private void CancelConnection() { if (connecting) { connecting = false; networkHandler.Disconnect(); gameSystem.SelectServerMenu(); } }
private void Start() { versionText.text = "v" + Config.MAJOR_VERSION + "." + Config.MINOR_VERSION + "." + Config.PATCH_VERSION; continueButton.onClick.AddListener(() => { gameSystem.MainMenu(); }); disconnectButton.onClick.AddListener(() => { disconnecting = true; continueButton.interactable = false; networkHandler.Disconnect(); }); UIUtilities.Hide(versionScreen); }
private void Start() { newGameButton.onClick.AddListener(() => { gameSystem.EnterUsername(); }); rejoinButton.onClick.AddListener(() => { gameSystem.ReconnectionMenu(); }); disconnectButton.onClick.AddListener(() => { disconnecting = true; newGameButton.interactable = false; rejoinButton.interactable = false; networkHandler.Disconnect(); }); UIUtilities.Hide(mainMenu); }
void WindowFunction(int windowID) { GUI.Label(new Rect(10, 20, windowArea.width - 20, 20), "Host Server"); GUI.Label(new Rect(10, 50, windowArea.width - 220, 20), "Port: "); hostPort = GUI.TextField(new Rect(windowArea.width - 210, 50, 200, 20), hostPort); string hostText = "Host"; switch (Network.peerType) { case NetworkPeerType.Client: hostText = "Disconnect to Host"; break; case NetworkPeerType.Server: hostText = "Stop Server"; break; case NetworkPeerType.Connecting: hostText = "Connecting..."; break; } if (GUI.Button(new Rect(10, 80, windowArea.width - 20, 20), hostText)) { if (Network.peerType == NetworkPeerType.Disconnected) { handler.StartServer(hostPort); } else if (Network.peerType == NetworkPeerType.Server) { handler.Disconnect(); } } GUI.Label(new Rect(10, 120, windowArea.width - 20, 20), "Connect to Server"); GUI.Label(new Rect(10, 150, windowArea.width - 220, 20), "IP Address: "); clientIP = GUI.TextField(new Rect(windowArea.width - 210, 150, 200, 20), clientIP); GUI.Label(new Rect(10, 170, windowArea.width - 220, 20), "Port: "); clientPort = GUI.TextField(new Rect(windowArea.width - 210, 170, 200, 20), clientPort); string connectText = "Connect"; switch (Network.peerType) { case NetworkPeerType.Client: connectText = "Disconnect"; break; case NetworkPeerType.Server: connectText = "Stop server to Connect"; break; case NetworkPeerType.Connecting: connectText = "Connecting..."; break; } if (GUI.Button(new Rect(10, 200, windowArea.width - 20, 20), connectText)) { if (Network.peerType == NetworkPeerType.Disconnected) { handler.Connect(clientIP, clientPort); } else if (Network.peerType == NetworkPeerType.Client) { handler.Disconnect(); } } Vector2 labelSize = GUI.skin.label.CalcSize(new GUIContent(handler.log)); logScroll = GUI.BeginScrollView(new Rect(10, 240, windowArea.width - 20, windowArea.height - 260), logScroll, new Rect(0, 0, labelSize.x, labelSize.y)); GUI.Label(new Rect(0, 0, labelSize.x, labelSize.y), handler.log); // Read-only GUI.EndScrollView(); GUI.Label(new Rect(10, windowArea.height - 20, windowArea.width - 20, 20), ("Peer Type: " + Network.peerType.ToString())); if (Network.isServer && GUI.Button(new Rect(windowArea.width - 100, windowArea.height - 20, 100, 20), "Start Game")) { handler.networkView.RPC("LoadLevel", RPCMode.All, "dev_scene", 1); } GUI.DragWindow(new Rect(0, 0, 100000, 20)); }