public void OnClientMessage(UnityEngine.Networking.NetworkMessage netMsg) { NetworkInstanceVars json = JsonUtility.FromJson <NetworkInstanceVars>(netMsg.reader.ReadString()); switch (json.messageType) { case "winner": Debug.Log("Server Message type: winner: " + serverPlayerList[netMsg.conn.address]); int objective = Random.Range(0, objectiveCount - 1); sendWinnerMessageToClient(netMsg.conn.address, objective); //Next round, update scores serverScoreList[netMsg.conn.address]++; Debug.Log("Scoreboard"); foreach (KeyValuePair <string, int> score in serverScoreList) { Debug.Log(score.Key + ": " + score.Value + "point(s)"); } round++; if (round > roundLimit) { //Game end message to clients Debug.Log("game end"); sendEndMessageToClient(); } Debug.Log(scoreboardToString(serverScoreList)); Debug.Log("Round end: " + round + "/" + roundLimit); break; case "name": Debug.Log("Server Message type: name: " + json.name); serverPlayerList[netMsg.conn.address] = json.name; if (!clientManager.getClientPlayerList().Contains(json.name)) { clientManager.addToClientPlayerList(json.name); } syncPlayerLists(); break; default: Debug.Log("unknown message from client type: " + json.messageType); break; } }
public void OnServerMessage(UnityEngine.Networking.NetworkMessage netMsg) { NetworkInstanceVars json = JsonUtility.FromJson <NetworkInstanceVars>(netMsg.reader.ReadString()); switch (json.messageType) { case "start": Debug.Log("Client Message type: start"); SceneManager.LoadScene("mainScene"); objective = json.objective; round.startRound(objective); break; case "player list": Debug.Log("Client Message type: player list"); clientPlayerList = new List <string>(json.playerListName); uiManager.updatePlayerListUI(clientPlayerList); break; case "winner": Debug.Log("Client Message type: winner: " + json.name); //winner panel show subroutine StartCoroutine(uiManager.showWinnerPanel(json.name)); StartCoroutine(round.disableSelection()); objective = json.objective; round.startRound(objective); Debug.Log("objective: " + objective); break; case "end": Debug.Log("game end"); SceneManager.LoadScene("VictoryScene"); uiManager.setVictoryMessage(json.name); break; default: Debug.Log("unknown message from server type: " + json.messageType); break; } }