public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; ServiceController.setRuntime(Runtime.CLIENT); n = new NetworkInterface(); s = new NetworkUpdatableString(manager, "GameState"); n.ConnectToServer(); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; ServiceController.setRuntime(Runtime.CLIENT); n = new NetworkInterface(); s = new NetworkUpdatableString(manager, "GameState"); n.ConnectToServer(); }