public void SpawnUnit(NetworkManager.UnitSpawnData spawnData) { if (m_gameBoard == null) { Debug.LogWarning("No Gameboard. UnitId: " + spawnData.unitId); return; } Debug.Log("Spawning"); UnitType unitType = null; if (m_unitTypes.TryGetValue(spawnData.unitType, out unitType)) { var spawnedUnit = Instantiate(unitType.unitPrefab, m_gameBoard) as GameObject; spawnedUnit.transform.localPosition = spawnData.position; spawnedUnit.transform.localRotation = spawnData.rotation; spawnedUnit.tag = "Unit"; var unitData = spawnedUnit.GetComponent <UnitData>(); unitData.type = unitType; unitData.playerNo = spawnData.playerNo; unitData.unitId = spawnData.unitId; // Add to list of created units (spawnData.playerNo == 1 ? m_p1_units : m_p2_units).Add(unitData); } else { Debug.LogWarning("Unit Type has no prefab attached"); } }
private void OnUnitSpawn(NetworkManager.UnitSpawnData spawnData) { Debug.Log("Spawning unit from controller"); CheckInitialized(); Debug.Log("passed init"); unitSpawner.SpawnUnit(spawnData); }