public void HostLobby() { networkManager.StartHost(); landingPagePanel.SetActive(false); networkManager.ServerChangeScene(networkManager.onlineScene); }
public void rpcStartGame() { /* * NetworkManager2 nm2 = FindObjectOfType<NetworkManager2>(); * int buildIndex = SceneManager.GetActiveScene().buildIndex + 1; * SceneManager.LoadScene(buildIndex); * nm2.ServerChangeScene(SceneManager.GetSceneByBuildIndex(buildIndex).name);*/ NetworkManager3 nm3 = FindObjectOfType <NetworkManager3>(); int buildIndex = SceneManager.GetActiveScene().buildIndex + 1; SceneManager.LoadScene(buildIndex); nm3.ServerChangeScene(SceneManager.GetSceneByBuildIndex(buildIndex).name); }