コード例 #1
0
        private void OnDisconnectedFromServer(NetworkDisconnection info)
        {
            Debug.Log("Disconnected from server " + info.ToString());
            RemoveRoleManager();

            ScreenDispatch.screenToOpen = ScreenDispatch.ScreenTarget.Profile;
            Application.LoadLevel(0);
        }
コード例 #2
0
 void OnDisconnectedFromServer( NetworkDisconnection info )
 {
     if ( Network.isClient ) {
         Debug.Log( "Disconnected from server: " + info.ToString() ); // при успешном либо не успешном отключении выводим результат
     } else {
         Debug.Log( "Connections closed" ); // выводим при выключении сервера Network.Disconnect
     }
 }
コード例 #3
0
ファイル: NetworkControl.cs プロジェクト: MizzKii/WarB
	void OnDisconnectedFromServer(NetworkDisconnection info) 
	{
		if(MultiPlayer.state != GameState.EndGame) {
			Debug.Log("Server Disconnected.");
			Application.LoadLevel("Menu");
			MultiPlayer.state = GameState.Error;
			MultiPlayer.errorLog = info.ToString();
			MultiPlayer.playerList.Clear();
		}
	}
コード例 #4
0
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     if (Network.isClient)
     {
         Debug.Log("Disconnected from server: " + info.ToString());   // при успешном либо не успешном отключении выводим результат
     }
     else
     {
         Debug.Log("Connections closed");   // выводим при выключении сервера Network.Disconnect
     }
 }
コード例 #5
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        private void doGetNetworkDisconnectionInfo()
        {
            NetworkDisconnection disconnectionInfo = Fsm.EventData.DisconnectionInfo;

            this.disconnectionLabel.Value = disconnectionInfo.ToString();
            if (disconnectionInfo != NetworkDisconnection.Disconnected)
            {
                if (disconnectionInfo == NetworkDisconnection.LostConnection)
                {
                    if (this.lostConnectionEvent != null)
                    {
                        base.Fsm.Event(this.lostConnectionEvent);
                    }
                }
            }
            else if (this.disConnectedEvent != null)
            {
                base.Fsm.Event(this.disConnectedEvent);
            }
        }
コード例 #6
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        void doGetNetworkDisconnectionInfo()
        {
            NetworkDisconnection _networkDisconnectionInfo = Fsm.EventData.DisconnectionInfo;

            disconnectionLabel.Value = _networkDisconnectionInfo.ToString();

            switch (_networkDisconnectionInfo)
            {
            case NetworkDisconnection.Disconnected:
                if (disConnectedEvent != null)
                {
                    Fsm.Event(disConnectedEvent);
                }
                break;

            case NetworkDisconnection.LostConnection:
                if (lostConnectionEvent != null)
                {
                    Fsm.Event(lostConnectionEvent);
                }
                break;
            }
        }
コード例 #7
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    void OnDisconnectedFromServer(NetworkDisconnection info)
    {
        Debug.Log("Server connection disconnected: " + info.ToString());
        Debug.Log("Current network peer type is " + Network.peerType.ToString());

        ChangeClientState(ClientState.E_ClientDisconnected);

        if (m_ClientDisconnectedDelegate != null)
        {
            m_ClientDisconnectedDelegate();
            m_ClientDisconnectedDelegate = null;
        }
    }
コード例 #8
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 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     if(!LANManager.Instance.rejectedByServer)
     {
         LANManager.Instance.rejectedByServer = !GetComponent<GeneralScriptLAN>().quitAsked;
         LANManager.Instance.errorToDisplay = TextManager.Instance.texts["LAN"]["DISCONNECTED"] + info.ToString();
         if(LANManager.Instance.rejectedByServer)
         {
             Application.LoadLevel("LAN");
         }
     }
 }
コード例 #9
0
ファイル: Networking.cs プロジェクト: Nidre/MogaMecha
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     isConnected = false;
     Debug.Log("Disconnected " + info.ToString());
 }
コード例 #10
0
    void OnDisconnectedFromServer(NetworkDisconnection _NetDisconnectionInfo)
    {
        Debug.Log("Server connection disconnected: " + _NetDisconnectionInfo.ToString());
        Debug.Log("Current network peer type is " + Network.peerType.ToString());

        m_ServerStartedDelegate = null;
        m_ServerStoppedDelegate = null;
        m_ClientConnectedDelegate = null;
        m_ClientDisconnectedDelegate = null;

        StopServerAdvertising();

        ChangeServerState(ServerState.E_ServerStopped);

        if (m_ServerStoppedDelegate != null)
        {
            m_ServerStoppedDelegate();
            m_ServerStoppedDelegate = null;
        }
    }
コード例 #11
0
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     log        += "Disconnected from server: " + info.ToString() + "\n";
     chat        = "";
     chatEnabled = false;
 }
コード例 #12
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 void OnDisconnectedFromServer(NetworkDisconnection in_info)
 {
     Debug.Log(in_info.ToString());
     Application.LoadLevel(0);
 }
コード例 #13
0
ファイル: NetworkManager.cs プロジェクト: tmvlem2926/006762
 // 서버에서 끊어졌다.
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     Debug.Log("DisconnectedFromServer: " + info.ToString());
     status = Status.DisconnectedFromServer;
     Application.LoadLevel(0);
 }
コード例 #14
0
 void OnDisconnectedFromServer(NetworkDisconnection dc)
 {
     print("OnDisconnectedFromServer--" + dc.ToString());
 }
コード例 #15
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	//If the client is disconnected from the server, load back to the main menu
	void OnDisconnectedFromServer(NetworkDisconnection info) {
		print (info.ToString());
		Application.LoadLevel (menuLevelName); //This is what caused startServer -> refreshHlist to duplicate network manager
	}
コード例 #16
0
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     Debug.Log("Disconnected from the server: " + info.ToString());
 }
コード例 #17
0
ファイル: NetworkManager.cs プロジェクト: gilbutITbook/006762
 // 서버에서 끊어졌다.
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     Debug.Log("DisconnectedFromServer: " + info.ToString());
     status = Status.DisconnectedFromServer;
     Application.LoadLevel(0);
 }
コード例 #18
0
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     if(!LANManager.Instance.rejectedByServer)
     {
         LANManager.Instance.rejectedByServer = true;
         LANManager.Instance.errorToDisplay = TextManager.Instance.texts["LAN"]["DISCONNECTED"] + info.ToString();
         if(LANManager.Instance.rejectedByServer)
         {
             Application.LoadLevel("LAN");
         }
     }
 }
コード例 #19
0
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     m_isConnected = false;
     IsHost = false;
     Debug.Log("Disconnected from server: " + info.ToString());
     Application.LoadLevel("Tutorial"); // reload scene to reset game; cleaning up scene is too much work
 }
コード例 #20
0
ファイル: MultiPlayer.cs プロジェクト: MizzKii/WarB
	void OnDisconnectedFromServer(NetworkDisconnection info) 
	{
		/*Debug.Log("DisconnectedFromServer.");
		playerList.Clear();
		state = GameState.Multi;
		//back = true;
		Refresh();*/
		if(state == GameState.Lobby) {
			Debug.Log("DisconnectedFromServer.");
			playerList.Clear();
			state = GameState.Error;
			errorLog = info.ToString();
			//back = true;
			Refresh();
		}
	}
コード例 #21
0
ファイル: LevelChanger.cs プロジェクト: frizac-b/gladiawar
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     Debug.Log (info.ToString());
     Application.LoadLevel("ListePartie");
 }
コード例 #22
0
ファイル: sGameLobbyMenu.cs プロジェクト: Bruthur/TDProject
 //Called on client on player's disconnection
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     if (Network.isServer) {
         hostMenu.SetActive(true);
         this.gameObject.SetActive(false);
     }
     else {
         joinMenu.GetComponent<sJoinMenu>().sConnectionErrorMessage = "Disconnected from server: " + info.ToString();
         joinMenu.SetActive(true);
         this.gameObject.SetActive(false);
     }
 }
コード例 #23
0
ファイル: sGameLobbyMenu.cs プロジェクト: Bruthur/TDProject
 //Called on client on player's disconnection
 void OnDisconnectedFromServer(NetworkDisconnection info)
 {
     if (Network.isServer)
     {
         hostMenu.SetActive(true);
         this.gameObject.SetActive(false);
     }
     else
     {
         joinMenu.GetComponent <sJoinMenu>().sConnectionErrorMessage = "Disconnected from server: " + info.ToString();
         joinMenu.SetActive(true);
         this.gameObject.SetActive(false);
     }
 }