void Awake() { networkCtrl = NetworkController.Instance; networkCtrl.AssignLogger(new UnityLogger()); // 超时回调检测 StartCoroutine(TimeOutPolling()); }
void Awake() { networkCtrl = NetworkController.Instance; networkCtrl.AssignLogger(new UnityLogger()); // 超时回调检测 StartCoroutine(TimeOutPolling()); }