protected override void SendGameStateNow() { if (Screen == null) { return; } packageCount = 0; NetworkDataTools.SetByteWithHighBits(out MSG_FORWARD[2], SessionID, 16); NetworkDataTools.SetByteWithLowBits(out MSG_FORWARD[3], SessionID, 16); NetworkDataTools.SetSplitByte(out MSG_FORWARD[4], SessionUserID, SessionSecret, 4, 12, 4, 4); NetworkDataTools.SetByteWithLowBits(out MSG_FORWARD[5], SessionSecret, 12); NetworkDataTools.SetSingle(out MSG_FORWARD[6], out MSG_FORWARD[7], out MSG_FORWARD[8], out MSG_FORWARD[9], Screen.LevelTime); int p = PACKAGE_FORWARD_HEADER_SIZE; SendForwardBulletCannons(ref p); SendForwardLaserCannons(ref p); SendForwardMiniguns(ref p); SendForwardShieldProjectors(ref p); SendForwardRelayCannons(ref p); SendForwardTrishotCannons(ref p); SendForwardBullets(ref p); SendAndReset(ref p); }
protected void SendForwardShieldProjectors(ref int idx) { var data = Screen.GetEntities <ShieldProjectorCannon>().ToList(); if (data.Count == 0) { return; } if (idx + 2 >= MAX_PACKAGE_SIZE_BYTES) { SendAndReset(ref idx); } MSG_FORWARD[idx] = AREA_SHIELDPROJECTORS; idx++; byte arrsize = (byte)((MAX_PACKAGE_SIZE_BYTES - idx - 2) / PLEN_SHIELDPROJECTOR); int posSize = idx; MSG_FORWARD[posSize] = 0xFF; idx++; int i = 0; foreach (var cannon in data) { if (!ShouldSendData(cannon)) { continue; } // [8: ID] [3: Fraction] [5: Boost] [32: RotationActual] [32: RotationTarget] [8: Health] [8:ChargeTime] NetworkDataTools.SetByte(out MSG_FORWARD[idx + 0], cannon.BlueprintCannonID); NetworkDataTools.SetSplitByte(out MSG_FORWARD[idx + 1], Screen.GetFractionID(cannon.Fraction), cannon.IntegerBoost, 3, 5, 3, 5); NetworkDataTools.SetSingle(out MSG_FORWARD[idx + 2], out MSG_FORWARD[idx + 3], out MSG_FORWARD[idx + 4], out MSG_FORWARD[idx + 5], cannon.Rotation.ActualValue); NetworkDataTools.SetSingle(out MSG_FORWARD[idx + 6], out MSG_FORWARD[idx + 7], out MSG_FORWARD[idx + 8], out MSG_FORWARD[idx + 9], cannon.Rotation.TargetValue); NetworkDataTools.SetByteFloor(out MSG_FORWARD[idx + 10], FloatMath.Clamp(cannon.CannonHealth.TargetValue, 0f, 1f) * 255); NetworkDataTools.SetByteFloor(out MSG_FORWARD[idx + 11], FloatMath.Clamp(cannon.ChargeTime / Cannon.SHIELDLASER_CHARGE_COOLDOWN_MAX, 0f, 1f) * 255); idx += PLEN_LASERCANNON; i++; if (i >= arrsize) { MSG_FORWARD[posSize] = (byte)i; SendAndReset(ref idx); MSG_FORWARD[idx] = AREA_SHIELDPROJECTORS; idx++; i -= arrsize; arrsize = (byte)((MAX_PACKAGE_SIZE_BYTES - idx - 2) / PLEN_SHIELDPROJECTOR); posSize = idx; MSG_FORWARD[posSize] = 0xFF; idx++; } } MSG_FORWARD[posSize] = (byte)i; }