rooms")) { networkMatch.ListMatches(0, 20, "", OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current rooms"); } foreach (var m in matchList) { if (GUILayout.Button(m.name)) { networkMatch.JoinMatch(m.networkId, "", OnMatchJoined); } } }
public void OnCreateButtonClick() { string strBabyName = m_InputField.text; m_NetworkMatch.CreateMatch(strBabyName, 4, true, "", "", "", 0, 0, OnMatchCreate); PlayerPrefs.SetString("BabyName", strBabyName); m_StateDisplay.text = "开始连接中转服务器"; }
private void createNewMatch() { sessionID = UnityEngine.Random.Range(1000, 10000); // Assumed to be short-term unique currentMatch = "Session " + sessionID + " (ch" + channel + ")"; print("NetworkManager: Creating match named '" + currentMatch + "' (no available matches found)"); networkMatcher.CreateMatch(currentMatch, 20, true, "", "mm.unet.unity3d.com", "", 0, 0, OnMatchCreate); }
public void CreateRoom() { string matchName = string.Format("Maze_{0}", matchCount); uint matchSize = 4; bool matchAdvertise = true; string matchPassword = ""; networkMatch.CreateMatch(matchName, matchSize, matchAdvertise, matchPassword, "", "", 0, 0, OnMatchCreate); }
public void createMatch() { create = new CreateMatchRequest(); create.name = nameText.text; create.size = uint.Parse(sizeText.text); create.advertise = publicText.Equals("Yes"); create.password = ""; networkMatch.CreateMatch(create, OnMatchCreate); }
public void CreateMatch() { CreateMatchRequest create = new CreateMatchRequest(); create.name = "NewRoom"; create.size = 2; create.advertise = true; create.password = ""; nwMatch.CreateMatch(create, OnMatchCreate); }
public void CreateMatch() { UnityEngine.Debug.Log("In BatchMode, starting game server!"); CreateMatchRequest create = new CreateMatchRequest(); create.name = "Default"; create.size = 12; create.advertise = true; create.password = ""; networkMatch.CreateMatch(create, OnMatchCreate); }
private void Start() { networkMatch.ListMatches(0, 10, "", true, 0, 0, OnMatchList); if (!_matchDoesExists) { networkMatch.CreateMatch(_matchName, 4, true, "", "", "", 0, 0, OnMatchCreate); } networkMatch.ListMatches(0, 10, "", false, 0, 0, OnMatchList); //networkMatch.JoinMatch(matchInfo[index].networkId, "", "", "", 0, 0, OnMatchJoined); }
void Start() { manager = GetComponent <NetworkManager>(); manager.StartMatchMaker(); matcher = manager.matchMaker; matcher.ListMatches(0, ListSize, "", (matches) => { if (matches.success) { if (matches.matches.Count > 0 && !OnlyHost) { matcher.JoinMatch(matches.matches[0].networkId, "", (join) => { if (join.success) { Utility.SetAccessTokenForNetwork(join.networkId, new NetworkAccessToken(join.accessTokenString)); NetworkClient client = new NetworkClient(); client.RegisterHandler(MsgType.Connect, (connected) => { Debug.Log("Connected"); }); client.Connect(new MatchInfo(join)); manager.StartClient(); } else { Debug.LogError("Could not join match"); } }); } else { matcher.CreateMatch(URandom.value.ToString(), PlayerCountPerRoom, Advertise, "", (created) => { if (created.success) { Debug.Log("Create match succeeded"); Utility.SetAccessTokenForNetwork(created.networkId, new NetworkAccessToken(created.accessTokenString)); NetworkServer.Listen(new MatchInfo(created), 9000); manager.StartHost(); isHost = true; } else { Debug.LogError("Could not create match"); } }); } } else { Debug.LogError("Could not recieve list of matchces"); } }); }
void Awake() { networkMatch = gameObject.AddComponent<NetworkMatch>(); //immediately make a room CreateMatchRequest create = new CreateMatchRequest(); create.name = "NewRoom"; create.size = 4; create.advertise = true; create.password = ""; networkMatch.CreateMatch(create, OnMatchCreate); }
void Awake() { networkMatch = gameObject.AddComponent <NetworkMatch>(); //immediately make a room CreateMatchRequest create = new CreateMatchRequest(); create.name = "NewRoom"; create.size = 4; create.advertise = true; create.password = ""; networkMatch.CreateMatch(create, OnMatchCreate); }
public void CreateMatch() { CreateMatchRequest create = new CreateMatchRequest(); create.name = "Room " + uuid; create.size = 2; create.advertise = true; create.password = ""; matchName = create.name; uuid++; networkMatch.CreateMatch(create, OnMatchCreate); }
public void MyHostRelay() { // This is how RakNet identifies each peer in the network // Clients will use the guid of the server to punch a hole autoCreatePlayer = false; string guid = natHelper.guid; runMode = 1; // The easiest way I've found to get all the connection data to the clients is to just // mash it all together in the match name string name = string.Join(":", new string[] { natHelper.externalIP, Network.player.ipAddress, guid }); networkMatch.CreateMatch(name, 2, true, "", natHelper.externalIP, Network.player.ipAddress, 0, 0, OnHostRelay); }
public static void Conectar_Master() { int random_1 = Random.Range(0, 9); int random_2 = Random.Range(0, 9); int random_3 = Random.Range(0, 9); int random_4 = Random.Range(0, 9); int random_5 = Random.Range(0, 9); Codigo = PlayerPrefs.GetString("Nome"); PlayerPrefs.SetString("Codigo", Codigo); PlayerPrefs.SetInt("Jogador_Master", 1); m_NetworkMatch.CreateMatch(Codigo, 2, true, "", "", "", 0, 0, OnMatchCreate); }
/// <summary> /// Creates a custom match with custom parameters if found /// </summary> private void CreateMatchRequest() { MatchRequestCustom MatchRequest = new MatchRequestCustom(); MatchRequest.name = ServerName.text + "|" + MapName.options[0].text + "|" + NickName.text; MatchRequest.size = 10; //Max numbers of player in a match (Spectators included) MatchRequest.advertise = true; //The match is visible to all on the network MatchRequest.password = ""; //TODO : Add passwords MatchRequest.matchAttributesCustom = new Dictionary <string, string>(); MatchRequest.matchAttributesCustom.Add(MatchProperty.HostName, NickName.text); //Name of original creator of the match (e.g. "DarkSasuke92") MatchRequest.matchAttributesCustom.Add(MatchProperty.DisplayName, ServerName.text); //Name to display to the network (e.g. "DreamTeam's server") MatchRequest.matchAttributesCustom.Add(MatchProperty.MapName, MapName.options[0].text); //Map to join when joining the match (e.g. "sand_box") networkMatch.CreateMatch(MatchRequest, OnMatchCreate); //Creates the match and triggers OnMatchCreate() }
public void createAMatchMakingMatch() { if (networkMatch != null && !hascreatedGame && !hasjoinGame && !ClientScene.ready) { MenuMangerScript.erroranimation.SetActive(false); MenuMangerScript.loadanimation.SetActive(true); mapselect selectMap = MenuMangerScript.mapselectscript; NetworkManager.singleton.onlineScene = selectMap.mapnames[selectMap.mapnum]; string mapname = selectMap.mapnames[selectMap.mapnum]; uint maxplayers = (uint)selectMap.totalplayers; string gameType = selectMap.gametypes[selectMap.numgameType]; string gameName = selectMap.gameName + ":" + gameType + ":" + mapname; hascreatedGame = true; networkMatch.CreateMatch(gameName, maxplayers, true, "", "", "", 0, 1, OnMatchCreate); } }
//---------------------------------------------------------------------------------------------------- /// <summary> /// フレームメソッド /// </summary> void Update() { //待機状態 if (m_isStandbyState) { return; } //部屋作成中 if (m_isCreateRoom) { //更新 m_match.ListMatches(0, 20, "", true, 0, 0, OnMatchList); //使用中のネットワークIDを取得 if (matches.Count >= 1 && matchInfo != null) { m_networkIdInUse = (UInt64)matchInfo.networkId; m_isStandbyState = true; } return; } //リストマッチの更新 if (matches == null) { //更新 m_match.ListMatches(0, 20, "", true, 0, 0, OnMatchList); } else if (matches.Count >= 1 && IsMatch()) { //ルームに参加 m_match.JoinMatch((UnityEngine.Networking.Types.NetworkID)m_networkIdInUse, "", "", "", 0, 0, OnMatchJoined); m_isJoinRoom = true; m_isStandbyState = true; } else { //ルームの作成 matchName = ROOM_NAME + DateTime.Now.ToLongTimeString(); m_match.CreateMatch(matchName, matchSize, true, "", "", "", 0, 0, OnMatchCreate); m_isCreateRoom = true; } }
void OnGUI() { if (GUI.Button (new Rect (250, 20, 200, 20), "Create Room")) { //CreateMatchRequest: UNETにマッチメイキングを作らせるためのJSONオブジェクト CreateMatchRequest create = new CreateMatchRequest (); //部屋名 create.name = "NewRoom"; //人数 create.size = 4; //部屋ができたことを知らせるか? create.advertise = true; //パスワード create.password = ""; networkMatch = manager.matchMaker; //CreateMatch: create情報を持って、部屋を作ろうとしている //情報を元に部屋を作り、ホストとして実行 networkMatch.CreateMatch(create, NetworkManager.singleton.OnMatchCreate); } }
public void ConnectToOrCreateMatch(bool success, string extendedInfo, List <MatchInfoSnapshot> matches) { if (success) { if (singlePlayerDebug && matches != null && matches.Count > 0) { networkMatcher.JoinMatch(matches[0].networkId, "", "", "", 0, 0, OnMatchJoined); } else { print("Matches (" + matches.Count + "): " + matches); networkMatcher.CreateMatch("defaultRoomTest", 20, true, "", "mm.unet.unity3d.com", "", 0, 0, OnMatchCreate); } } else if (!success) { print("Failed listing matches: " + extendedInfo); } }
public void OnGUI() { GUI.enabled = natHelper.isReady; if (GUI.Button(new Rect(0, 10, 150, 100), "Host")) { // This is how RakNet identifies each peer in the network // Clients will use the guid of the server to punch a hole string guid = natHelper.guid; // The easiest way I've found to get all the connection data to the clients is to just // mash it all together in the match name string name = string.Join(":", new string[] { natHelper.externalIP, Network.player.ipAddress, guid }); networkMatch.CreateMatch(name, 2, true, "", natHelper.externalIP, Network.player.ipAddress, 0, 0, OnMatchCreate); } if (GUI.Button(new Rect(0, 120, 150, 100), "Join server")) { networkMatch.ListMatches(0, 1, "", true, 0, 0, OnMatchList); } }
public void Connect() { if (reqMaster) { match.CreateMatch("default", (uint)playGameNum + 1, true, "", "", "", 0, reqDomain, OnMatchCreate); } else { if (client != null) { ClientCommand.identity.catId = GM.configs["貓咪"]; ClientCommand.identity.id = 0; QA.Invoke <int>("Connected", ClientCommand.identity.connectionId); client.Send(ImServices.MSG_COMMAND, ClientCommand.identity); } else { match.ListMatches(0, 10, "", false, 0, reqDomain, OnMatchList); } } }
void Start() { manager = GetComponent<NetworkManager>(); manager.StartMatchMaker(); matcher = manager.matchMaker; matcher.ListMatches(0, ListSize, "", (matches) => { if (matches.success) { if (matches.matches.Count > 0 && !OnlyHost) { matcher.JoinMatch(matches.matches[0].networkId, "", (join) => { if (join.success) { Utility.SetAccessTokenForNetwork(join.networkId, new NetworkAccessToken(join.accessTokenString)); NetworkClient client = new NetworkClient(); client.RegisterHandler(MsgType.Connect, (connected) => { Debug.Log("Connected"); }); client.Connect(new MatchInfo(join)); manager.StartClient(); } else { Debug.LogError("Could not join match"); } }); } else { matcher.CreateMatch(URandom.value.ToString(), PlayerCountPerRoom, Advertise, "", (created) => { if (created.success) { Debug.Log("Create match succeeded"); Utility.SetAccessTokenForNetwork(created.networkId, new NetworkAccessToken(created.accessTokenString)); NetworkServer.Listen(new MatchInfo(created), 9000); manager.StartHost(); isHost = true; } else { Debug.LogError("Could not create match"); } }); } } else { Debug.LogError("Could not recieve list of matchces"); } }); }
// // Hosting // public void StartHost(bool internetHost) { if (IsActive) { return; } DevTools.Logger.Log(NetworkLog, "Starting Host"); if (internetHost) { networkMatch.CreateMatch("BedrockHost", MaxConnections + 1, true, "", "", "", 0, 0, OnMatchCreate); } else { NewSocket(); if (currentSocket.Startup(hostPort, MaxConnections)) { OnBecomeHost(); } } }
void OnGUI() { if (string.IsNullOrEmpty(Application.cloudProjectId)) { GUILayout.Label("You must set up the project first. See the Multiplayer tab in the Service Window"); } else { GUILayout.Label("Cloud Project ID: " + Application.cloudProjectId); } if (m_MatchJoined) { GUILayout.Label("Match joined '" + m_MatchName + "' on Matchmaker server"); } else if (m_MatchCreated) { GUILayout.Label("Match '" + m_MatchName + "' created on Matchmaker server"); } GUILayout.Label("Connection Established: " + m_ConnectionEstablished); if (m_MatchCreated || m_MatchJoined) { GUILayout.Label("Relay Server: " + m_MatchInfo.address + ":" + m_MatchInfo.port); GUILayout.Label("NetworkID: " + m_MatchInfo.networkId + " NodeID: " + m_MatchInfo.nodeId); GUILayout.BeginHorizontal(); GUILayout.Label("Outgoing message:"); m_NetworkMessage = GUILayout.TextField(m_NetworkMessage); GUILayout.EndHorizontal(); GUILayout.Label("Last incoming message: " + m_LastReceivedMessage); if (m_ConnectionEstablished && GUILayout.Button("Send message")) { m_Writer.SeekZero(); m_Writer.Write(m_NetworkMessage); byte error; for (int i = 0; i < m_ConnectionIds.Count; ++i) { NetworkTransport.Send(m_HostId, m_ConnectionIds[i], 0, m_Writer.AsArray(), m_Writer.Position, out error); if ((NetworkError)error != NetworkError.Ok) { Debug.LogError("Failed to send message: " + (NetworkError)error); } } } if (GUILayout.Button("Shutdown")) { m_NetworkMatch.DropConnection(m_MatchInfo.networkId, m_MatchInfo.nodeId, 0, OnConnectionDropped); } } else { if (GUILayout.Button("Create Room")) { m_NetworkMatch.CreateMatch(m_MatchName, 4, true, "", "", "", 0, 0, OnMatchCreate); } if (GUILayout.Button("Join first found match")) { m_NetworkMatch.ListMatches(0, 1, "", true, 0, 0, (success, info, matches) => { if (success && matches.Count > 0) { m_NetworkMatch.JoinMatch(matches[0].networkId, "", "", "", 0, 0, OnMatchJoined); } }); } if (GUILayout.Button("List rooms")) { m_NetworkMatch.ListMatches(0, 20, "", true, 0, 0, OnMatchList); } if (m_MatchList.Count > 0) { GUILayout.Label("Current rooms:"); } foreach (var match in m_MatchList) { if (GUILayout.Button(match.name)) { m_NetworkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnMatchJoined); } } } }
private void OnGUI() { if (!showGUI) { return; } int num = 10 + offsetX; int num2 = 40 + offsetY; if (!manager.IsClientConnected() && !NetworkServer.active && manager.matchMaker == null) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "LAN Host(H)")) { manager.StartHost(); } num2 += 24; if (GUI.Button(new Rect(num, num2, 105f, 20f), "LAN Client(C)")) { manager.StartClient(); } manager.networkAddress = GUI.TextField(new Rect(num + 100, num2, 95f, 20f), manager.networkAddress); num2 += 24; if (GUI.Button(new Rect(num, num2, 200f, 20f), "LAN Server Only(S)")) { manager.StartServer(); } num2 += 24; } else { if (NetworkServer.active) { GUI.Label(new Rect(num, num2, 300f, 20f), "Server: port=" + manager.networkPort); num2 += 24; } if (manager.IsClientConnected()) { GUI.Label(new Rect(num, num2, 300f, 20f), "Client: address=" + manager.networkAddress + " port=" + manager.networkPort); num2 += 24; } } if (manager.IsClientConnected() && !ClientScene.ready) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Client Ready")) { ClientScene.Ready(manager.client.connection); if (ClientScene.localPlayers.Count == 0) { ClientScene.AddPlayer(0); } } num2 += 24; } if (NetworkServer.active || manager.IsClientConnected()) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Stop (X)")) { manager.StopHost(); } num2 += 24; } if (NetworkServer.active || manager.IsClientConnected()) { return; } num2 += 10; if (manager.matchMaker == null) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Enable Match Maker (M)")) { manager.StartMatchMaker(); } return; } if (manager.matchInfo == null) { if (manager.matches == null) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Create Internet Match")) { NetworkMatch matchMaker = manager.matchMaker; string matchName = manager.matchName; uint matchSize = manager.matchSize; string empty = string.Empty; NetworkManager networkManager = manager; matchMaker.CreateMatch(matchName, matchSize, matchAdvertise: true, empty, networkManager.OnMatchCreate); } num2 += 24; GUI.Label(new Rect(num, num2, 100f, 20f), "Room Name:"); manager.matchName = GUI.TextField(new Rect(num + 100, num2, 100f, 20f), manager.matchName); num2 += 24; num2 += 10; if (GUI.Button(new Rect(num, num2, 200f, 20f), "Find Internet Match")) { NetworkMatch matchMaker2 = manager.matchMaker; string empty2 = string.Empty; NetworkManager networkManager2 = manager; matchMaker2.ListMatches(0, 20, empty2, networkManager2.OnMatchList); } num2 += 24; } else { foreach (MatchDesc match in manager.matches) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Join Match:" + match.name)) { manager.matchName = match.name; manager.matchSize = (uint)match.currentSize; manager.matchMaker.JoinMatch(match.networkId, string.Empty, manager.OnMatchJoined); } num2 += 24; } } } if (GUI.Button(new Rect(num, num2, 200f, 20f), "Change MM server")) { m_ShowServer = !m_ShowServer; } if (m_ShowServer) { num2 += 24; if (GUI.Button(new Rect(num, num2, 100f, 20f), "Local")) { manager.SetMatchHost("localhost", 1337, https: false); m_ShowServer = false; } num2 += 24; if (GUI.Button(new Rect(num, num2, 100f, 20f), "Internet")) { manager.SetMatchHost("mm.unet.unity3d.com", 443, https: true); m_ShowServer = false; } num2 += 24; if (GUI.Button(new Rect(num, num2, 100f, 20f), "Staging")) { manager.SetMatchHost("staging-mm.unet.unity3d.com", 443, https: true); m_ShowServer = false; } } num2 += 24; GUI.Label(new Rect(num, num2, 300f, 20f), "MM Uri: " + manager.matchMaker.baseUri); num2 += 24; if (GUI.Button(new Rect(num, num2, 200f, 20f), "Disable Match Maker")) { manager.StopMatchMaker(); } }
private void OnGUI() { if (!showGUI) { return; } int num = 10 + offsetX; int num2 = 40 + offsetY; bool flag = manager.client == null || manager.client.connection == null || manager.client.connection.connectionId == -1; if (!manager.IsClientConnected() && !NetworkServer.active && manager.matchMaker == null) { if (flag) { if (Application.platform != RuntimePlatform.WebGLPlayer) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "LAN Host(H)")) { manager.StartHost(); } num2 += 24; } if (GUI.Button(new Rect(num, num2, 105f, 20f), "LAN Client(C)")) { manager.StartClient(); } manager.networkAddress = GUI.TextField(new Rect(num + 100, num2, 95f, 20f), manager.networkAddress); num2 += 24; if (Application.platform == RuntimePlatform.WebGLPlayer) { GUI.Box(new Rect(num, num2, 200f, 25f), "( WebGL cannot be server )"); num2 += 24; } else { if (GUI.Button(new Rect(num, num2, 200f, 20f), "LAN Server Only(S)")) { manager.StartServer(); } num2 += 24; } } else { GUI.Label(new Rect(num, num2, 200f, 20f), "Connecting to " + manager.networkAddress + ":" + manager.networkPort + ".."); num2 += 24; if (GUI.Button(new Rect(num, num2, 200f, 20f), "Cancel Connection Attempt")) { manager.StopClient(); } } } else { if (NetworkServer.active) { string text = "Server: port=" + manager.networkPort; if (manager.useWebSockets) { text += " (Using WebSockets)"; } GUI.Label(new Rect(num, num2, 300f, 20f), text); num2 += 24; } if (manager.IsClientConnected()) { GUI.Label(new Rect(num, num2, 300f, 20f), "Client: address=" + manager.networkAddress + " port=" + manager.networkPort); num2 += 24; } } if (manager.IsClientConnected() && !ClientScene.ready) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Client Ready")) { ClientScene.Ready(manager.client.connection); if (ClientScene.localPlayers.Count == 0) { ClientScene.AddPlayer(0); } } num2 += 24; } if (NetworkServer.active || manager.IsClientConnected()) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Stop (X)")) { manager.StopHost(); } num2 += 24; } if (NetworkServer.active || manager.IsClientConnected() || !flag) { return; } num2 += 10; if (Application.platform == RuntimePlatform.WebGLPlayer) { GUI.Box(new Rect(num - 5, num2, 220f, 25f), "(WebGL cannot use Match Maker)"); return; } if (manager.matchMaker == null) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Enable Match Maker (M)")) { manager.StartMatchMaker(); } num2 += 24; return; } if (manager.matchInfo == null) { if (manager.matches == null) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Create Internet Match")) { NetworkMatch matchMaker = manager.matchMaker; string matchName = manager.matchName; uint matchSize = manager.matchSize; NetworkManager networkManager = manager; matchMaker.CreateMatch(matchName, matchSize, matchAdvertise: true, "", "", "", 0, 0, networkManager.OnMatchCreate); } num2 += 24; GUI.Label(new Rect(num, num2, 100f, 20f), "Room Name:"); manager.matchName = GUI.TextField(new Rect(num + 100, num2, 100f, 20f), manager.matchName); num2 += 24; num2 += 10; if (GUI.Button(new Rect(num, num2, 200f, 20f), "Find Internet Match")) { NetworkMatch matchMaker2 = manager.matchMaker; NetworkManager networkManager2 = manager; matchMaker2.ListMatches(0, 20, "", filterOutPrivateMatchesFromResults: false, 0, 0, networkManager2.OnMatchList); } num2 += 24; } else { for (int i = 0; i < manager.matches.Count; i++) { MatchInfoSnapshot matchInfoSnapshot = manager.matches[i]; if (GUI.Button(new Rect(num, num2, 200f, 20f), "Join Match:" + matchInfoSnapshot.name)) { manager.matchName = matchInfoSnapshot.name; NetworkMatch matchMaker3 = manager.matchMaker; NetworkID networkId = matchInfoSnapshot.networkId; NetworkManager networkManager3 = manager; matchMaker3.JoinMatch(networkId, "", "", "", 0, 0, networkManager3.OnMatchJoined); } num2 += 24; } if (GUI.Button(new Rect(num, num2, 200f, 20f), "Back to Match Menu")) { manager.matches = null; } num2 += 24; } } if (GUI.Button(new Rect(num, num2, 200f, 20f), "Change MM server")) { m_ShowServer = !m_ShowServer; } if (m_ShowServer) { num2 += 24; if (GUI.Button(new Rect(num, num2, 100f, 20f), "Local")) { manager.SetMatchHost("localhost", 1337, https: false); m_ShowServer = false; } num2 += 24; if (GUI.Button(new Rect(num, num2, 100f, 20f), "Internet")) { manager.SetMatchHost("mm.unet.unity3d.com", 443, https: true); m_ShowServer = false; } num2 += 24; if (GUI.Button(new Rect(num, num2, 100f, 20f), "Staging")) { manager.SetMatchHost("staging-mm.unet.unity3d.com", 443, https: true); m_ShowServer = false; } } num2 += 24; GUI.Label(new Rect(num, num2, 300f, 20f), "MM Uri: " + manager.matchMaker.baseUri); num2 += 24; if (GUI.Button(new Rect(num, num2, 200f, 20f), "Disable Match Maker")) { manager.StopMatchMaker(); } num2 += 24; }
public void CreateRoom() { networkMatch.CreateMatch(gameNameField.text, 2, true, "", "", "", 0, 0, OnMatchCreate); }