コード例 #1
0
ファイル: Client.cs プロジェクト: OJuergen/Netling
 public void Init(string ip, ushort port, bool useLocalhost, float timeout, bool useSimulationPipeline)
 {
     SetEndpoint(ip, port, useLocalhost);
     _timeout = timeout;
     _averageServerTimeOffset = 0;
     if (_clientDriver.IsCreated)
     {
         _clientDriver.Dispose();
     }
     _clientDriver = new NetworkDriver(new BaselibNetworkInterface(), new SimulatorUtility.Parameters
     {
         MaxPacketCount       = 30,
         PacketDropPercentage = 5,
         MaxPacketSize        = 256,
         PacketDelayMs        = 50
     }, new ReliableUtility.Parameters {
         WindowSize = 32
     });
     _unreliablePipeline = useSimulationPipeline
         ? _clientDriver.CreatePipeline(typeof(SimulatorPipelineStage))
         : NetworkPipeline.Null;
     _reliablePipeline = useSimulationPipeline
         ? _clientDriver.CreatePipeline(typeof(ReliableSequencedPipelineStage), typeof(SimulatorPipelineStage))
         : _clientDriver.CreatePipeline(typeof(ReliableSequencedPipelineStage));
     _initialized = true;
 }
コード例 #2
0
        public void CreateServerDriver(World world, out NetworkDriver driver, out NetworkPipeline unreliablePipeline, out NetworkPipeline reliablePipeline, out NetworkPipeline unreliableFragmentedPipeline)
        {
            var reliabilityParams = new ReliableUtility.Parameters {
                WindowSize = 32
            };
            var fragmentationParams = new FragmentationUtility.Parameters {
                PayloadCapacity = 16 * 1024
            };

#if UNITY_EDITOR || DEVELOPMENT_BUILD
            var netParams = new NetworkConfigParameter
            {
                maxConnectAttempts  = NetworkParameterConstants.MaxConnectAttempts,
                connectTimeoutMS    = NetworkParameterConstants.ConnectTimeoutMS,
                disconnectTimeoutMS = NetworkParameterConstants.DisconnectTimeoutMS,
                maxFrameTimeMS      = 100
            };
            driver = NetworkDriver.Create(netParams, reliabilityParams, fragmentationParams);
#else
            driver = NetworkDriver.Create(reliabilityParams);
#endif

            unreliablePipeline           = driver.CreatePipeline(typeof(NullPipelineStage));
            reliablePipeline             = driver.CreatePipeline(typeof(ReliableSequencedPipelineStage));
            unreliableFragmentedPipeline = driver.CreatePipeline(typeof(FragmentationPipelineStage));
        }
コード例 #3
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        public void CreateClientDriver(World world, out NetworkDriver driver, out NetworkPipeline unreliablePipeline, out NetworkPipeline reliablePipeline)
        {
            var reliabilityParams = new ReliableUtility.Parameters {
                WindowSize = 32
            };

            var netParams = new NetworkConfigParameter
            {
                maxConnectAttempts  = NetworkParameterConstants.MaxConnectAttempts,
                connectTimeoutMS    = NetworkParameterConstants.ConnectTimeoutMS,
                disconnectTimeoutMS = NetworkParameterConstants.DisconnectTimeoutMS,
                maxFrameTimeMS      = 100,
                fixedFrameTimeMS    = DriverFixedTime
            };
            var packetDelay = DriverSimulatedDelay;
            int networkRate = 60;
            // All 3 packet types every frame stored for maximum delay, doubled for safety margin
            int maxPackets = 2 * (networkRate * 3 * packetDelay + 999) / 1000;

            var       fuzzFactor    = 0;
            const int kStringLength = 10; // we name it ClientTest e.g. 10 bytes long.
            var       worldId       = int.Parse(world.Name.Substring(kStringLength, world.Name.Length - kStringLength));

            if (DriverFuzzFactor?.Length >= worldId + 1)
            {
                fuzzFactor = DriverFuzzFactor[worldId];
            }

            var simParams = new SimulatorUtility.Parameters
            {
                MaxPacketSize = NetworkParameterConstants.MTU, MaxPacketCount = maxPackets,
                PacketDelayMs = packetDelay,
                FuzzFactor    = fuzzFactor,
                FuzzOffset    = DriverFuzzOffset,
                RandomSeed    = DriverRandomSeed
            };

            driver = new NetworkDriver(new IPCNetworkInterface(), netParams, reliabilityParams, simParams);

            if (DriverSimulatedDelay + fuzzFactor > 0)
            {
                unreliablePipeline = driver.CreatePipeline(typeof(SimulatorPipelineStage),
                                                           typeof(SimulatorPipelineStageInSend));
                reliablePipeline = driver.CreatePipeline(typeof(SimulatorPipelineStageInSend),
                                                         typeof(ReliableSequencedPipelineStage), typeof(SimulatorPipelineStage));
            }
            else
            {
                unreliablePipeline = driver.CreatePipeline(typeof(NullPipelineStage));
                reliablePipeline   = driver.CreatePipeline(typeof(ReliableSequencedPipelineStage));
            }
        }
コード例 #4
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        public void Start(NetworkDriver serverDriver)
        {
            if (IsActive)
            {
                serverDriver.Dispose();
                throw new InvalidOperationException("Cannot start server: is already active");
            }

            if (!_initialized)
            {
                serverDriver.Dispose();
                throw new InvalidOperationException("Cannot start server: not initialized. You must call Init() first");
            }

            if (_serverDriver.IsCreated)
            {
                _serverDriver.Dispose();
            }
            _serverDriver       = serverDriver;
            _unreliablePipeline = _useSimulationPipeline
                ? _serverDriver.CreatePipeline(typeof(SimulatorPipelineStage))
                : NetworkPipeline.Null;
            _reliablePipeline = _useSimulationPipeline
                ? _serverDriver.CreatePipeline(typeof(ReliableSequencedPipelineStage), typeof(SimulatorPipelineStage))
                : _serverDriver.CreatePipeline(typeof(ReliableSequencedPipelineStage));
            _connections = new NativeList <NetworkConnection>(16, Allocator.Persistent);

            foreach (ushort port in _ports)
            {
                _endPoint.Port = port;
                if (_serverDriver.Bind(_endPoint) != 0)
                {
                    continue;
                }
                _serverDriver.Listen();
                State = ServerState.Started;
                Debug.Log($"Started server on port {_endPoint.Port}");
                break;
            }

            if (State != ServerState.Started)
            {
                _connections.Dispose();
                _serverDriver.Dispose();
                Application.Quit(-1);
                throw new NetException("Failed to bind to any port");
            }
        }
コード例 #5
0
ファイル: Server.cs プロジェクト: Casey-Hofland/KernmoduleIV
    public void CreateDriver(int minConnections, int maxConnections)
    {
        this.minConnections = minConnections;
        this.maxConnections = maxConnections;

        DestroyDriver();

        // Create a new driver and listen for connections.
        driver = NetworkDriver.Create(new ReliableUtility.Parameters {
            WindowSize = 32
        });
        reliablePipeline = driver.CreatePipeline(typeof(ReliableSequencedPipelineStage));

        var endPoint = NetworkEndPoint.AnyIpv4;

        endPoint.Port = 9000;

        var binding = driver.Bind(endPoint);

        Assert.AreEqual(0, binding);
        driver.Listen();

        connections    = new NativeList <NetworkConnection>(maxConnections, Allocator.Persistent);
        playerInfoByID = new NativeHashMap <int, PlayerInfo>(maxConnections, Allocator.Persistent);

        readMessage = ReadJoingingAreaMessages;
    }
コード例 #6
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        void Start()
        {
            m_Connections             = new NativeList <NetworkConnection>(16, Allocator.Persistent);
            m_Room                    = new NativeList <Room>(16, Allocator.Persistent);
            m_ConnectedClients        = new NativeMultiHashMap <int, Client>(16, Allocator.Persistent);
            m_ConnectionIndexToRoomID = new NativeHashMap <int, int>(1, Allocator.Persistent);
            m_ServerAddressToRoomID   = new NativeHashMap <FixedString32, int>(1, Allocator.Persistent);
            m_ReleasedRoomIds         = new NativeList <Room>(Allocator.Persistent);

            // Driver can be used as normal
            m_Driver = NetworkDriver.Create();
            // Driver now knows about this pipeline and can explicitly be asked to send packets through it (by default it sends directly)
            m_Pipeline = m_Driver.CreatePipeline(typeof(UnreliableSequencedPipelineStage));

            var endpoint = NetworkEndPoint.AnyIpv4;

            endpoint.Port = Config.ListenPort;
            if (m_Driver.Bind(endpoint) != 0)
            {
                Console.WriteLine($"[ERROR]Failed to bind to port {Config.ListenPort}");
            }
            else
            {
                m_Driver.Listen();
            }
        }
コード例 #7
0
ファイル: Client.cs プロジェクト: Casey-Hofland/KernmoduleIV
    public void CreateDriver()
    {
        DestroyDriver();

        driver = NetworkDriver.Create(new ReliableUtility.Parameters {
            WindowSize = 32
        });
        reliablePipeline = driver.CreatePipeline(typeof(ReliableSequencedPipelineStage));

        readMessage = ReadJoingingAreaMessage;
    }
コード例 #8
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        public void CreateServerDriver(World world, out NetworkDriver driver, out NetworkPipeline unreliablePipeline, out NetworkPipeline reliablePipeline)
        {
            var reliabilityParams = new ReliableUtility.Parameters {
                WindowSize = 32
            };

            var netParams = new NetworkConfigParameter
            {
                maxConnectAttempts  = NetworkParameterConstants.MaxConnectAttempts,
                connectTimeoutMS    = NetworkParameterConstants.ConnectTimeoutMS,
                disconnectTimeoutMS = NetworkParameterConstants.DisconnectTimeoutMS,
                maxFrameTimeMS      = 100,
                fixedFrameTimeMS    = DriverFixedTime
            };

            driver = new NetworkDriver(new IPCNetworkInterface(), netParams, reliabilityParams);

            unreliablePipeline = driver.CreatePipeline(typeof(NullPipelineStage));
            reliablePipeline   = driver.CreatePipeline(typeof(ReliableSequencedPipelineStage));
        }
コード例 #9
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        public void NetworkPipeline_Fragmentation_SendRecvOnce()
        {
            var clientPipe = m_ClientDriver.CreatePipeline(typeof(FragmentationPipelineStage));
            var serverPipe = m_ServerDriver.CreatePipeline(typeof(FragmentationPipelineStage));

            // Connect to server
            var clientToServer = m_ClientDriver.Connect(m_ServerDriver.LocalEndPoint());

            Assert.AreNotEqual(default(NetworkConnection), clientToServer);
            m_ClientDriver.ScheduleUpdate().Complete();

            // Handle incoming connection from client
            m_ServerDriver.ScheduleUpdate().Complete();
            var serverToClient = m_ServerDriver.Accept();

            Assert.AreNotEqual(default(NetworkConnection), serverToClient);

            // Send message to client
            if (m_ServerDriver.BeginSend(serverPipe, serverToClient, out var strm) == 0)
            {
                strm.WriteInt(42);
                m_ServerDriver.EndSend(strm);
            }
            m_ServerDriver.ScheduleUpdate().Complete();

            // Receive incoming message from server
            m_ClientDriver.ScheduleUpdate().Complete();
            DataStreamReader readStrm;

            Assert.AreEqual(NetworkEvent.Type.Connect, clientToServer.PopEvent(m_ClientDriver, out readStrm));
            Assert.AreEqual(NetworkEvent.Type.Data, clientToServer.PopEvent(m_ClientDriver, out readStrm));
            Assert.AreEqual(sizeof(int), readStrm.Length);
            Assert.AreEqual(42, readStrm.ReadInt());
        }
コード例 #10
0
    public SoakClient(double sendInterval, int packetSize, int duration)
    {
        DriverHandle = NetworkDriver.Create(
            new SimulatorUtility.Parameters
        {
            MaxPacketSize        = packetSize, MaxPacketCount = 30, PacketDelayMs = 25,
            PacketDropPercentage = 10     /*PacketDropInterval = 100*/
        }, new ReliableUtility.Parameters {
            WindowSize = 32
        });
        //Pipeline = DriverHandle.CreatePipeline(typeof(UnreliableSequencedPipelineStage), typeof(SimulatorPipelineStage));
        Pipeline         = DriverHandle.CreatePipeline(typeof(ReliableSequencedPipelineStage), typeof(SimulatorPipelineStage));
        ReliableStageId  = NetworkPipelineStageCollection.GetStageId(typeof(ReliableSequencedPipelineStage));
        SimulatorStageId = NetworkPipelineStageCollection.GetStageId(typeof(SimulatorPipelineStage));
        if (packetSize > NetworkParameterConstants.MTU)
        {
            Debug.LogWarning("Truncating packet size to MTU");
            packetSize = NetworkParameterConstants.MTU;
        }
        else if (packetSize < SoakMessage.HeaderLength)
        {
            Debug.LogWarning("Packet size was to small resizing to at least SoakMessage HeaderSize");
            packetSize = SoakMessage.HeaderLength;
        }

        var payloadSize = packetSize - SoakMessage.HeaderLength;

        PendingSoakMessages = new NativeArray <SoakMessage>(64, Allocator.Persistent);
        ConnectionHandle    = new NativeArray <NetworkConnection>(1, Allocator.Persistent);

        SoakJobDataPacket = new NativeArray <byte>(payloadSize, Allocator.Persistent);
        var    random = new byte[payloadSize];
        Random r      = new Random();

        r.NextBytes(random);
        SoakJobDataPacket.CopyFrom(random);

        SoakJobContextsHandle = new NativeArray <SoakJobContext>(1, Allocator.Persistent);
        var context = new SoakJobContext
        {
            Duration     = duration,
            PacketSize   = packetSize,
            SendInterval = sendInterval
        };

        SoakJobContextsHandle[0] = context;

        SoakStatisticsHandle    = new NativeArray <SoakStatisticsPoint>(2, Allocator.Persistent);
        SoakStatisticsHandle[0] = new SoakStatisticsPoint();
        SoakStatisticsHandle[1] = new SoakStatisticsPoint();
    }
コード例 #11
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    void Start()
    {
        // Driver can be used as normal
        m_Driver = NetworkDriver.Create();
        // Driver now knows about this pipeline and can explicitly be asked to send packets through it (by default it sends directly)
        m_Pipeline = m_Driver.CreatePipeline(typeof(UnreliableSequencedPipelineStage));

        m_ConnectionIds = new NativeList <int>(1, Allocator.Persistent);
        m_ConnectionIds.Add(0);
        m_Connection = new NativeArray <NetworkConnection>(1, Allocator.Persistent);
        m_Done       = new NativeArray <byte>(1, Allocator.Persistent);

        this.enabled = false;
    }
コード例 #12
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        public void CreateClientDriver(World world, out NetworkDriver driver, out NetworkPipeline unreliablePipeline, out NetworkPipeline reliablePipeline)
        {
            var reliabilityParams = new ReliableUtility.Parameters {
                WindowSize = 32
            };

#if UNITY_EDITOR || DEVELOPMENT_BUILD
            var netParams = new NetworkConfigParameter
            {
                maxConnectAttempts  = NetworkParameterConstants.MaxConnectAttempts,
                connectTimeoutMS    = NetworkParameterConstants.ConnectTimeoutMS,
                disconnectTimeoutMS = NetworkParameterConstants.DisconnectTimeoutMS,
                maxFrameTimeMS      = 100
            };

            var simulatorParams = ClientSimulatorParameters;
            driver = NetworkDriver.Create(netParams, simulatorParams, reliabilityParams);
#else
            driver = NetworkDriver.Create(reliabilityParams);
#endif

#if UNITY_EDITOR || DEVELOPMENT_BUILD
            if (simulatorParams.PacketDelayMs > 0 || simulatorParams.PacketDropInterval > 0)
            {
                unreliablePipeline = driver.CreatePipeline(typeof(SimulatorPipelineStage),
                                                           typeof(SimulatorPipelineStageInSend));
                reliablePipeline = driver.CreatePipeline(typeof(SimulatorPipelineStageInSend),
                                                         typeof(ReliableSequencedPipelineStage), typeof(SimulatorPipelineStage));
            }
            else
#endif
            {
                unreliablePipeline = driver.CreatePipeline(typeof(NullPipelineStage));
                reliablePipeline   = driver.CreatePipeline(typeof(ReliableSequencedPipelineStage));
            }
        }
コード例 #13
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    void Start()
    {
        // Driver can be used as normal
        m_Driver = NetworkDriver.Create();
        // Driver now knows about this pipeline and can explicitly be asked to send packets through it (by default it sends directly)
        m_Pipeline = m_Driver.CreatePipeline(typeof(UnreliableSequencedPipelineStage));

        m_ConnectionIds = new NativeList <int>(1, Allocator.Persistent);
        m_ConnectionIds.Add(0);
        m_Connection = new NativeArray <NetworkConnection>(1, Allocator.Persistent);
        m_Done       = new NativeArray <byte>(1, Allocator.Persistent);

        var endpoint = NetworkEndPoint.Parse("127.0.0.1", 9000); // Relay server IP&Port

        m_Connection[0] = m_Driver.Connect(endpoint);
    }
コード例 #14
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ファイル: SoakServer.cs プロジェクト: za10222/multiplayer
    public void Start()
    {
        m_Connections  = new NativeList <SoakClientCtx>(1, Allocator.Persistent);
        m_ServerDriver = NetworkDriver.Create(new ReliableUtility.Parameters {
            WindowSize = 32
        });
        //m_Pipeline = m_ServerDriver.CreatePipeline(typeof(UnreliableSequencedPipelineStage));
        m_Pipeline        = m_ServerDriver.CreatePipeline(typeof(ReliableSequencedPipelineStage));
        m_ReliableStageId = NetworkPipelineStageCollection.GetStageId(typeof(ReliableSequencedPipelineStage));
        var addr = NetworkEndPoint.AnyIpv4;

        addr.Port = 9000;
        if (m_ServerDriver.Bind(addr) != 0)
        {
            Debug.Log("Failed to bind to port 9000");
        }
        else
        {
            m_ServerDriver.Listen();
        }
    }
コード例 #15
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        public void NetworkPipeline_CanStorePacketsForLaterDeliveryInReceiveLastStage()
        {
            var clientPipe1 = m_ClientDriver.CreatePipeline(typeof(TestEncryptPipelineStage), typeof(SimulatorPipelineStage));
            var clientPipe2 = m_ClientDriver2.CreatePipeline(typeof(TestEncryptPipelineStage), typeof(SimulatorPipelineStage));
            var serverPipe  = m_ServerDriver.CreatePipeline(typeof(TestEncryptPipelineStage), typeof(SimulatorPipelineStage));

            Assert.AreEqual(clientPipe1, serverPipe);
            Assert.AreEqual(clientPipe2, serverPipe);

            TestPipeline(30, serverPipe);
        }
コード例 #16
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        public void NetworkPipeline_CreatePipelineIsSymetrical()
        {
            var clientPipe = m_ClientDriver.CreatePipeline(typeof(TestPipelineStageWithHeader));
            var serverPipe = m_ServerDriver.CreatePipeline(typeof(TestPipelineStageWithHeader));

            Assert.AreEqual(clientPipe, serverPipe);
        }