// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.C)) { client.RequestCreatingNewAutonomousObject(AutonomousObj, PrefabName, AutonomousObj.transform.position, AutonomousObj.transform.eulerAngles, AutonomousObj.transform.parent != null?AutonomousObj.transform.parent.name:""); } }
public void MakingPre01() { // Instantiate(A, MakingBasyo.transform.position , MakingBasyo.transform.rotation); A.SetActive(true); UI.SetActive(false); client.RequestCreatingNewAutonomousObject(AutonomousObj, A.name, AutonomousObj.transform.position, AutonomousObj.transform.eulerAngles, AutonomousObj.transform.parent != null ? AutonomousObj.transform.parent.name : ""); UtyuHikousi.GetComponent <Renderer>().material.color = Mats[ReRe.LocalHostNetId]; }
void OnNextScene() { switch (PlayerNumber) { case 1: Product2 = Player1; break; case 2: Product2 = Player2; break; default: Debug.Log("PlayerNumberが間違えている"); break; } //ここにプロジェクトを入れ込む //よっしに確認 networkManager_Client.RequestCreatingNewAutonomousObject(Product2.GetComponent <ReplicatiorBase>(), Product2.name, gameObject.transform.position, gameObject.transform.position, "d"); }
void MakingPlayer() { networkManager_Client.RequestCreatingNewAutonomousObject(Product2.GetComponent <ReplicatiorBase>(), Product2.name, Player.transform.position, Quaternion.ToEulerAngles(Player.transform.rotation), Players.name); }