コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.C))
     {
         client.RequestCreatingNewAutonomousObject(AutonomousObj, PrefabName, AutonomousObj.transform.position, AutonomousObj.transform.eulerAngles, AutonomousObj.transform.parent != null?AutonomousObj.transform.parent.name:"");
     }
 }
コード例 #2
0
    public void MakingPre01()
    {
        // Instantiate(A, MakingBasyo.transform.position , MakingBasyo.transform.rotation);

        A.SetActive(true);
        UI.SetActive(false);

        client.RequestCreatingNewAutonomousObject(AutonomousObj, A.name, AutonomousObj.transform.position, AutonomousObj.transform.eulerAngles, AutonomousObj.transform.parent != null ? AutonomousObj.transform.parent.name : "");

        UtyuHikousi.GetComponent <Renderer>().material.color = Mats[ReRe.LocalHostNetId];
    }
コード例 #3
0
    void OnNextScene()
    {
        switch (PlayerNumber)
        {
        case 1:

            Product2 = Player1;
            break;

        case 2:

            Product2 = Player2;
            break;

        default:

            Debug.Log("PlayerNumberが間違えている");

            break;
        }
        //ここにプロジェクトを入れ込む
        //よっしに確認
        networkManager_Client.RequestCreatingNewAutonomousObject(Product2.GetComponent <ReplicatiorBase>(), Product2.name, gameObject.transform.position, gameObject.transform.position, "d");
    }
コード例 #4
0
 void MakingPlayer()
 {
     networkManager_Client.RequestCreatingNewAutonomousObject(Product2.GetComponent <ReplicatiorBase>(), Product2.name, Player.transform.position, Quaternion.ToEulerAngles(Player.transform.rotation), Players.name);
 }