// ----------------------------------------------------------------------------------- // Show // ----------------------------------------------------------------------------------- public void Show() { Camera.main.transform.position = creationCameraLocation.position; Camera.main.transform.rotation = creationCameraLocation.rotation; players = new List <Player>(); players = manager.playerClasses; if (players == null || players.Count <= 0) { return; } for (int c = 0; c < players.Count; c++) { int temp = c; classList[temp].button.onClick.SetListener(() => SetCharacterClass(temp)); classList[temp].label.text = players[temp].name; classList[temp].prefabID = temp; #if _iMMOUNLOCKABLECLASSES if (manager.UCE_HasUnlockedClass(players[temp])) { classList[temp].button.gameObject.SetActive(true); } else { classList[temp].button.gameObject.SetActive(false); } #else classList[temp].button.gameObject.SetActive(true); #endif } #if _iMMOUNLOCKABLECLASSES for (int c = 0; c < players.Count; c++) { int selectedClass = c; if (manager.UCE_HasUnlockedClass(players[selectedClass])) { SetCharacterClass(selectedClass); break; } } #else SetCharacterClass(0); #endif createButton.onClick.SetListener(() => { CreateCharacter(); }); cancelButton.onClick.SetListener(() => { Hide(); }); panel.SetActive(true); bInit = true; }